Most things have been mentioned, but in no particular order:
1. IWD is a combat challenge basically. Little story and it doesn't have the memorable characters of the BG series. You need superhuman stats to really make things even.
2.Range combat rules. Bows attack 2X per round which is huge early on. DEX increases missile chance to hit and lowers your AC so it should be the 2nd primary stat for mages and already is the primary stat for rogues.
3. Clerics are great. BG1 doesn't give you a cleric for awhile so you may want to make one you main character. They heal, buff/debuff and can stand in front lines.
4. Pause often. Setting autopause when enemy spotted will help alot.
5.Have a variety of classes in your party. You want at least one rogue. You likely want two front line warriors. You want at least one cleric. And you need at least one mage. Class/Multiclass combos will influence how you pick the 6th spot (ie if you have a paladin a second cleric might not be needed).
6. Attacks interrupt mages. Pelt them with missiles and magic missiles when you can.
7. Missile attacks are also deadly in enemy hands. Rush down archers with your fighters to make them switch to hand to hand.
8.Summoning spells (animal/monster/animate dead) are very helpful. They create fodder for enemies to have to deal with.
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