By emnii 2 Comments
Or why Descent is awesome and Earthworm Jim can go fuck himself.
Recently you've reopened and called for new developers to revitalize your classic properties. Names like MDK and Earthworm Jim have been bandied about. Let's be honest; those weren't your biggest sellers. The one people recognize is Descent.
Now Descent 3 was good. It had pretty graphics, fun weapons, and clever robots. But you spend too much time in Descent 3 looking for something to shoot and too often that leads to trips to the surface, outside of the labyrinth confines Descent is best known for. When (not if) Descent 4 is made, please take the game straight back to its roots. No helper bot, no outdoors. Just you, your weapons, a maze full of robots lusting for your death, and a really good soundtrack. These are what made Descent and Descent 2 great.
Furthermore, the Material Defender works best as a the silent type. I've gone over this before (somewhere), Descent 3 ruined the Material Defender by giving him a voice and making him anything more than a faceless mercenary. Using the lame story to string along the levels was lame. This time, keep it simple. There's the mine, there's robots in there somewhere. Here's your gun.
Please Interplay. Make this happen. And don't fuck it up.