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EchoEcho

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EchoEcho

879

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#1  Edited By EchoEcho

@Sitoxity said:

@sirean_syan: I could be wrong here, but don't most Space Marine Chapters dislike fighting alongside each other anyway? I have to admit, when it happened in-game it was amazingly cool seeing it, but even as a collector, I never really got the impression big campaigns like that happened anymore. Not since the crusades and formation of the chapters anyway.

Could just be the Blood Angels that tend to act that way though. What with the Black Rage and everything.

It definitely still happens, especially in larger campaigns. Quite a few Space Marine Chapters fought alongside each other during the various Armageddon conflicts. There was the Badab Uprising incident as well, where groups of Space Marine Chapters formed into two opposing sides.

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EchoEcho

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#2  Edited By EchoEcho

Aside from the already stated fact that the Inquisitors were wearing power armor (which will add several inches), keep in mind that the average Space Marine is only around 7'6" in height -- though their size seems to get continually exaggerated more and more in the fiction. Those Inquisitors are likely just fairly tall for a normal human, on top of wearing the armor. Believe me, their height stood out to me, too, but it's relatively easily explained.

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EchoEcho

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#3  Edited By EchoEcho
@alexl86 said:
NPCs being killed by other NPCs was a problem for me in Oblivion. Since a few NPCs would roam the world, and accidentally get themselves killed, even while I was on the other side of Cyrodiil. The Marksman master trainer, the countess of Leyawiin and pretty much any npc that ventured beyond the city walls after level 20, were certain to meet their doom. I also had the problem with Fallout 3, where the traveling merchants would fall prey to the various dangers of the wastes, preventing me from getting the 3rd Nuka-grenade schematic.   But Radiant story seem to erradicate many of these problems.
My first time playing through Oblivion, an important NPC fell through the geometry of a bridge and died while I was off somewhere on the other side of the world. Many hours and numerous saves later, I was back in town looking to buy a house and was instructed to speak to this NPC to make the purchase. After at least a couple of hours searching fruitlessly all over town and the surrounding area I finally located his dead body -- way up on a cliff, where he had landed after falling through the bridge. Needless to say, I never got to purchase that house.
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EchoEcho

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#4  Edited By EchoEcho
@Gamer_152: I totally get what you're saying, and I can understand why it's more realistic to be cynical about the situation. After listening to a lot of the panels and interviews from Halofest at PAX this year, though, I'm willing to give them the benefit of the doubt -- it seems like they've got their shit together and have a real vision for the new trilogy that will justify its existence. Of course, if I'm proved wrong, I'll have no problem accepting that, as disappointing as it would be. But I'm trying to remain positive about the future of the franchise (where it relates to video games), at least for the moment. I suppose everything is speculation until we see what they have in store for us, but I'm guessing it won't be until the middle of next year before we're finally shown anything.
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EchoEcho

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#5  Edited By EchoEcho
@Gamer_152; @RE_Player92:
 
The game's been in development for about two years now, and still has a year to go before it's released. If they're trying to make this a "cheap cash-in" and "pump out this new trilogy" then they are seriously doing it wrong. They could have just taken Reach, made a few design tweaks, and made a game out of that -- and they could likely have done that in a year and a half at most. I think it's fair to say they're putting more effort into it than that, and I have faith in Frank O'Connor that he won't let them make a shitty Halo game.
 
343 need to strike a balance between making the franchise fresh again and making sure it still feels like Halo. And considering there aren't many games out there these days that play like Halo, I, for one, am grateful that they aren't going to do anything drastic and completely overhaul the gameplay until it's unrecognizable. What I get from the article is that Payton was interested in pushing Halo 4 to the point that it no longer felt enough like a Halo game, and so the rest of 343 was pushing back. Eventually he got burnt out and decided to start his own gaming studio so he can do whatever the hell he wants.
 
I'm sure he had some positive impact on what the final state of the game will be, because having a differing opinion isn't necessarily a bad thing in game development -- it gets people thinking. In the end, my only concern is that Halo 4 feel fresh, but still feel like Halo. If they accomplish that, with or without Payton, then I'll be happy.
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EchoEcho

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#6  Edited By EchoEcho
@TearsInRain: Really? I'd say there's more charisma on display from Sly in a single scene from Rocky than in Arnold's entire career. Maybe we just have differing ideas on what "charisma" means.
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EchoEcho

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#7  Edited By EchoEcho

I always play the singleplayer first before moving into multiplayer. The only exception is when the singleplayer is actually fairly long, in which case I'll probably get in a handful of multiplayer matches before I've finished it, at least if I know people who also own the game. I love online shooters, for example, but they're always more fun if you're playing with some people you know. I'm not really in a hurry to jump into multiplayer if I know it's just going to be me and a bunch of strangers.
 
I think the only time I've ever jumped straight into multiplayer without making any significant progress in the singleplayer was with Dawn of War: Soulstorm, because... well, let's face it: Soulstorm's campaign is exactly the same as Dark Crusade's, only it's... not good.

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EchoEcho

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#8  Edited By EchoEcho

I've been sitting around waiting for the Quick Look, too. It was scheduled on the front page right up until it was supposed to be up, and then... nothing. I already know what my impression is from the demo (*horrrk*) but I was curious to see the GB crew at the reigns.

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EchoEcho

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#9  Edited By EchoEcho

I was in the beta and played for the 30 days that came with the game, and it was ... not really very good. About the only thing I enjoyed at all was space combat, but it wasn't worth a subscription fee for that alone.
 
The game just didn't feel very much like Star Trek to me, and random character cameos (Mackenzie Calhoun!) and other winks and nods to hardcore fans weren't enough to change that. The sector space stuff was very uninspired and didn't do a good job of making me feel like I was piloting a vessel through the vast reaches of space; it just felt like I was plodding along through a 3D map display. And the ground stuff just felt like Champions Online with a sci-fi skin on it and the crazier super powers stripped out -- which is nowhere close to what I want out of a Star Trek MMO. Say what you will about EVE Online, but at least it does a great job of making you feel like you're actually in space, with no disconnect between travel, missions, and combat.
 
Recently, though, I was watching the STO Beta videos on the site, and it got me in the mood to play again, if only for the space combat. Now that it's going F2P, I guess the "space combat isn't worth a monthly fee" problem won't be an issue anymore. I just hope that "Free 2 Play" doesn't translate to "Pay 2 Win" in the cash shop or I'm not likely to have fun with it for long.

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EchoEcho

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#10  Edited By EchoEcho

I would be all over a new F-Zero game. F-Zero and Extreme-G (the first two anyway) were my futuristic, arcadey racers of choice. I tried to get into Wipeout, I really did, and it's not a bad series, but it just doesn't scratch the itch in the same way.
 
With Nintendo's promise to better support their hardcore gamer fans with the Wii U, maybe we'll finally see the return of F-Zero. Not that we haven't heard that promise before, but I'm feeling optimistic. Metroid skipped a generation when the N64 came out, and then we got the excellent Metroid Prime on the GCN, so there's a precedent for this sort of thing, at least.