The "analysis" that an ambiguous ending leaves more room for player speculation, while sounding very pretty, completely refutes the "artistic integrity" argument that is made in the same breath. Ambiguity is not art. It is the absence of art.
Art is defined as anything which conveys a message from the artist to the audience through some medium. Ambiguity is the lack of a message. It is a formless copout. The literary equivalent of the antichrist. Would you buy a blank, white canvas that someone told you was "a painting from Picasso's 'Ambiguous' Period"? No. Because that is stupid at best and incredibly lazy at worst. You can't have your cake and eat it too.Pick an argument and use your thinky thing to support that argument.
Also, it's unbelievable that all these gaming journalists keep on telling me how great the ending is, when I just don't see it.
It is a weak ending. It simply is. It doesn't stand up to logic, reason, it goes against the flow of the narrative...
Still they argue as if it is such a creative and intelligent ending... cut the crap, you so called journalists.
If you think Bioware should stick to it's ending and give their fans the finger, because you don't ever want fans to be able to influence the ending of any game (even though corporations, focus groups and the like already influence it), just stick to that.
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