" @sharma55 said:Game Rooms issues were 100% bad management. I'm betting that these Krome guys were left with very little direction and had to work on whatever they were given. Things like funky avatar stuff are likely on the back end of the avatar code and something they had little to no control over without the tools from MS to address it. The number one problem was a lack of direction in the games they would put out and the small amount of companies they had to pull content from. It's true there's no shortage of 2600 or intellivision games, but that doesn't mean you make it the focus of the project and sell games for $3-$5 that aren't worth more than a few tokens most will spend to play a trial version of." Nooooooooooooooooooooooooooooooooooooooooooooooooooooooo!What the fuck is this supposed to mean? More capable? What exactly do you think the holdup on significant Gameroom content is or is the busted avatar bug a dealbreaker for you or something? Of all the dumb crap to spout this is pretty close to taking the cake. "
Quote from story :Let's hope they get someone else, hopefully more capable to run gameroom rather than just shutting it down and we keep getting our quick looks.
Krome Studios, the Australian developer behind Ty the Tasmanian Tiger and more recently the Xbox 360's Game Room, has shut down, online reports are suggesting.
It now appears the remaining staff at Krome's Brisbane and Melbourne offices have been let go, with both studios to then close their doors first thing Monday morning. A handful of developers will then reportedly be re-hired as contractors to complete Krome's remaining projects.
The biggest issue is the difficulty and resources involved in securing deals with companies that own the rights to these games. Data East for example doesn't exist anymore, so they have to talk to G-Mode and convince them to sign a deal, one that might conflict with their own plans on making money off the Data East games they port to phones and the Virtual Console. Same thing with Taito, who is owned by Square. Then there's Midway and Williams, that's all screwed up now. Capcom seems to be trying stuff on their own with the various collections as well as Sega, SNK and Namco. We're starting to run out of arcade companies left with more than one or two big hits. The Virtual Console is also a big problem since it is obviously handled far better and has the backing of far more companies - which may also include exclusivity barring them from putting out stuff on other services. Especially in Japan where VC has way more arcade titles than the Western store.
At the end of the day it's a problem of competing with free emulation. It's doable if you make the front end attractive and enjoyable with incentives to play for rewards, and the convenience of playing on your TV with a good controller makes paying a few bucks for a game worth it over playing a free rom of questionable legality on your PC with a keyboard. The problem comes when your front end loses it's luster with buggy crap and poor design choices (the control mapping for some games is insane) and the variety of games is limited to a specific era of really old games. I'm left wanting to play games from the mid 80s like Bad Dudes, Rastan, Dig Dug, Darius and so-on, and many of those are either on other outlets or only available via emulation. It's clear that lately Game Room started to find a niche and was continually putting out some really obscure games that even veterans of that time didn't remember, making Game Room a repository of long lost games. It's pretty crazy seeing intellivision games from fucking 1990, and nowhere were you going to see that other than Game Room.
I hope that perhaps another developer gets to work on Game Room. Maybe Backbone with its experience in emulation and being a little more close to home than Australia will step in. I'd like to see Game Room continue, it's a great idea and deserves to be what it could become if it had the proper management.