-
musical instruments 0
musical instruments
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themes 0
Concepts that should be themes
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weather 0
weather
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graphic effects 0
Effects associated with graphics but not necessarily a visual effect.
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magic/spells 0
actions/controls/movesmagic/spells
-
environments/levels/stages 0
There are so many terms for where a game takes place but these are the most common (or the most general, as in "environment").
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view perspective 0
view perspective
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furniture 0
objects furniture
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rooms 0
rooms in a house or other building
-
buildings 0
buildings
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character effects 0
character effects
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classes/occupations 0
characters
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lights 2
objects lights
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tools 1
objectstools
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fish 0
beings/creatures/monsters animals fish insects
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beings/creatures/monsters 4
Beings/creatures/monsters animals
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blade weapons 1
blade weapons
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character appearance 0
distinguishing features
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explosives 0
weapons > explosives
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surfaces 0
surfaces
-
rifles 1
rifles
-
player character/protagonist types 0
player character protagonist
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food 4
food
-
armor/shields 0
armor/ shields
-
clothing 0
clothing
-
vegetation 0
flowers, plants, trees, etc
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ammunition 0
ammunition
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animals 4
beings/creatures/monstersanimals insects
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artificial intelligence 0
artificial intelligence
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insects 0
insects
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content delivery and platform-specific 0
Features related to content delivery systems and specific platforms.
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interface/UI 0
interface/UI
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game engines 0
game engines
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containers 0
Things that contain/hold other things
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damage/hazards 1
Stuff that can hurt or kill a character
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weapons 0
weapons blades explosivesguns rifles
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vehicles 0
planes, trains, and automobiles, etc
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gameplay 1
gameplay
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effects 0
Sound/special/visual effects This list will most likely get split up into other lists to accomodate for all the different kinds of effects: Character effectsLighting effectsParticle effectsPhysics Sound effects Weather
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actions/controls/moves 0
An action/control/move is an ability a character can do.
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