I am much happier that they went the route they chose for the first part of the game, compared to what that video shown. I would have been very disappointed if I landed in Columbia, and everything was already going to hell. Seeing the city at its best, and watching it slowly degrade of my play through was quite the sight. I think they may have went a little overboard towards the end with all of the thunderstorms and darkness, but otherwise I was a fan of the setting from beginning to end.
It was obvious that they would have never pulled off what they shown in E3's of past. Even the press was heavily skeptical that the final product was going to show battles of that level for two reasons. The first, it would turn off a hell of a lot of people if every battle was heavily complected, and the second, the technology was not there yet on consoles to have that much going on without severe technical setbacks. What they shown were early concept proofs, as seen with a couple of the Vigor's not having their "first time drank" animations in place. We are going to see something similar to this when Watch.Dogs hits; the final product will not look similar to what we have seen so far.
I enjoyed the battles, a lot. I did not get pinned down on a set combat mindset because I wanted to try all of the Vigor's and weapons. Outside of Possession, I constantly changed out Vigor's. I'll agree that things dragged on during the "Collect three tears" portion of the game. That was the longest segment of the game, and all you did is run in one really big circle that had a fight every few minutes.
Perhaps it is because I watching nothing about this game since E3 2011, but nothing I went through left a sense of disappointment. I learned early this generation to ignore the previews and marketing punch behind AAA titles, and I think I am much better for it when I get my hands on the game. Every major AAA release always has an aura of disappointing around it anymore. The market keeps getting drawn in by the preview cycle and marketing hype so much anymore.
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