I've jumped back on the Modern Warfare 2 wagon this week and I learned a few things. These things are not interesting.
1. When I need to clear a room, there is an 87% chance I will flash or stun myself and die. New goal: flash and stun myself followed by a humiliating death. Still a better use of One Man Army than infinite grenade launcher rounds.
2. When I'm attempt to drop a nuke, it is universal law that I must die at 24 kills. When Hardline is in effect a petition will be submitted and passed that requires my death at 23. This law was enforced 17 times across two days. This law also contains a clause that states that matches must end when I am 24-0.
3. The TMP is in fact useful. In hardcore modes with extended mags this instrument of hatemail will win. The F2000 remains useless under any and all circumstances.
4. Hardcore matches on Fuel must begin with a threat to teammates. Anyone getting in the rock must be merciless team killed.
5. I unlocked the silver skull stun and flash titles opposite of what I should. It took completing the 75 stun kills challenge across 2 prestiges for me to notice.
6. I hate the people on my friends list when we play hardcore. My self-esteem cannot take the punishment of them going 22-7 while I carry the load at 7-22.
That's this week's edition of non-interesting MW2 things that happened to me. Check back next week for volume 2, which I will be too lazy to write.
A friend recommended Limbo to me. I knew nothing about it before I fired it up. The gruesome deaths caught me by surprise. I mean, it's a kid and that spider impaled him and carried him around like a trophy. Gruesome, but a lot of fun.
Epic Games announced today that fans of the Gears of War series will have the opportunity to decide the fate of the Carmine brother in the upcoming sequel. Fans can cast their vote by purchasing one of two avatar t-shirts available in the marketplace on July 29th. While this feels like a cash grab, all proceeds will go to the Child's Play Charity.
This of course, raises two questions. First and foremost, should Clayton Carmine live or die? There are four Carmine brothers in the Gears universe and one has died in each game thus far. Should history repeat itself or should the finale be marked with a living Carmine?
Question number two: Should fans be allowed to decide the fate of any characters? Gears is not Mass Effect, with infintie choices and a uniquely shaped storyline. Epic has shown themselves capable in the storyline department with the first two entires in the series, especially the second game. Is this necessary? Like many avid gamers, I know what I like and I know what I want, and personally I'd be more comfortable with any direction Epic took here. Gamers don't need another debate to yell at each other over.
Perhaps this stems from my concern other companies might see the buzz and possible revenue such a move might generate and emulate it. I think everyone has an example of taking an idea too far. I simply hope that video games don't become 'choose your adventure' novels months before their release date.
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