That Zelda article sure was an overwrought way of saying "I like old NES Zelda games, because they're harder and more open, with less structured goals. I wish they'd make another, more exploration intensive Zelda game".
The article is very weird, almost as if the author feels there's only one way to make a good game, Ocarina and other 3D Zelda game's aren't bad because they're more structured, it's just a different way to have fun.
He should go play Skyrim, there's a lot of hidden stuff in that big open space that you don't necessarily have to be explicitly told to find. However, that's not the only way to have a fun game, or even to design a sense of exploration. There are multiple roads that lead to the destination of enjoyment.
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