Like them both equally. Probably why the Warhammer 40k setting is so entertaining to me.
EchoEcho's forum posts
So I'm no Tolkien scholar myself, just a fan of the books who has done a marginal amount of research outside of their contents, but I find myself somewhat puzzled by Jason Fisher's reaction in that Mike Williams article.
How, exactly, did Williams describe the story setup to Fisher? Because Fisher's reaction to the notion of "Celebrimbor as Wraith" seems to be from the perspective of taking that information entirely at face value rather than looking deeper into the context.
Celebrimbor, as presented in the game, is not really a wraith by definition within Tolkien's world. However, despite being inappropriately labeled, his situation -- a spirit left wandering the world -- is supported by Tolkien's work.
Typically when an elf "dies" -- that is, their fëa (spirit) is separated from their hröa (body), as they can't "die" in the complete sense -- their fëa returns to the Halls of Mandos for a time before being reincarnated in another hröa, unless they choose to remain in the Halls and not be reincarnated.
However, on rare occasion an elf's fëa might refuse to return to the Halls of Mandos entirely and remain wandering in Middle-earth, though doing so tends to result in the slow erosion of the consciousness, and many such spirits eventually become evil.
Given the setup of the game, it seems at least somewhat plausible that this is what happened to Celebrimbor, possibly due to the tragedy of how he died and his specific connection to Sauron.
It may not align perfectly with Tolkien's writings (though it's a better attempt than most), but to say it's "not at all in keeping with the spirit" of them is going a bit far, in my opinion, and I'm generally pretty harsh on a lot of the "expanded fiction" that people have written around Tolkien's work, especially for games.
It just seems like Fisher heard the term "Wraith" and completely wrote the entire thing off, focusing too much on the terminology used, but since I'm not sure how much information he was actually given in the first place, maybe he didn't have enough context to see past it.
I play inverted with a controller but non-inverted with a mouse. I am everyone's enemy.
I've played far too many games over my lifetime to be able to pick a "best" soundtrack, but I have always had a real soft spot for Secret of Mana's score.
I guess, at this point, I have just lost the thread on what both sides of these arguments want and are trying to accomplish.
As I see it there's generally the following:
GamerGate people who want the yellow game journalism to end and want game journalists to stop acting like a clique.
I know you're summarizing here, so you're intentionally leaving out details, but it's absolutely vital to mention that GamerGate people are against feminist criticism. They want what they perceive as political perspectives out of games commentary. This goal is closely tied to the origins of the group, as it developed from the harassment of feminist critics and commentators, done in an attempt to silence them. This activity has not ceased.
Abso-effing-lotely false. As someone who has been around since the beginning, and honestly it's really offensive that people just throw this out there.
Hell, because people were fed up with this offensive strawmanning, pro-women charities have been given funds, female characters were introduced into video games and there was the whole NotYourShield by all the women and minorities who were sick of being called white male sexists.
I can't speak for everyone, but my personal problem is against the use of feminism as a shield for yellow journalism. Do I want more diversity in games? God yes, everyone is sick of the bald white male protagonist. But if one of the first articles after an exciting E3 demo is "Why was this character not a woman?", well I think that's just shitty journalism.
The gamergate hashtag was concocted directly by people jumping at the opportunity to slut-shame Zoe Quinn, full stop.
If you really want to talk about the editorial direction of games journalism you really should come up with a new hashtag.
First sentence is untrue. Second sentence is terrible advice. What's stopping people saying untrue things about the new hashtag?
What would stop them is having clearly defined goals for the new hashtag/movement so it can't be so easily hijacked by assholes in the first place.
The problem with GamerGate is it's a haphazard, disorganized mess, where its own participants can't even agree on what its primary motivations are. The right hand and the left hand are doing completely different things, both using the same hashtag, and the reasonable half is being drowned out by the much louder, much more disturbing asshole side.
The reasonable people are (ironically) being unreasonable by clinging so hard to the hashtag, when they should just accept that it's been irreversibly tarnished and cut the cord. Regroup. Reorganize. Refocus. Do it better the second time around.
Hell, has anyone considered working with games journalists to create a new movement, with sites hosting an article containing these new, clearly defined goals so that everyone knows what they are? So that if someone tries to use the hashtag for some unrelated agenda, everyone can point to these posted goals as proof that it has no relation to the movement?
As a bonus, journalists could point to it as proof that they are all for gamers expressing their concerns about ethics in the industry. Sounds like a win/win, if you ask me.
The new edition of the D&D Player's Handbook is out, and people seem to really dig it (haven't had a chance to sit down with it just yet, myself). Could be a good choice for a reboot once everything is back up to speed.
A heavily story-focused WH40k RPG by Obsidian/BioWare where you play as an Inquisitor. Alternately, CD Projekt Red.
A character-action WH40k game from the key people from Vigil responsible for the Darksiders games.
A co-op spiritual successor to Space Marine where you play as members of the Deathwatch, most likely by Relic again, though I'd accept it from someone else as long as the gameplay is good, the vibe is correct for a 40k game, and the story is halfway decent.
Basically I just want good WH40k games again.
I'd just suggest the same thing I always suggest, Hajime no Ippo/Fighting Spirit, but the English dub in that is an absolute abomination and Dan doesn't strike me as the sort who wants to read subtitles. Which is too bad, 'cause I bet he'd actually enjoy it.