Bioshock did it right, but it seems this method has become an overused and often ineffective trend in games lately. Bioshock used audio logs to "supplement" the storyline, not explain it. Most of the games that have used audio logs since use them to flesh out the storyline, taking away from the immersion. Just curious what others may think of this annoying meme.
" Everytime I see this game, all I can think about is how the crosshairs expand the whole width of the screen. How does that even work? And how would that be fun? "
That's exactly what my friend and I were talking about the other day. When it comes to shooters, for me, one of the most important factors in whether or not I like it rides heavily on the shoulders of the appearance of the crosshairs. So far Bodycount's just look clunky and downright weird.
Log in to comment