I'm pretty sure there are web site "easter eggs" to help you along, i saw someone posting a map of all the stunt jumps that he found on a ingame website, so i guess there are others. But yeah that shit isn't easy!
How do I hate thee, Hitman Absolution? Let me count the ways.
-Open, sandboxy levels with assassination targets have been mostly thrown out the window in favor of a crappy, mostly linear stealth game, like a worse Splinter Cell. I've played the first 5 missions, and the vast majority of the time was spent dodging patrolling guards.
-Stealth mechanics are bad. If a guard sees you, an arrow on the screen indicates which guard sees you, and once he's definitely for real spotted you, it turns red (the arrow changes shape to indicate growing suspicion). Remember disguises in past Hitman games? Throw them in the fucking garbage, they're worthless. It's a cool idea: Disguises of one type do not work well on guards wearing the same type of disguise. EG: a cop will see through your cop uniform because he knows you're not a cop. Problem: They will spot you from across the fucking map, as long as they have line of sight their suspicion will grow. get too close and your cover is instantly blown. Problem 2: Lots of levels with NOTHING BUT COPS. So, you'll spend most of your time simply avoiding enemies, or taking them out if you don't give a shit about being professional. You get docked points for this, even non-lethal takedowns. Oh yeah, the game now has a scoring system to tell you on the fly if you're a good assassin or a reckless dumbass. Which would be fine if not for...
-Playing on Hard (which is the middle difficulty, I might add) is just fucking ridiculous. Disguises are blown almost instantly, there are WAY more guards, to the point where it's literally impossible to make a 'clean' path through a level without getting spotted. You'll have to rely on sheer trial and error as you figure out the correct way, and we're talking timing that has to be ON THE FUCKING DOT or you get spotted, and everything devolves into a crappy action game, with quick-time melee fights and shootouts that just don't belong in a Hitman game. I mean, yeah you can shoot your way out, but to make the stealth path SO HARD that it's almost impossible is against the nature of the game. Deus Ex: HR and Dishonored are both better stealth games AND better action games, and Hitman is ostensibly ABOUT the stealth.
-No saves, just checkpoints (which you have to find and activate in the levels). That means the trial-and-error nature of the stealth is even more aggravating, as you'll waste time getting through bits you've already played or sit around waiting for the guards to move into the right positions. Why get rid of manual saves? Who knows. It's baffling. Furthermore, enemies you've disposed of before activating the checkpoint respawn upon reloading the checkpoint. What the actual fuck.
-Super small levels. Every mission is divided into several smaller maps, and when I say small I mean Deus Ex: Invisible War small. Even the assassination levels are tiny and don't offer nearly as many options as Hitman games of old. Remember the huge casino/hotel in Blood Money? If that level were in this game, every section would be its own level with its own silly objective. It would probably be 4 levels of dodging cops and guards and 1 level where you can roam around 5 rooms and find the couple ways to sneakily kill your target.
To say I'm disappointed would be an understatement. I didn't even expect it to be as good as Blood Money, but it's barely even a Hitman game. Which wouldn't be so bad if it was a fun stealth game in its own right, but it's just not. It's not good on any level. Well, the graphics are good I suppose. Oh yeah, the story is bad too. And there's a LOT of it. And it locked up twice on the loading screen (pc version). GG. I have no idea how this game garnered positive reviews. It's true that it's not as aggravating on Normal, but even then it's just about passably mediocre at best. Avoid this garbage.
Sooooooo here we go:
1. Some missions are more open than others thats true, and i agree on the fact that i really like the open missions, but then again i do find it refreshing to have some sneaky gameplay just trying to avoid police etc.
2. To be completely honest, you say "remember disguises in past hitman games" and you seem to forget Silent Assasin, in that game it worked more or less the same as in this, people with the same clothes as you would be suspicious of you, which actually makes 100% sense if you're trying to be realistic about it. Also the mechanics of it are not bad, you just have to learn the limits of it and get better at using instinct i guess. I had the same issue as you to begin with, but now as iv'e completed 17/20 missions i've become really good at it and it doesn't frustrate me anymore because like i said earlier, i know the limits of the disguises. EDIT: At this point i can walk past 15-20 guards while wearing their uniform without being detected, just by utilizing some smart movement and use of instinct.
3. Playing on hard, should be hard, you can't say that it's a bad thing if you're having a hard time completing a game on a higher difficulty.
4. Again was thinking the same thing untill i actually played more of the game.. seeing as most of the game is fairly segmented from before i actually believe that saves would make it way to easy, aswell as if i can complete most missions without having to use any checkpoints neither should you (not being a dick, its just a fact)
5. Yet again, some levels are bigger than others. That goes for previous hitman games aswell, look at blood money for example, my favorite mission in that game was called "a new life" and that was one of the smallest leves in that game.
So i'm at mission 17/20 and i just realized, i have no idea how or even if it's possible to chose what guns/gear you go to each mission with? I know that if you pick contracts you can do this to a certain degree but it's not really the same, seeing as you will only get a portion of the level you actually want to play.. anyone have a definitive answer to this?
well, to be fair i had issues with it when i first started playing, but as you learn the range/speed of detection aswell as get more juice for your power meter it gets easier to walk past 10-15 guards undetected, so imo it shouldn't be necessary to change anything, if they do just make it go abit slower i guess