When you consider one of the final missions is you running around in a giant robosuit that launches missiles, like... subtly is not the franchises strong suit. Although this one example of "FEEL EMOTIONS DAMN IT!" storytelling is FAR better then what they did last time with the "I l-l-love you son" stuff. Granted this feels about as shoehorned in as the "these are your family members, which is why you care" style of 'storytelling' in Ghosts.
I don't understand why this crap storytelling is still, like a thing though? I thought nobody played the story campaigns right? That's the statistic I keep hearing about, so why not experiment, and have fun with it instead of trying to play to the largest feasible audience. If they just went for it and do something crazy, or kept it real personal and focused with a singular writer, that might at least get looked at in a positive light and keep people from laughing at your game. And that mass market appeal that it feels like they've been trying to hit (Maybe excluding the first MW and Black ops 2), just ends up being... Well "Press X to Feel" type shii that nobody likes.
Kinda makes me ashamed to just be near video games. It'd be nice if this was a problem easily resolved by a fundraiser or something, instead it just feels like we're stuck with animals who feel the need to disrespect people because they have the ability to.
Been in a similar situation once before, so my thoughts go out to her! As pointless as platitudes feel in that kind of maelstrom, I hope she tries to keep a positive attitude.