EpicSteve has some beef with Brink

So, let’s talk about Brink. I’m going to be upfront, Brink isn’t exactly giving the best first impression. I didn’t know what to expect going into Brink. Here comes a game from the studio that developed Enemy Territory: Quake Wars and the Doom 3 maps. Their track record isn’t awesome. The game never seemed like it was going to be great, despite a weird high-level amount of hype surrounding it. It’s like a lot of people saw some bullet points the game was throwing out there and made up what Brink should be in there head. This isn’t a review; I’ll post that in about a week. These are simply first impressions after the game’s first day in public. Before I start tearing the game apart, I must say Brink has heart. Like ShadowRun and Too Human, there’s a good game in Brink. However, nothing good comes into fruition. 

Front and center are the menus, even those barely function. I consider myself an avid gamer. I mean, I’m an active participant on a videogame forum. So, it’s fair to say I know my way around a videogame. There isn’t an “online” button to speak of. Instead you have two options, go into campaign and tinker with the options to allow human players to enter the game on just your team or allow players to join on either side. The second option is just titles “FreePlay”, this throws you into a match that’s currently in session. The game doesn’t have a lobby system. It’s 2011 ya’ll, c’mon! It’s ludicrous that in order to play with my friend, he has to find a match, get into it, then I go into my friends list and select “join session in progress”. This is assuming my friend even finds a match that’s playable. I literally spent between 11:00pm-11:30pm searching for a functioning match. Everything I encountered was a slideshow. We eventually gave up on finding a fully featured match and did co-op. Due to only one team having human players, the lag was manageable. The downside to that is we were forced to play against the bots. Bots are generally pretty terrible among multiplayer shooters. Brink being a game that implores teamwork really makes the bot's stupidity shine.

One segment of a match had my team trying to prevent an AI from walking to a specific point. It was up to my bot opponents to escorts the AI to safety. My team pretty much just camped the AI the entire match. The bots simply kept walking straight through the same door, which happened to be in the line of sight of my turret emplacement. I just mowed down bots for the entire match. Which got really boring. The three times I successfully completed a match against human, the combat still wasn’t much fun. There simply isn’t a lot going on in the maps aside from dudes shooting other dudes with rifles. In games like Bad Company 2, you’re surrounded by destructible environments and have more variables in the combat like air control, tanks, and spotting targets. The guns simply aren’t fun to utilize. There aren’t big numbers flying across the screen every time you do something. To put my problem in a nutshell, there’s nothing flashy about Brink.

Brink is also unclear regarding, well, everything. Two entirely different leveling systems are in place. You got your "level" and your "rank". I don't really know which is what, and i seriously don't care. I don't feel the need to unlock anything other than some scopes for my weapons, those are unlocked through doing challenges, not even playing the main component of the game. Unless later guns fire sharks, I feel like the starting arsenal is good enough. Unlocking abilities like the Engineer's turret or the Medic's improved first aid kit seem more beneficial. Throwing grenades is typically a waste of time. Employing a frag is really janky and the resulting explosion appears more like a firecracker than an actual grenade going off. Not to be that guy wanting realism in silly games, but Brink's grenades should at least have half the effective kill range of the real-life counterpart. 

I can't speak from experience, but the developer's said Brink doesn't have any "one-shot kill" weapons. I'm with the people who say headshots are ruining game. However, the issue is that firefights are won by whom ever has the most people on their side. Once again, Brink is a team game. Splash Damage literally did everything to assure that all obstacles are overcome by teamwork.  You can make arguments for or against this design. I'm totally a fan of the idea. Unfortunately, all objectives can be cleared by a team just bum rushing. There's no need for any tactical play. So the teamwork idea is completely broken. Yes, you need to move as a fire team. To me, teamwork is about coordination and communication. My team did fine without anything chatting. 

That's Brink in a nutshell. The game virtually has issues across the board. Even if it was the greatest game to grace my home, the online still doesn't function as well as it should. Brink is full of great ideas that never develop into anything meaningful. It's as if during the development they specifically thought of everything they didn't like about conventional shooters and made the antitheses of them without thinking about what actually makes those conventional shooters work so well. Brink is a game I want to enjoy. With all the unwieldy menues, online issues, and dull combat combined with the general cheap feel of the game doesn't make me look forward to throwing more hours into the game. 


Love, 


EpicSteve

   
37 Comments
38 Comments
Posted by EpicSteve

So, let’s talk about Brink. I’m going to be upfront, Brink isn’t exactly giving the best first impression. I didn’t know what to expect going into Brink. Here comes a game from the studio that developed Enemy Territory: Quake Wars and the Doom 3 maps. Their track record isn’t awesome. The game never seemed like it was going to be great, despite a weird high-level amount of hype surrounding it. It’s like a lot of people saw some bullet points the game was throwing out there and made up what Brink should be in there head. This isn’t a review; I’ll post that in about a week. These are simply first impressions after the game’s first day in public. Before I start tearing the game apart, I must say Brink has heart. Like ShadowRun and Too Human, there’s a good game in Brink. However, nothing good comes into fruition. 

Front and center are the menus, even those barely function. I consider myself an avid gamer. I mean, I’m an active participant on a videogame forum. So, it’s fair to say I know my way around a videogame. There isn’t an “online” button to speak of. Instead you have two options, go into campaign and tinker with the options to allow human players to enter the game on just your team or allow players to join on either side. The second option is just titles “FreePlay”, this throws you into a match that’s currently in session. The game doesn’t have a lobby system. It’s 2011 ya’ll, c’mon! It’s ludicrous that in order to play with my friend, he has to find a match, get into it, then I go into my friends list and select “join session in progress”. This is assuming my friend even finds a match that’s playable. I literally spent between 11:00pm-11:30pm searching for a functioning match. Everything I encountered was a slideshow. We eventually gave up on finding a fully featured match and did co-op. Due to only one team having human players, the lag was manageable. The downside to that is we were forced to play against the bots. Bots are generally pretty terrible among multiplayer shooters. Brink being a game that implores teamwork really makes the bot's stupidity shine.

One segment of a match had my team trying to prevent an AI from walking to a specific point. It was up to my bot opponents to escorts the AI to safety. My team pretty much just camped the AI the entire match. The bots simply kept walking straight through the same door, which happened to be in the line of sight of my turret emplacement. I just mowed down bots for the entire match. Which got really boring. The three times I successfully completed a match against human, the combat still wasn’t much fun. There simply isn’t a lot going on in the maps aside from dudes shooting other dudes with rifles. In games like Bad Company 2, you’re surrounded by destructible environments and have more variables in the combat like air control, tanks, and spotting targets. The guns simply aren’t fun to utilize. There aren’t big numbers flying across the screen every time you do something. To put my problem in a nutshell, there’s nothing flashy about Brink.

Brink is also unclear regarding, well, everything. Two entirely different leveling systems are in place. You got your "level" and your "rank". I don't really know which is what, and i seriously don't care. I don't feel the need to unlock anything other than some scopes for my weapons, those are unlocked through doing challenges, not even playing the main component of the game. Unless later guns fire sharks, I feel like the starting arsenal is good enough. Unlocking abilities like the Engineer's turret or the Medic's improved first aid kit seem more beneficial. Throwing grenades is typically a waste of time. Employing a frag is really janky and the resulting explosion appears more like a firecracker than an actual grenade going off. Not to be that guy wanting realism in silly games, but Brink's grenades should at least have half the effective kill range of the real-life counterpart. 

I can't speak from experience, but the developer's said Brink doesn't have any "one-shot kill" weapons. I'm with the people who say headshots are ruining game. However, the issue is that firefights are won by whom ever has the most people on their side. Once again, Brink is a team game. Splash Damage literally did everything to assure that all obstacles are overcome by teamwork.  You can make arguments for or against this design. I'm totally a fan of the idea. Unfortunately, all objectives can be cleared by a team just bum rushing. There's no need for any tactical play. So the teamwork idea is completely broken. Yes, you need to move as a fire team. To me, teamwork is about coordination and communication. My team did fine without anything chatting. 

That's Brink in a nutshell. The game virtually has issues across the board. Even if it was the greatest game to grace my home, the online still doesn't function as well as it should. Brink is full of great ideas that never develop into anything meaningful. It's as if during the development they specifically thought of everything they didn't like about conventional shooters and made the antitheses of them without thinking about what actually makes those conventional shooters work so well. Brink is a game I want to enjoy. With all the unwieldy menues, online issues, and dull combat combined with the general cheap feel of the game doesn't make me look forward to throwing more hours into the game. 


Love, 


EpicSteve

   
Posted by McGhee

WHAT WHAT BRINK IS THE GREATEST GAME I EVAR PLAYED. WHAT IS THIS VITRIOL AND SHIT TALKING? IF YOU HATE THIS GAME YOU MUST NOT BE PLAYING IT RIGHT.


:P
Posted by ReyGitano

You had my attention at "Too Human". Too bad Brink sounds like such a poorly designed game, I was hoping that I'd be able to enjoy a team objective game for once.

Posted by benjaebe

Judging by your achievements, you clearly you just haven't played enough Brink to form a positive opinion of it. Just keep playing. It gets better. I promise.

Posted by Afroman269

^awesome comment, haha.

Posted by MiamiRedHawks

I have heard a lot of the same complaints, and I'm super disappointed. This game piqued my interest, but I think I'm going to have to pass.

Posted by s7evn

Why does nobody mention the development of Wolfenstein: Enemy Territory, Splash Damages first and best game which spurred this direction they've gone in. I loved Wolfenstein back in the day, but without playing Brink I suppose I have nothing to offer other than, is it really that different from those other games? Shouldn't people know by now if they like that style?


That aside, from what I've heard and seen it seems that to make the most of your experience you need to invest in the game with a community of people who are playing with the same mindset as yourself, which is difficult to do in public games. 
Posted by Slaker117

Was there really a high level of hype for Brink? Most comments I saw about it pre-release seemed surprised that there was hype about it. Was there much actual excitement or just a bunch of people asking if they should be excited?

Posted by LiquidSwords

BUT DA PC MAKE IT BETTER DUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUURRRRRRRRRRRRRRRRRRRRRRR

Posted by iam3green

the game seemed kind of boring. i'm sure the multiplayer is going to be fixed and better. i watched my friend play it, he only played the single player because psn is still down. when i left he was doing challenges to unlock the weapon attachments to the game.

Posted by Claude

When you go deep into Giant Bomb, you see the true genius. The head, the tail, the whole damn thing.

Posted by Evilsbane
@McGhee_the_Insomniac said:
" WHAT WHAT BRINK IS THE GREATEST GAME I EVAR PLAYED. WHAT IS THIS VITRIOL AND SHIT TALKING? IF YOU HATE THIS GAME YOU MUST NOT BE PLAYING IT RIGHT.

:P
"
XD Ahhh that is so good if you read the other thread.
Posted by Immuniity
@benjaebe said:
" Judging by your achievements, you clearly you just haven't played enough Brink to form a positive opinion of it. Just keep playing. It gets better. I promise. "
I wont speak to the quality of game but i dont really like this argument. If i feel a game is bad and makes a terrible impression, why should i have to wade through all the terrible to get to the good? I shouldnt have to earn the right to get to the good stuff, thats just bad design.
Posted by JoeyRavn
@Immuniity said:

" @benjaebe said:

" Judging by your achievements, you clearly you just haven't played enough Brink to form a positive opinion of it. Just keep playing. It gets better. I promise. "

I wont speak to the quality of game but i dont really like this argument. If i feel a game is bad and makes a terrible impression, why should i have to wade through all the terrible to get to the good? I shouldnt have to earn the right to get to the good stuff, thats just bad design. "
Erm... No.

http://www.giantbomb.com/brink/61-26694/joystiqs-brink-review-under-scrutiny/35-495064/?

Benjaebe is just making fun of an already highly stupid argument.
Posted by LordXavierBritish
@Slaker117 said:
" Was there really a high level of hype for Brink? Most comments I saw about it pre-release seemed surprised that there was hype about it. Was there much actual excitement or just a bunch of people asking if they should be excited? "
I was excited.

I've been playing TF2 for the past three years waiting for a new class-based shooter to come out and reel me in as deeply as it has.

STILL HASN'T HAPPENED.

I know a lot of other TF2 regulars were really hyped for it too. There's just nothing out there.
Posted by WoodenPlatypus
@LiquidSwords said:
"BUT DA PC MAKE IT BETTER DUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUURRRRRRRRRRRRRRRRRRRRRRR "


lolwut.

Nothing seems to look like that game can get better.

Posted by Khann
@s7evn said:
" Why does nobody mention the development of Wolfenstein: Enemy Territory, Splash Damages first and best game which spurred this direction they've gone in. I loved Wolfenstein back in the day
"
Seriously. It's pretty much the only FPS I've spent a significant amount of time with. Absolutely loved that game.. a real shame the community died off for the most part.
Posted by zityz

I honestly think it's because people think it's made by bethesda, and it's not. Just published. So some people are butt hurt over defending a publisher? fuck man I dunno. It's another FPS game.

Posted by ProfessorEss
@Khann said:
" @s7evn said:
" Why does nobody mention the development of Wolfenstein: Enemy Territory, Splash Damages first and best game which spurred this direction they've gone in. I loved Wolfenstein back in the day
"
Seriously. It's pretty much the only FPS I've spent a significant amount of time with. Absolutely loved that game.. a real shame the community died off for the most part. "
Yeah, ET was pretty sweet. I always feel that game deserves at least a little of the credit CoD gets for it's perk system.
Posted by JJWeatherman

Blah, more negativeness. That AI sounds like the biggest bummer of them all. Doesn't sound the least bit fun, but then there's lag when playing with humans. You can't win!  :|


It's unfortunate, but whatever. Look forward to your review.
Posted by EuanDewar

I love this thread, its like the GB awesome community all gathered in one place.

Posted by Khann
@ProfessorEss said:
" @Khann said:
" @s7evn said:
" Why does nobody mention the development of Wolfenstein: Enemy Territory, Splash Damages first and best game which spurred this direction they've gone in. I loved Wolfenstein back in the day
"
Seriously. It's pretty much the only FPS I've spent a significant amount of time with. Absolutely loved that game.. a real shame the community died off for the most part. "
Yeah, ET was pretty sweet. I always feel that game deserves at least a little of the credit CoD gets for it's perk system. "
Yeah man, I've said that quite a few times over the years ;)
Edited by ProfessorEss
@EuanDewar said:

" I love this thread, its like the GB awesome community all gathered in one place. "

EpicSteve draws a sophisticated crowd :)


@Khann said:

Yeah man, I've said that quite a few times over the years ;) "

That's good to hear. I've always felt like the only person who saw this.
Posted by buft

needed dedicated servers, the pc community got those but they fucked up the ATI stuff which is a shame.

Edited by Jams

I really hope there's going to be a good amount of developer support. Adding in new maps, new game types and hopefully new SMART moves like running up a wall or something could really turn this game around.


@ProfessorEss said:
" @EuanDewar said:

" I love this thread, its like the GB awesome community all gathered in one place. "

EpicSteve draws a sophisticated crowd :)

Oh... sorry *puts wine glass down and leaves room*

Posted by scarace360

I like brink and if you dont. Well youll never listen to me again and since you wont listen i can say what ever i want like. EAT A DICK. But i would never say that.

Posted by MonkeyKing1969

 

 If you would like to hear from someone on the development team the Bethesda Podcast had Splash Damage's Ed Stern on to talk for 20 minutes.

I think trying something new is great, but if you promise multiplayer in a shooter you should either provide the typical modes and set up...OR explain in detail ahead of time how your game play, player matching, and modes will be different.  It seems like Splash Damage really failed at explain their game to people. 

 

In addition,...sigh...it is best to not lie.  If things don't go your way sometimes it best to just stay silent.  If you go to the Splash Damage site, you see the article "First Wave of Great Brink Reviews Spawned"  which was published on may 10th.  In the article, they say their reviews scores are mostly 8s and 10s.  However, even a quick look at the article shows a very skewed list of sources. 

 

Why do that?  Why get caught with a slanted article on your own site?  I suppose this is them realizing this was their last chance, if they fool enough people into think they have a 9/10 or 10/10 for a day they might sell enough copies. 

Pretty sad to see a company fall like this, it like seeing a buddy from high school years later obviously hooked on Meth saying, “Oh yeah things are great...” and all you can think is “Wow, that dude has only a few more wretched years left on this earth.”

Posted by Subjugation

Jolly good blog chap. Right-o I do say .... most indubitably.

Posted by Guided_By_Tigers

I'll still pick it up in the bargain bin, and it looks like it'll hit the bargain bin pretty quickly.

Posted by TehFlan

I don't always read the comments on blogs, but I am really glad I did this time. (The blog itself was good, too.)

Posted by Napalm

I'm starting to get really tired of all of the negativity surrounding Brink. EpicSteve, I'm not going to harp on you, since you've played the game and you don't like it. That's fine. I'm just really, really, fucking sick of the fucking idiots, who haven't played the game, showing up and talking mad shit, every single time a not-so-hot Brink topic is made.


Jesus Christ, what the fuck happened to GB?
Posted by FuturamaFry

The game at times can be very fun, I've put probably 20-30 hours into it, but the game just feels unfinished.  It doesn't help that the tutorials really don't explain how to play effectively as each class, so you are always going to have teammates that don't understand how to play each class (medics not buffing health, engineers not buffing damage, etc).

Posted by laserbolts
That is a bummer there was quite a bit of hype for this game. I do like the idea of a gun that shoots sharks though. Add that to the game through dlc and I'm in.
Edited by Toms115

i didn't even read it but fuck you this is the best game i've never played

Posted by wolf_blitzer85
@Napalm said:
I'm starting to get really tired of all of the negativity surrounding Brink. EpicSteve, I'm not going to harp on you, since you've played the game and you don't like it. That's fine. I'm just really, really, fucking sick of the fucking idiots, who haven't played the game, showing up and talking mad shit, every single time a not-so-hot Brink topic is made.

Jesus Christ, what the fuck happened to GB?
The internet learned of it's existence.
Posted by EpicSteve

If you're interested, I finished my review. You can read it here

Edited by pweidman


Here's the deal for me.  I've played every mode quite a bit.  I'm lvl 11, many abilities assigned to my medic.  2 pretty good weapons w/4 mods each.  Beat all challenges. Beat the Revolution side of the sp campaign(and that is using sp campaign in the loosest terms possible).  Free play is now 4x4, and when I originally tried the 8x8, it was unplayable cuz of lag, so if that was fixed? 

After seriously wanting Brink to be good,  having spent time defending it, and after really trying to break through to 'it getting good', I'm still not there.  Everytime I play it I see more stuff that I dislike and I wonder about the choices these guys made during development.  They cut a ton of stuff out of the game, btw, to get it out the door. This game is just funky.  Movement, combat, even buffing teammates is very annoying.  It is NOT fun. 

This shit  happens true, but I am more surprised than with most disappoints.  The devs had me psyched.  And they flat out misled us about the bots being smart...still burns me up a little.  Time to move on.

EDIT: Yeah Steve your review pretty much sums it up, and matches up a lot to my impressions and experiences.  Unfortunate circumstance here.

Posted by Napalm
@wolf_blitzer85 said:
@Napalm said:
I'm starting to get really tired of all of the negativity surrounding Brink. EpicSteve, I'm not going to harp on you, since you've played the game and you don't like it. That's fine. I'm just really, really, fucking sick of the fucking idiots, who haven't played the game, showing up and talking mad shit, every single time a not-so-hot Brink topic is made.

Jesus Christ, what the fuck happened to GB?
The internet learned of it's existence.
Can be go back to a time where they didn't? Back to a time when the internet had an open mind?