egg's forum posts

#1 Edited by egg (1467 posts) -

@corruptedevil said:

@egg: Your insistence that Random Encounters are the worst thing since AIDS is stunning. Keep up the good work.

It's not simply a matter of exactly how bad random encounters are; whether they are the worst thing ever or just a minor annoyance. It's just the fact that they are OBJECTIVELY BAD. They have no redeeming quality and no excuse, we all merely tolerate them to some extent depending on the individual. Despite this fact, despite being OBJECTIVELY BAD we. refuse. to. see. them. die.

It is profound!

#2 Edited by egg (1467 posts) -

@video_game_king said:

@egg said:

To you, it couldn't be a glitch, merely because the idea of multiple games having the same glitch would be too absurd.

Because it is. Do you think Square, at the height of their popularity, would have repeatedly included this "glitch" in all their games at the time? Despite them all running on different engines? Despite them having the knowledge and budget to work around this glitch, if they so chose?

Also, not vast majority. Many recently released JRPG's no longer have them such as Persona 3 and Persona 4. It's actually pretty pathetic you would try to overstate how common random encounters are.

  • Pokemon games
  • Final Fantasy games
  • Dragon Quest games
  • Treasure of the Rudras
  • Faria
  • Lunar games
  • Parasite Eve
  • Resonance of Fate
  • Shin Megami Tensei games
  • Phantasy Star games
  • Earthbound Zero
  • Breath of Fire games
  • Lufia games
  • Lost Odyssey
  • The first 2/3 Persona games (damn that Innocent Sin/Eternal Punishment divide)
  • Panzer Dragoon Saga
  • Legend of Legaia
  • Legend of Dragoon
  • etc.

Other than that, a completely niche feature.

"reinterpret it as an actual gameplay feature." reinterpreted by who? Games don't interpret themselves, we interpret them.

What about the developers? That's who I meant when I was talking about designing the game a certain way.

"Do you think Square, at the height of their popularity" <-- at the height of your popularity, you get to do literally anything. That's kind of the problem.

and then you list a bunch of mostly old games. We already went over this. Random encounters are antiquated, it is mostly old games that have them. What drives me nuts is to observe how it is basically impossible for something to die. So now I can understand how someone like Anita Sarkeesian probably feels to see all the sexist games receiving ports and remakes (a trend which may continue for all time) and to see new games repeat these tropes out of homage to the old games, as she pointed out in her series. So it never goes away. It's horrifying since we're basically throwing entire games on the altar. Making entire games, worlds, storylines, designing the code and testing it and then just pissing it all away by adding random encounters. Over and over again. It's horrifying because once a game goes obsolete, it's just that, obsolete. The games are for all intents and purposes going to hell whether or not we realize it now. In the meantime we're just releasing more games to add to the obsolete pile.

#3 Posted by egg (1467 posts) -

@egg said:

So how do you know, VGK?? How do you know that among your beloved random encounter trash, there isn't one that was supposed to have visible enemies, but due to a glitch they don't actually appear and the devs, a little embarrassed, just sort of decided to keep hush on it?

Let me turn this on you, then: you were the one who originally made the claim that random encounters are glitches in game design. That they are unintended. Where is your proof? Because your idea needs some serious explaining. It's difficult to believe that this would be a glitch in the vast majority of JRPGs (over how many consoles and how many years) and that rather than using the time and money available to them under the best case scenario to go with the idea they actually want (assuming, of course, that this wasn't the idea they wanted), that they'd leave a significant glitch in their design in the final product and reinterpret it as an actual gameplay feature.

"vast majority of JRPGs (over how many consoles and how many years)" That is your argument. You're appealing to the fact that multiple games do it. To you, it couldn't be a glitch, merely because the idea of multiple games having the same glitch would be too absurd. (even though it is for all intents and purposes what is happening, as your "accidentally invisible" visible enemies example illustrates)

Also, not vast majority. Many recently released JRPG's no longer have them such as Persona 3 and Persona 4. It's actually pretty pathetic you would try to overstate how common random encounters are. They are basically rare now if you discount ports and remakes. Why they haven't been stamped out completely is beyond me. That's what grates my nerves, it's pretty much objective at this point yet japanese devs want to drag a clearly dead horse out of the grave time and time again. The devs need to get with it and let go of random encounters. The rest of the world is gradually ignoring them more and more but you know what, they deserve it. The worst thing western devs give us is sports games.

"reinterpret it as an actual gameplay feature." reinterpreted by who? Games don't interpret themselves, we interpret them. How old were you when you first played a JRPG with randomly triggered encounters? I played FF6 on SNES (they called it FF3 damnit) back in like 1995 I think. Beat it, loved it. Cried whenever my brother accidentally deleted my save. But I was young and didn't know any better. The game is trash.

#4 Posted by egg (1467 posts) -

@egg said:

@video_game_king said:

@egg said:

@jjweatherman said:

@egg said:

don't get it, the game has randomly triggered encounters I think, and the first game (First Departure) is piss poor

If you're implying random battles single-handedly make a game not worth playing, then that's... well that's something.

so an incessant game breaking glitch that cannot be avoided means a game is worth playing? Right...

That's not what random encounters are.

How do you know? Prove it.

Glitches are unintended design that the developers do not account for. Random encounters are designed into the game, accounted for, and don't cause the game to crash or anything. It's not like you're running into NPCs that trigger monster attacks, but somebody forgot to make them visible; the games are specifically designed this way, usually with behind-the-scenes dice rolls determining if you encounter anything.

Ok, but how have you established that random encounters are intentional, other than "well they just are"?

"dont cause the game to crash or anything" omg it doesn't crash, its a gud game u guis.

"behind-the-scenes dice rolls" i.e. "there is a reason it happened, like in the code and stuff" so... like a glitch

"It's not like you're running into NPCs that trigger monster attacks, but somebody forgot to make them visible" Which I might point out, would be in effect indistinguishable from random encounters.

So how do you know, VGK?? How do you know that among your beloved random encounter trash, there isn't one that was supposed to have visible enemies, but due to a glitch they don't actually appear and the devs, a little embarrassed, just sort of decided to keep hush on it?

#5 Posted by egg (1467 posts) -

@egg said:

ketchup is vegan

mayo is necessarily made with tortured chicken eggs

checkmate

The torture is what makes it taste good.

this vid is made using videogamey graphics so I was reminded of GB. Maybe one of you guys will find it appealing

https://www.youtube.com/watch?v=qSMjvrcC_mE

dat efficiency

#6 Posted by egg (1467 posts) -

@egg said:

@jjweatherman said:

@egg said:

don't get it, the game has randomly triggered encounters I think, and the first game (First Departure) is piss poor

If you're implying random battles single-handedly make a game not worth playing, then that's... well that's something.

so an incessant game breaking glitch that cannot be avoided means a game is worth playing? Right...

That's not what random encounters are.

How do you know? Prove it.

#7 Posted by egg (1467 posts) -

@egg said:

don't get it, the game has randomly triggered encounters I think, and the first game (First Departure) is piss poor

If you're implying random battles single-handedly make a game not worth playing, then that's... well that's something.

so an incessant game breaking glitch that cannot be avoided means a game is worth playing? Right...

#8 Posted by egg (1467 posts) -

don't get it, the game has randomly triggered encounters I think, and the first game (First Departure) is piss poor

#9 Edited by egg (1467 posts) -

I have not played Skyward Sword other than the demo at the store but it was the. greatest. thing.

also, the ppl who bash the game are ppl who actually enjoy zelda games. That tells me everything I need to know.

#10 Edited by egg (1467 posts) -

I charge my 3DS XL via USB by plugging it into a wall, not a laptop. Ever heard of a USB wall adapter? It is how the majority of tablets and apple products are charged out of the box. I wish Nintendo would get with the program instead of creating their own chargers. Even Sony added USB charging to the slim model Vita.

Not sure how that would work internationally but I'm guessing you can walk into any store in that country and pick up a USB wall adapter and it will automatically fit your cable because USB is USB no matter where in the world you are.