Just a quick update for fans of old fashioned games: side-scrolling shoot-'em-up Earthworm Jim has returned on Steam. You can get the whole Earthworm Jim package including the original, Earthworm Jim 2, and Earthworm Jim 3 for only $20.
I'm not quite sure if there's a word to define the sort of games in the Arkedo series, so I'm going to say it's New Retro. This phrase will be used to describe video games that are based on old 8-bit styles, but use modern visual technologies to spruce them up. Immediate examples would be Pac-Man: Championship Edition and Space Invaders Extreme. More recently released on the Xbox Indie channel are a pair of games by Paris-based developer Arkedo, JUMP! and SWAP!.
I first fell in love with the developer's visual styles when I played a little DS gem that released earlier this year called Big Bang Mini. It was a simple premise, use your stylus to "toss" fireworks up into the top screen to blow up your bad guys, while navigating a little sphere from stray bullets.
Those same visual styles return for JUMP!, and the title pretty much sums the game up. You play a man in a sweet cowboy hat who hops platform to platform defusing bombs before the 100 second timer runs out. It's a simplistic concept made better by the brilliant retro visuals and sense of humor. Every thing has a very blocky, solid look to it with plenty of neon lighting and edges to help really brighten the whole screen. Each level come with a cute title and game over messages range from "Here's a cookie!" to "Blame the game pad!" It's super simple, and super cute.
The second game in the series, SWAP! is a classic tile-switching puzzle game akin to Bejewled or Planet Puzzle League. Multiple brightly colored tiles slowly rise to the top of the screen and it's your job to connect 4 or more horizontally or vertically. Here's the clever twist to the Puzzle League format: you only get one cursor, and when you hover it over a tile you can slide it any direction by using the right thumbstick. Unlike Puzzle League, which only allows horizontal movement, you're given complete free reign on your tiles. If you want to take a tile all the way from the bottom right to make a line in the top left, it's all yours. It even comes complete with power ups to blow apart the field!
What's remarkable about these games, aside from being very clever twists on familiar concepts, is just the visual and audio components that accompany them. It's bright and friendly, without feeling childish. Gameplay is quick and simple, but with a certain amount of mastery involved. In short? These are retro, "old school" games for people like me who have been playing since the days of Tetris and Mario. They come with new visual technologies and crisp styles, but are very reminiscent of the older days. But even if you didn't grow up during those times, I think there's plenty for you to enjoy in the uniqueness of these titles amidst the fairly "meh" realm of the Xbox Live Indie scene. Heck, I'd go so far as to say they're pretty great against most Xbox Live Arcade titles.
Did I mention each game is just 3 dollars? (That's 270 Microsoft Fun-bucks) Not a bad deal for some surprisingly complete packages. I can't recommend that you support this amazing developer enough by picking up these two games, and Big Bang Mini is probably still sitting on store shelves at your local GameStop.
Have you tried any of these games out already? Any impressions you'd like to relay to your Examiner community? Don't forget to subscribe if you want to know all about what's going on with video games in a different light than you'll find anywhere else!
This is not fan fiction! This is not a dream sequence! The characters from Team Fortress 2 will team-up with Bill's hat from Left 4 Dead 1!
That's right, Bill's Hat has found it's way into the Team Fortress 2-niverse. Adding to the list of awesome deals like a free and exclusive baseball bat, 10% off, and early demo access, Valve has announced that if you pre-order Left 4 Dead 2 for PC, you will receive the hat of iconic survivor Bill for all your characters in Team Fortress 2.
Now if only we could get Team Fortress 2 characters to run the Left 4 Dead levels. Come on home-brew, don't fail me now!
Anybody out there recently participate in TF2's holiday event? Wasn't it awesome? Exploding pumpkins make every game better.
By Randy Marr
One of the best games of last year was Dead Space. It managed to prove that a good action-based game doesn't have to sacrifice horror, and that a game can be scary without forsaking good gameplay. Resident Evil hasn't been able to balance those aspects properly, and Silent Hill has never really played well, despite being steeped in terror. But EA Redwood (now Visceral Games) managed to find a wonderful harmony between both, and the reason? It's in the details.
While playing Dead Space, I always found myself in wonder of every tiny detail they squeezed in. Isaac's head looks around as you navigate the in-game inventory menu, there's no sound in the vacuum of space (except for the sounds he makes inside his suit), and the frantic nature of his injured grunts and groans. Details like those really help to draw you into that world, which is what makes video games better at scaring you than movies: you're controlling your character. It helps remove that barrier of safety because the monsters are after you.
Even Dead Space: Extraction, the "Guided First Person Shooter" (a fancy term for on-rails, or light-gun shooter) has its share of small details. You played that game from the first person perspective, and when the character you were playing as would talk, his audio sounded slightly different; it sounded the way it does when you talk, how you hear internal noise and it sounds a little louder. It was a great effect that helped put the player in the seat of this incredibly sculpted experience (buggy as it was).
I will leave you now with Visceral Games' niftiest little detail found in both games, but be warned that it is a spoiler so if you've yet to finish either titles... well I wouldn't investigate these too much. Ready? Alright: take the first letter of each chapter title in both games to get a secret message. (It's not "Drink Your Ovaltine, I Promise.)
Dead Space:
New Arrivals
Intensive Care
Course Correction
Obliteration Imminent
Lethal Devotion
Environmental Hazard
Into the Void
Search and Rescue
Dead on Arrival
End of Days
Alternate Solutions
Dead Space
Dead Space: Extraction:
World's Apart
Another Day at the Office
Return to the Megavents
Rendezvous with Fate
Emergency Care
Nowhere to Hide
Life and Death
In The Hearts of Men
Escaping the Ishimura
Secrets and Salvation