By drewbert 0 Comments
Organon, like many Community Games, picks one gameplay mechanic to execute on and does it very well. In this case, flight in 3D space. In the game, players pilot a ship in first person, flying inside a giant box populated with numerous cubic obstacles scattered randomly around the space. The object is to avoid hitting the “good” cubes (which damage your ship) and shoot down the “bad” ones. Add in the fact that the cubes are constantly teleporting short distances (sometimes, annoyingly, right in front of your face), and you have a challenging and addictive 3D shooter.
Flying your ship is done solely with the left joystick, and it works wonderfully. The right stick controls your speed and the triggers fire your lasers. The UI does a great job of telling you where the baddies are and how you’re doing on health. In fact, these parts of the game are executed so well that it’s a shame there isn’t more to the levels. There are a few stages here and there that break things up, but they don’t come around nearly often enough. I would have like to have seen a bit more emphasis on precision flying, too, since the controls are so good.
Since this is a Community Game, where there are often only enough development resources to focus on a single aspect, the lack in level variety is understandable. But even so, Organon is still a joy to play. The flight controls are a dream and the graphics, while simplistic, fit with the music and overall vibe. It's another one of those games where you can just sort of turn your brain off and enjoy.