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EASpenser

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EASpenser

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#1  Edited By EASpenser

 
Hi all, we have launched the Army of Two: The 40th Day Custom Mask & Armor Creator!

With this tool you can design (and share) custom mask & armor for use in-game. Anything that you've created now will be usable in-game immediately after linking your accounts.

Check it out here: http://www.armyoftwo.com/us/graphicscreator/graphics/gallery

And you can see a preview of a pair of masks in-game on our main page: http://www.armyoftwo.com/us/home

I hope you like it, and please let us know what you think!

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#2  Edited By EASpenser

You've probably already seen the multiplayer-related interviews all over the net (and GiantBomb) already, but we also have a new developer diary that chronicles TFD's multiplayer. We've put a lot of effort into improving it, and this developer diary talks about that:  
http://www.armyoftwo.com/us/blog/dev-diary-multiplayer-2-2009-10-28
 
Hopefully you find it interesting!

 

 

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EASpenser

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#3  Edited By EASpenser
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#4  Edited By EASpenser
@Origina1Penguin said:

 Sure it wouldn't try instigate any actions like grabbing a shield or throwing grenades over cover, but perhaps we'll see some of that in TFD. " 

That's exactly what it does :p I was playing through a chapter yesterday, and on two occasions the partner AI grabbed a shield off the ground (one that an enemy had dropped). You can tell the partner to drop the shield at any time, or if you move close to them you can "lock" on to  them.
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EASpenser

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#5  Edited By EASpenser
@Linkyshinks said:   
 Shame, I had thought you meant Nathan Barley, that would have been "well Jackson".

haha :)
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#6  Edited By EASpenser

Hi all, the newest developer diary is available at the Army of Two website, this one, by AI & Gameplay lead Nathan Brierley, discusses enhancements made to the AI in Army of Two: The 40 Day. The focus in this first part is on Partner AI—enhancing it and improving on common annoyances (like healing/dragging).

Check it out and let me know what you think!  http://www.armyoftwo.com/us/blog/dev-diary-ai-2009-10-01

 
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#7  Edited By EASpenser
@Origina1Penguin: 
 
The menus are indeed much faster (and weapon customization can be accessed at any time). There are more mask designs, but even if you don't care for any of them you will be able to design your own mask online through the Ao2 website and then import it to the game (we'll have more details on this later, but it will launch before TFD is released)!
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#8  Edited By EASpenser
The second part of this developer diary is now available:  
http://www.armyoftwo.com/us/blog/dev-diary-location-2-2009-09-25 
 

In part 2, Danny Belanger explains how choosing Shanghai as the location for Army of Two: The 40 Day has impacted storytelling.Enjoy!

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#9  Edited By EASpenser

 Hey everyone, we've posted the first of many developer diaries at the Army of Two website. In this dev diary Danny Belanger covers location & setting, describing why Shanghai was chosen and how making this choice affects the game: http://www.armyoftwo.com/us/blog/dev-diary-location-2009-09-17

These diaries are being written specifically for fans of Army of Two in order to provide some in-depth insight into the design of The 40th Day, so I hope you enjoy them!

If you have any feedback please let me know!