DrRandle
DrRandle's last update: is enjoying New Super Mario Bros. Wii very much. I threw my roomate into lava. <3
If you notice any bugs, please give us a shout in the forums.


Summary About Me Blog Images Wiki Subs Reviews Forum Topics Lists Guides Trivia Achievements
Added by DrRandle on Nov. 18, 2009

Left 4 Dead's gameplay lends itself to spending more time running and gunning in order to escape hordes of zombies than it does allowing players to sit back and enjoy some of the finer details Valve has put into the game. One feature that might be overlooked more often than not is just how incredibly unique the games score is. Presented below are a few choice highlights from the soundtrack of Left 4 Dead 2 for you audio pleasure, and there's an added bonus. If you already own the game on Steam, or at least the demo, there are ways of obtaining these tracks by simply following these instructions:
 
Go into your computer directory and look up the following: The drive you put it on > program files > Steam > Steamapps > Common > Left 4 Dead 2 (or the Demo, which you can download for free and find the files there, too) > sound. And there you are, access to all the pieces. Now some of them are just small incidental bits... the stray violin pull or the exclamation of being grabbed by a smoker. But with the videos below it should be a little easier to find some of the better, more full tracks you're looking for.  
 
Overall the music is very familiar to anyone who played the first Left 4 Dead. The familiar tunes and themes are back, including The Monsters Within, but all with a decidedly southern coat of paint. The music is packed with more banjos and brass than the previous, making you feel like you're in a grind-house flick... which would be appropriate given the amount of gore that splatters with each kill and the film grain. The game also has a decidedly heavier rock guitar influence compared to it's predecessors reliance on electronic bass and haunting overtures.
 
  Dead Easy - When you start up The Parish, you might notice this little ditty playing in the background as you head for your first wave of zombies. What you're treated too is a swanky down-south style rendition of the typical Left 4 Dead theme, 
 
 
  Skin on Our Teeth - A great little guitar bit.
 
  Midnight Tank - This track shows well the southern rock influences on Left 4 Dead 2's soundtrack. Very B Zombie flick.
  
The Monsters Within - You can clearly hear the original victory music laid underneath this guitar and drum heavy piece that almost starts off like something you'd hear at a football game. It then turns into the melancholy theme that underlies a lot of Left 4 Dead's sounds.
 
There are plenty more songs to find, of course. This was just meant to sample some of the better ones. What really intrigues me about both Left 4 Dead's soundtracks is how their are recurring themes and motifs that keep weaving between the songs, all of which let you know that this is in fact a Left 4 Dead game. Even as it branches out into a second title, those themes and motifs continue, something that a lot of popular franchises have learned well (Mario games and Zelda games being heavily obvious with recurring pieces.)
 
Oh and next time you're running along The Parish and you stumble upon a Juke box, do me a favor and give it a couple of whacks. What for? I'd be GLaD to show you why:
 
  I think that's worth calling attention to yourself, don't you? Remember, the zombies might be dead, but you're still alive, and that's what's important.
Related to: Left 4 Dead 2


Added by DrRandle on Nov. 16, 2009


There needs to be a difference between reviews and critiques in the video games industry. Reviews need to be about whether or not a game works properly. What factors are in this game and how do they come together? A review should not be whether or not the game had fun. Critiques are about what designs could have, in a perfect world, enhanced the gameplay and are more about learning new philosophies to improve on your design for the future. They should not be given a number score.

Clearly new ideas should be applauded, but games should never be marked as being "the same as the last" in a review. The simple answer for that is because, to quote an old TV slogan, if you haven't seen it it's new to you. Many reviewers take it upon them to decide when a game has become grating, which is entirely subjective. There could be new mechanics that they are blind too, due to the tight schedules they keep while trying to blast through as many games as possible. I've seen many reviews make clearly incorrect statements in regards to a game's mechanics being business as usual, Pokemon being a recent example, and at that point your review is doing nobody any good. DDR games still get hit because in the end each game is essentially the same but with a new soundtrack,. If all someone want is more songs for DDR than it sounds like a great game, and placing reviews that show the opposite is confusing and misleading. A lower score indicates that the game is of lower quality, and if it's the same game... well that graph doesn't quite add up. If it's the same game with new music, and the music is the draw of the game, what's the problem?

If a mechanic is technically frustrating, say a lack of a trading system in a game where there clearly should be one *cough*Borderlands*cough*, it is entirely different from a game that is missing a feature you think would be totally awesome in it. Reviews of New Super Mario Bros. Wii have begun spilling out over the net and it's frustrating to see many of them present the lack of online multiplayer as an excuse to drag the score down. Since when is the omission of features critical to how well the new game plays? How does a lack of online playability make playing the local single and multiplayer any worst? It doesn't. It's simply a feature that isn't there.

There are always features that aren't there. Those should be saved for a proper critique, or at least in a  review under a specific "wishes and wants" segment, but never let that detract from the quality of the product in your hand. If we go down this route then there needs to be points taken off for a lack of Screen Capture and Recording functions. Smash Bros. Brawl had both of them, and there's little reason why any other game can't have them. Now, if New Super Mario Bros Wii. did have online, and it was terrible, then the score should be brought down. We should only review what's there, not what isn't.

Rhythm games have been suffering their own recurring problems in reviews: the music is being judged subjectively. Many DJ Hero reviews are being praised for their awesome mash-ups and many Band Hero reviews are showing ill-favor due to the game's pop-heavy music. That shouldn't matter in a review. Oh sure if the audio quality is bad or if on a technical level the mash-ups just didn't work, that's fair game. Saying that Band Hero is terrible because you're hung up on Taylor Swift and The Spice Girls is just plain lazy. What kind of music is in a rhythm game should be mentioned, but telling people that how that game is based on the soundtrack is terrible for a reader. Reviews of Guitar Hero 3 said it had a great soundtrack, but personally I found it to be boring schlock. Who's right? Nobody, because it's purely subjective.

Overall that brings the question of fun into the mix. Some people argue that reviews boil down to "is the game fun?" and that shouldn't be further from the truth. I loved Alone in the Dark because it managed to tickle me in just the right way. Oh sure the game wasn't perfect by a long shot, but I clearly enjoyed it more than most reviewers and on top of that think that it did a lot of things right that just didn't quite tie together as well as they should have. Visuals have this problem, too. Some people hailed Wind Waker for it's impressive art style while others detracted it for it's childish look. The fact is, if you don't like the cartoon look and you can't get passed it, no amount of 10's in the "graphics" department are going to be of any use to you.

Maybe I'm being to picky. Maybe reviews should just be whether or not we all enjoyed ourselves and then should clearly be ignored by everyone else because it does no service to them. We all have different tastes. Somebody could me that last night's football game was breathtaking. but I'll never care because football doesn't interest me. Should video game reviews be brought down to swapping stories? I think there's a place for that, but I don't think it's in the official review.

What do you think? Should reviews be a mixture? Is that human aspect doing anybody a favor, or is it possibly causing people to shy away from games they might otherwise like?  Love to hear your feedback.

As always my inane ramblings can be found on Facebook.



Added by DrRandle on Nov. 13, 2009

Super Smash Bros. Tennis Anyone?

by Randy Marr
 
Super Smash Bros. Brawl EU Limited Edition Box Art
Super Smash Bros. Brawl EU Limited Edition Box Art
  It's small wonder how the Super Smash Bros. franchise has done so well. It features everybody's favorite things about Nintendo, it's incredibly polished, and it's a fun and original concept. You don't have to be a fan of the Big N to appreciate it, but if you are, there's some deeper substance for you. What Nintendo needs to do is take this celebration of itself and use it to help revitalize some old franchises and maybe even build new ones.

"But Benjamin Franklin, what kind of games are you talking about," you might ask, which would be weird because Ben has been dead for over a couple centuries and he wouldn't know anything about video games. But I think I can help you where our dear friend could not...

Mario Party: Nintendo's been throwing these shindigs for over 10 years now and I think it's about time they start letting somebody else crash it. They've really started digging the bottom of the bucket to make Blooper and Birdo playable characters, when what they should have done is started reaching out to games like Metroid and S tar Fox. Suddenly you have boards that aren't generic beaches, but are instead 2D style Metroid maps with space pirates running around for fun. Or maybe you're playing on the deck of The Great Fox. There's a lot more material to mine here and it would be in Nintendo's interest to start exploring it.

Mario Kart: Another one of The Plumber's personal onslaught of franchises, this game seems to enjoy a new iteration with every passing platform, while never really changing the game. It's time to end that by letting in new characters and levels. Like with Party, it's about ditching the more generic levels that are being recycled and moving to new frontiers. Samus could drive around in a kart shaped like her ship, or Link around on some freakish Epona motorcycle. Hyrule Field could be a new course, or maybe an old school F-Zero track just for fun. The other issue here, along with Mario Party, is that the games don't have a great level of polish. They're often very basic and that's fine, but a little attention to detail and fan-service could go along way to elevate peoples opinions of them.

Mario Golf: Samus has a Putter Beam and Link uses the Master Sword as a 9-iron. 'Nuff said.

Mario RPG/Paper Mario: You want them to do the Nintendo universe Kingdom Hearts style and you know it. Hopefully if they did, they remember to make the game not control terribly and have the story make some semblance of coherent sense. Or! How about we start applying the word "Paper" to some other games. Let's take Zelda and Metroid out of their standard and sometimes too-serious worlds and put them in something more humoro us? Even if you want Metroid to stay deep, you could give it a neat RPG with some active combat systems that the series just might lend itself to more than one would think. The fact is the Mario RPG's are some of the best games Nintendo puts out and I would love to see them take some of that cleverness and creativity to their other franchises. (Ice Climbers and the Quest for the Lost Iceberg. Think about it. I haven't.)

What other games or genre's could Nintendo lend it's celebratory concept into? Where else would you like to see the Nintendo fans get their obscure just deserts? Love to hear your ideas in the comments.

As always you can follow me on Facebook if you like reading the random thoughts of a mad man.


Added by DrRandle on Nov. 10, 2009

Character Unlocked: Someone You Should Have Had 8 Hours Ago

by Randy Marr
 
Unlockable reward or waste of time?
Unlockable reward or waste of time?
Because my boyfriend and I are creatures of a random nature, we picked Street Fighter IV off the shelf for the first time since April and had ourselves a few matches. Aside from the fact that the game's mechanics continue to be impenetrable, I began to question why half the game's roster was locked away. "Why can't we just play as the characters out of the gate?" I thought. "What are the upsides to them being secret characters?" I still can't find an answer for that question.
 
The first thing anyone does in a game like this is try to unlock all the characters as fast as possible. I did it for Smash Bros. Brawl on the night I got it... when really my friends and me just wanted to hang out and play some regular Smash Bros., not go through the story mode. I appreciate that there wasn't a need to spend 20 combined hours playing to unlock a character like there was in Melee, but the fact remains: Why aren't these characters unlocked from the beginning?
 
Sure it's fun to unlock little goodies or extra costumes or what not, that's fine. Progressive stage unlocking in a Mario game or finding secret weapons in Fable II, that sort of stuff. But in a fighting game, or in Mario Kart, what's the point? If you have a secret character who is clearly overpowered, than why even have his game-breaking self in there? And if said character is just as balanced, what is the point of locking him away? Why should somebody have to play the games as characters they don't like to get to the character they want? What's the reward?
 
In New Super Mario Bros. Wii, for Multiplayer, all of the stages are unlocked so you have free reign to play what you want. Don't forget that you can play through Story Mode with multiple players, and the stages aren't unlocked there, this is just for the specific coin battle mode. To me this seems like the right idea if you just want to goof around with some Mario games with friends if you're focusing on the single player for yourself.
 
So what about you, dear readers? Are there any games you wish had all playable characters or levels unlocked from the beginning? Or do you get a thrill from having to rush through the game as fast as possible to get all that big content? What games do you think would be better this way, but also what games do you think are made better by having hidden characters or stages? Love to hear the feedback.
 
Also feel free to follow me on Examiner.com. and if you're really bored, follow my hilarious ramblings on Facebook!


Added by DrRandle on Nov. 6, 2009

Okay so this is a quick question/comment I have for everyone out there... Why is that when Valve decides they want to make a sequel to their wildly popular Left 4 Dead game, similar to how Guitar Hero, Rock Band, and Madden (among others) make year-out sequels, everyone throws shit at a wall like crazed monkeys. (By everyone I of course mean the people who acted like crazed monkeys, not the reasonable folk). But when Dragon Age: Origins launches with Day 1 downloadable content that could have just as easily been put on the disc, nobody seems to care?
 
Now, I understand that one of the two big DLC packs comes with every new, shiny copy of the game and that's an anti-piracy sort of measure, and that I'm totally okay with. But the 2nd one, Warden's Keep, costs $7 and one of it's benefits includes expanding your inventory. That sounds kind of like if you had to pay to expand your attache case in Resident Evil 4. Sure, you don't have too, but of course it's only a better idea if you do. Borderlands is in desperate need of a place to store items I want because they're trophies or I just think they're pretty, but if DLC launched day and date with the game, I don't even know if I'd buy the game. I know it's effected my decision to buy Dragon Age, which to be fair I was already kind of lackluster about anyway.
 
So why is this okay? Why can Dragon Age get away with this shady business, but when Valve wants to make a bigger and better game, they get the biggest kinds of tantrums? I get that maybe it has something to do with Dragon Age being delayed, but it still just seems like they expect the hardcore fans to foot that bill, and I don't think that's incredibly fair. Somebody explain to me, calmly and intelligently, how this makes any kind of sense.
Related to: Dragon Age: Origins