@selbie I don't disagree with the general concept, but I feel like we could still use the same names, and just define those genres based on what the core player interaction is. Changing the names around confuses everyone, and makes the labels useless to most people.
For example, some shooters (like Team Fortress 2) where the core mechanic is competing against other players would be defined as Competitive FPS games (which would also include games like Call of Duty because it is defined as the main reasons people play a game) because competition is the reason the player is continuing to play, where a game like Half-Life 2 would be defined as a Story-Driven FPS game because the main reason the player continues to play the game is the story.
You can easily do this with other genres as well, the point is to take existing genres, so people will understand the starting point, then re-define them based on the core reasons the player plays the game.
@beachthunder In this system:
Portal: Story-Driven Problem-Solving First-Person-Puzzle game
Tetris: Challenge-Driven 2d-Puzzle game
Super Metroid: Exploration Character-Growth Side-Scroller game
Nethack: Exploration Challenge-Driven Character-Growth Luck-Based Role-Playing-Game
The modifiers are listed in order of their significance to the player experience, and would be abbreviated on a box (No one writes out RPG in real life, do they?).
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