By Echelon730 5 Comments
I love the gears of war 2 multiplayer. Its a blast but I find myself feeling more compelled at times to play Resistance 2 because of its persistant online tracking. This was first explored in Halo 3 with the leveling system. A simple system that tracks your progress and skill because people like to see how well they are doing right then and there. Halo 3 elaborated on this, then COD4 came along and gave skills and weapons for this leveling. I thought that Halo 3 multiplayer was a lot better because of the fact that you could do so much more with it than you could do with the COD 4 multiplayer, but yet I was playing COD4 a lot more than any other multiplayer game this generation.
Resistance 2 system is sub COD4 in my mind because of the weapon sets that you unlock. Because of the fact that you get high power weapons like a rocket launcher at higher levels you get a bad unbalance of skill and power weapons compared to other games. But what is there is a lot of fun but the fact that you need so much more to level up, the system reward system is to slow for most people I think. Still fun none the less.
COD WAW is the best I have seen in this idea because of simple leveling and then constant rewards, you don't have to work your ass off to get the stuff you want and its more balanced out through out the levels so a person who just started isn't being out gunned and out skilled. This is what makes the COD multiplayer some of the most addiciting out there. Its because of this constant little rewards for playing people keep wanting to play more and more.
I think that all multiplayer should have a simple leveling system in there whether its just a new emblem or a new level number for people to encourage them playing. ALL SHOOTERS NEED THIS because micro achievements/rewards make people feel like they are getting more out of the game than the money they put in to the purchase.
I just hope that Gears 3 and Halo 3 ODST have something a little more deep than what they have now
See you all on COD WAW by 11/28/08 at 9 pm Central time.