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endaround

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endaround

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@etpc said:

So all your advice has been super helpful! I managed to survive up until the Vale Of Shadows and have been wrecking Yetis and Lesser Shadows, but I'm getting my ass handed to me by Shadows. All my weapons (clubs, maces, flails and swords) are all ineffective. How do I kill these butts?

Been a while but pretty sure Shadows require magic weapons to hit. Try pelting them with spells and wands if you don't have any yet.

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endaround

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#2  Edited By endaround

Most things have been mentioned, but in no particular order:

1. IWD is a combat challenge basically. Little story and it doesn't have the memorable characters of the BG series. You need superhuman stats to really make things even.

2.Range combat rules. Bows attack 2X per round which is huge early on. DEX increases missile chance to hit and lowers your AC so it should be the 2nd primary stat for mages and already is the primary stat for rogues.

3. Clerics are great. BG1 doesn't give you a cleric for awhile so you may want to make one you main character. They heal, buff/debuff and can stand in front lines.

4. Pause often. Setting autopause when enemy spotted will help alot.

5.Have a variety of classes in your party. You want at least one rogue. You likely want two front line warriors. You want at least one cleric. And you need at least one mage. Class/Multiclass combos will influence how you pick the 6th spot (ie if you have a paladin a second cleric might not be needed).

6. Attacks interrupt mages. Pelt them with missiles and magic missiles when you can.

7. Missile attacks are also deadly in enemy hands. Rush down archers with your fighters to make them switch to hand to hand.

8.Summoning spells (animal/monster/animate dead) are very helpful. They create fodder for enemies to have to deal with.

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endaround

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I think the loser of the Rocket League Rematch has to do MP 5. Basically Dan will then try to lose on purpose tearing GBWest apart.

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endaround

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I can no longer read the word nemesis without thinking of this:

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endaround

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If you can find it, there is Atelier Annie for the DS. It may be a little bit too complicated for you daughter right now given its task based nature but you probably would have a good idea about that. There is a 3DS version of Atelier Rorona that was just released in Japan that might make its way here but that could be a a way off.

Fantasy Life has simple action combat I think, you may also want to check that out.

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#6  Edited By endaround

What do you mean by weird? I mean Eraserhead is on Hulu. Well anything Lynch...or Cronenberg. Watch Existenz to see what VR is really going to be like.

Or do you want some light and fun like 50s monster movies?

Since you promised chaps, then what you really want is Zardoz

No Caption Provided

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endaround

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@alamun: If getting it on PC, get it through GOG. The return policy is much better and you get direct support.

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@steadying said:

Zero chance it'll be an MMO. PC will get the shitty end of the stick again though.

PC version will have the most active mod community out there, just like every Bethesda game since Oblivion. They've been shaving the sharp corners off these clunkers for over a decade. You'd think Bethesda would take a look at some of the more innovative (not porn) ones like Mart's Mutant Mod and integrate that into the vanilla game. But it seems like they take advantage of that community being there and use them as unpaid beta testers. Whatever. I'll very much enjoy the modded Fallout 4.

I never played vanilla Fallout 3, in fact I played New Vegas first (and wrongly assumed 3 had similar story revelations and character moments), and man other than a couple good radio broadcasts that game is a bit of a snore. My best memories of that game are related to instances created by mods, without that you've got this kinda bad shooter and a clunky VATS thing.

Now that Bethesda/Zenimax has shown that it thinks modders of its games are a potential source of revenue who knows what is going to happen.

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endaround

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#9  Edited By endaround

A significant number of Skyrim mods are dependant on other mods. I have to wonder how that will function in this new economy. Also, how retextures and remodels will work. Will one modder need to pay another modder from their profits? If both mods are necessary to function that might not be an issue, but there are plenty of stand-alone mods that take elements of an earlier mod and kick it up a notch. A lot just update or convert a mod to work with a variety of base mods. It's going to be intersting to see how this plays out.

I must say, though, I am a little less excited for Fallout 4 than I was a week ago. I fear that the creative community I've followed for years will grow splintered and suspicious of each other. After all, money changes everything. On the otherhand, change is inevitable and nothing good lasts forever.

@tejini said:

A problem I don't see brought up often yet in this is that once you start paying for something you then become entitled to a working product. Take dota2 hats for example, these items are purely cosmetic and once they are chosen to be put into the game they are given a once over by valve and from then on they take the responsibility of making sure that those hats display properly at all times.

The thing is, if I pay $5 for a mod for Skyrim, what guarantee do I have that mod will work and do what I payed for at all times? It's not uncommon for mods to be abandoned due to creator disinterest or lack of ability to get it to function properly. With a free mod, it sucks but whatever, delete it and move on but now that I paid for a product what happens? Do I get a refund, does valve force the developer to make it work, does valve fix it or did I just waste my money on something that used to be free a few weeks ago?

These two point are part of what I wanted to say. Mods for Skyrim are incredibly interdependent. How can a mod ask for money when it is not an enclosed experience? And so if a mod needs to be self contained to be sold, it will hurt the modding community because the effort to make everything in one mod is huge.

Support is another huge issue. Mods are incompatible. The more mods need to be self standing, the more compatibilities issues will arise. And if a mod doesn't work, how is it supported? This isn't selling hats. Actual gameplay is changed.

And this is ignoring that this is really just a cash grab by Zenimax and Valve. Pateron exists in order to pay for things like modders. Making it a transaction through Steam with only a pittance going to creators is skeevy at best.

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endaround

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Baldur's Gate II with the expansion is arguably one of the greatest games ever made. You'll miss out on who some of the characters are if you skip 1 and if you don't understand the combat system starting off mid level in 2 can be a set back. But if you want one game, that's it.