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DrRandle

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Too Human Demo Impressions

Can one really be Too Human?

 

      I’m not sure how I missed this one, as I have been greatly anticipating the titles release, but in any case here I am to tell you, my faithful reader(s) my thoughts on the Too Human demo.     

Combat is fluid when you really get the hang of it.
Combat is fluid when you really get the hang of it.
   The combat is interesting, and certainly feels fresher than most games these days. You move about with the left stick and guide Balder gliding from one enemy to another by pointing in their direction with the right. Some people have stated that it looks a little goofy watching him glide, but I happen to find it quite… majestic. Yes. That is how I would describe it. If beating the hell out of your foes with your melee weapon of choice is bothering you, or you need to pull some distance, using the L and R triggers whips out a delightful little pair of firearms. The targeting is handled similar to the melee, in that you use the right stick to aim your weapons and fire away. It’s rather simplistic, which may turn some folks off, but I find it to be quick and gratifying.     
  
  
The game itself seems to run smooth enough, at roughly 30 fps, but what I wouldn’t give to have those in-engine cut scenes move at least the same. Like many instances of games that are just more powerful than they should be, the otherwise gorgeous scenes chug along at a less than desirable rate. I am reminded of Mass Effect, sans the appalling texture pop.
    

  
It’s really disappointing, too, because the story is really interesting. What little bit I have tasted is flavorful, mixing the archaic with the future-tech and bringing you a very wonderful world. All of your favorite Viking myths are used tied into this new-old world. I don’t want to talk to much about it, because I myself don’t like people talking too much about a game’s story, and I would not want to do this with you. Surely, if you wish to know more, there are venues for that sort of knowledge.
    
 
  
One of the things this game does well, in general, is really immerse you into this setting. It is gorgeous, the music is perfectly epic, and the dialogue is engrossing. All I could possibly ask for is a tighter framerate, but I’m not sure that is in the cards at this point.
    

   I highly recommend that anybody who is a fan of story-heavy action/RPG games download this and really give it a chance. I know this title has been steeped in negativity for years now, but I ask you to put aside your feelings and walk into this with a fresh mind. Dennis Dyack has earned enough brownie points with Eternal Darkness to at least have you give it a shot.


More human than human
More human than human
Richard Cheese - More Human Than Human
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