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EchoEcho

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EchoEcho

879

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47

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#1  Edited By EchoEcho
@ImmortalSaiyan said:
This is madness. What happened to the days when this stuff would be unlocks in the game.
Yeah, what did happen to those days. Customer satisfaction apparently doesn't factor into the equation anymore.
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EchoEcho

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#2  Edited By EchoEcho
I'm excited for this game, though I'm still kind of bummed that they majorly toned down the amount of customization that was originally planned. I can remember reading in early comments about the game that there was originally going to be a loot and character leveling system similar to that in Dawn of War 2, and four-player co-op in the campaign seemed to be part of the initial plan as well. From what I've gathered (though I could be mistaken), it's looking like the campaign is going to be single-player only, and co-op will be limited to a side mode.
 
@desolation15 said:
I kinda wish they make a online game based on the tabletop game. ...
I've always wished they would do this, as well -- keep the tabletop rules, but make all the time-consuming measuring and die-rolling stuff more streamlined, and give you a super robust army painter tool. But, for the same reason that Magic the Gathering: Duels of the Planeswalkers for XBLA doesn't allow you to build a deck from all the available cards, Games Workshop will likely never allow a game that is literally Warhammer 40k tabletop in electronic form: it would steal business from themselves.
 
GW makes a lot of money off of their crazy expensive miniatures, paints, etc., and I'm sure there's a good chunk of their customers who would switch to a computer game that allows them to paint armies and play the game in less time and for a lot cheaper, even if it's not "the real thing." There would always be a group of people who prefer to paint physical models and play in a social environment, of course, but they'd lose enough current customers, as well as many potential new customers who would go straight for the easier, cheaper route.
 
For them, it just makes more sense from a business standpoint to put out games in other genres to hook people on the universe, turning them into potential customers for the miniatures. The only way I could see them doing a game like this is if they went with a system more like Magic the Gathering: Online, where they charge you money for virtual booster packs and cards, except it would be for models and paints. Which would still be better than nothing, admittedly, but at that point I might just buy myself some real, physical models anyway.
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EchoEcho

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#3  Edited By EchoEcho

I love how publishers vilify GameStop in one breath for their second-hand games market, but then with every other breath they constantly make deals with them for exclusive content, thereby fueling GameStop's ability to build that second-hand market.

I refuse to do business at GameStop unless it's my only recourse, and no amount of awesome exclusive content will make me change my mind, but that's even more reason why I wish exclusive content deals would just die. The only people who like them are publishers and retailers; contrary to what they seem to believe, fans don't enjoy missing out on content for their games simply because they didn't pre-order copies from ten different retailers.

Also, who wants to bet that the price of DLC for EA Spots titles suddenly increases after this Season Ticket goes into effect, thereby minimizing the loss of potential profit from the 20% discount? Not that I'd purchase any of the bullshit excuses for DLC that EA puts out for its sports titles, even if I did play them.

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EchoEcho

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#4  Edited By EchoEcho

Not technically listening to anything right now, but in general I've been listening to a lot of The Protomen lately. Yes, I'm that nerdy. And when I'm not listening to them, it's Journey and Sonata Arctica. Okay, now I'm listening to "Light Up the Night" because I clicked my own link to the Protomen's website.

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EchoEcho

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#5  Edited By EchoEcho
I like both franchises, and really wouldn't say I prefer one over the other -- they both have different strengths and weaknesses, and which one I want to play depends on what I'm in the mood for. I know I will pick up MW3 eventually, but considering I've had a new CoD game to play every year since CoD4, I can stand to wait a few months. Battlefield games haven't been so abundant, though, so I've already pre-ordered Battlefield 3 in anticipation.
 
What's unfortunate for me is that most of my friends have since subscribed to the "There Can Be Only One" mindset and will only play a selected franchise. Once was a time when my same group of friends could get together and enjoy Halo, Call of Duty, or Battlefield equally. Lately, though, those same people claim that anything other than their new franchise of choice "sucks" and "isn't fun" and seem to have completely forgotten that they used to find all of these games very enjoyable. People can convince themselves of anything, apparently, and are all too willing to do so.
 
Personally, I like the variety that multiple, very different FPSes offer. And that's why it's a shame that I can no longer enjoy them with friends. As much as I like all the above games, they're all far better experiences while playing with people you know. As it is, I'm mostly stuck playing Bad Company 2 all the time, as it's the one that my brother (who I do most of my online gaming with, as it's the only way we can "hang out" when we're on opposite sides of the country) and several of our mutual friends have latched onto. And while I like Bad Company 2, I really don't want to play it all the time. But trying to convince my brother to play anything other than the co-op portions of a game like Black Ops (Zombies) or Halo (Firefight) is like pulling teeth.
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EchoEcho

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#6  Edited By EchoEcho
@Shaanyboi said:
Uhhh there were FAR bigger problems with XIII than its linearity.  Mainly the fact that the story was a convoluted mess, horribly told and executed, its characters were obnoxious, a poor battle system, and horribly disjointed art direction.  Fuck Square...
This pretty much sums up my opinion of the game (and Square in general the last several years, really), so thanks for that. I actually had a four-paragraph rant about FFXIII's design philosophy written up, but then decided this really isn't the place for it, so I'll leave it at this: I disliked nearly everything about the game, and a lot of it had to do with how up its own ass it was. But then, I also disliked a lot of things about FFVII, so you can see how unpopular my opinion probably is.
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EchoEcho

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#7  Edited By EchoEcho

Patrick, you are the single most important thing to happen to this website in a long time. Thank you very much for the effort you're putting in. Articles like these are why I kept up with your stuff on G4. I have zero interest in Home, but your feature was incredibly interesting in spite of that fact -- and that's good journalism.

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EchoEcho

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#8  Edited By EchoEcho
Not only is there a lot of needless hate in these comments for Long and what he's doing, there's quite a bit of needless hating on LotRO as well. To each their own, really, but LotRO is the MMO I call home (with some EVE Online on the side). Can't people simply enjoy what they like without taking cheap shots at how other people choose to spend their time? I'd expect better from a community that's always patting itself on the back for being superior to others on the 'net.
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EchoEcho

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#9  Edited By EchoEcho

I own the 360 Orange Box collection, but haven't played a whole lot of TF2. I know at least a few people who are obsessive fans of the game on PC, though, so hey -- this is as good an excuse as any to give it a proper go.

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EchoEcho

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#10  Edited By EchoEcho

I liked what I saw in the live-action trailer they put out way back when -- conceptually it was intriguing, and seemed to nail the futuristic vibe they were shooting for, without going into the realm of laser beams and other craziness.
 
Nothing I've seen of the game since has impressed me at all.
 
Besides which, the latest renditions of the game seem no more "Future Soldier" than the Advanced Warfighter games (aside from the cloak), so they honestly might as well just rename it to GRAW3 at this point. Though that would be an insult to GRAW 1&2.
 
Between the reaction from the Giant Bomb crew and what I've seen for myself, I've basically lost all hope for this turning around in the end. Really a shame, too, because there was potential in the idea.