ErgoMeSmart

#TrueAchievement Blog post: Cashback Challenge - Week 21, 22, 23: The Humble Walking Kings - http://t.co/oOs8VR0dDM

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#1 Edited by ErgoMeSmart (32 posts) - 18 days, 20 hours ago

Speaking of which. Do people still play Awesomenaughts on 360?

I haven't played it on the 360 in about 6 months, but it was pretty much dead back then. You're likely better off going with the much more active (and much more updated) PC version.

#2 Posted by ErgoMeSmart (32 posts) - 9 months, 8 days ago

Awesome. Finally an excuse to buy a long HDMI and hook up to my TV too.

#3 Posted by ErgoMeSmart (32 posts) - 9 months, 8 days ago

This is an idiot's guide to Steam Greenlight, to hopefully answer some of the commonly asked questions about the service and maybe present it to people who may have not heard of it previously.

What the hell is Steam Greenlight?

Put simply, it's a service for people to try and get games onto Steam. Users of Steam then vote for games they like, and if the game gets enough votes it might get onto Steam.

Finally! I'm off to submit Half Life 3 and Minecraft to finally get them on Steam!

No. You can only submit games you own the rights to onto Steam Greenlight. So no trying to submit Modern Warfare 4 or Red Dead Redemption.

Will 'big' games have to go through Greenlight?

No. Greenlight is pretty much only for 'smaller' indie developers to try and get onto Steam. Bigger developers still go direct to Valve.

Do I get to play the games on the service for free?

No. You can't play any of the games on Greenlight through Steam, only vote for them. You can of course play the games if they are on other services such as iOS, Android, Desura, Indie City or XBLIG.

I've made a game. Can I submit it to Greenlight?

Of course. It'll cost you $100 though.

$100?! That's a rip-off!

The $100 fee is to keep out fake submissions from people who didn't know the answer to the second point, with all of the money going to Child's Play, so Valve don't actually make any money from it.

The $100 fee is also a one-off fee per developer, not per game. So once you've paid your $100, you're welcome to submit as much as you like.

Of course, there's a bit of a debate about this fee, but that's a post for another day...

But $100 sounds like a lot! Is that more than other services?

Compared to other major PC services, that's about, oh, $100 more. Both Desura and Indie City allow you to put your game on their service for free, but of course take a cut of every sale.

Comparing with other platforms though, a one-off $100 fee is quite cheap, with both iOS and XBLIG being $100 a year to publish on those platforms. Android is a little better though, with only a one-off $25 fee to get onto Google Play.

OK, fine, I've paid the $100. How many votes do I need to get onto Steam?

Nobody knows. Even Valve are still working on what the number of votes needed will be.

Do the downvotes counter the upvotes?

Nope. Downvotes simply hide the game from the person who downvoted it.

Once I get the amount of votes needed am I certain to get onto Steam?

Even then it isn't certain. Valve still reserve the right to still reject games from getting onto Steam even if they reach the number of votes needed.

Have I missed a point or got something completely wrong? Feel free to post it in the comments!

#4 Posted by ErgoMeSmart (32 posts) - 9 months, 19 days ago

@l3illyl3ob said:

There's a lot of really bad XBLIG games trying to make it through Greenlight and they aren't going to succeed, nor should they.

There's also a lot of really GOOD XBLIGs trying to make it to Steam like Cute Things Dying Violently and Little Racers Street. Don't judge a game by what platform it was first on. A good game is always a good game.

Personally I'm already bored of the 'Not worth free!', 'No iPhone ports!' and 'Get rid of the crappy Flash games!' posts in Greenlight. Steam already has free games, iPhone ports and Flash games, so why should Greenlight be any different?

#5 Posted by ErgoMeSmart (32 posts) - 10 months, 19 days ago

Yeah, it seems there's no real need to panic and uninstall UPlay, losing all your saves. Just uninstall the browser plug-in and all should be fine.

It's a fuck up, but not as major as people thought at first.

#6 Posted by ErgoMeSmart (32 posts) - 10 months, 22 days ago

@deerokus said:

Terrible. Aside from the shape, and the terrible d-pad, who thought up the names of those face buttons? 'To sprint, press O, to reload, press O, to switch weapons, press O, to bring up the system menu, press O'. Will be unusable for colour-blind people, and ridiculous for the rest of us.

Considering the people involved, it's astonishing they're making basic mistakes like that.

If you read the update on Kickstarter they state the O's are only a placeholder, as they haven't decided what they're using on their facebuttons yet.

#7 Posted by ErgoMeSmart (32 posts) - 11 months, 16 days ago

@PandaBear said:

@VooDooPC said:

@ErgoMeSmart said:

I got my version through Indie City (it's £5.99 on there) and I've played up to about 4.2. Bar some lag issues due to my settings being too high, it's been a fun, tight platformer so far, and I've actually kinda started caring for the characters, which is kinda weird when you think about it, because they are 'just' blocks, after all. Also, man are the levels getting difficult at this point...

Your settings are too high for a 2D game that consists of mostly one light source, some water effects, and some blocks? What are you running this thing on?

A potato.

To be fair, I was running the game on 'Fantastic' settings on my potato at first.

#8 Posted by ErgoMeSmart (32 posts) - 11 months, 17 days ago

I got my version through Indie City (it's £5.99 on there) and I've played up to about 4.2. Bar some lag issues due to my settings being too high, it's been a fun, tight platformer so far, and I've actually kinda started caring for the characters, which is kinda weird when you think about it, because they are 'just' blocks, after all. Also, man are the levels getting difficult at this point...

#9 Posted by ErgoMeSmart (32 posts) - 1 year, 7 days ago

Developer: Broken Rules

Website: http://www.andyetitmoves.net

From: Humble Bundle 3

Platform: Wii, PC (Steam, Desura)

Price: £6.99 (Desura)

It's been a while, but at last the battling of backlogs moves on.

And Yet It Moves was released on PC in the April of 2009, and on the Wii in the August of 2010. In the summer of 2011, it was included in the 3rd Humble Bundle, the first bundle that I bought. Now, almost a year later, having playing through two of the game's three chapters, I'm here to review it.

In the game, you play a nameless paper cut-out, which travels through the levels by running, jumping and rotating the game world. By rotating the world, you can get to places previously inaccessible, and can complete puzzles that block progress. Momentum plays a big part in the game, as it you move too fast, you'll be killed on landing.

The game has a very unique graphical style to it, as the game world looks like something from a paper college, including all of the platforms and objects you come across, such as grass, tress and, at one point, a gorilla. This allows the game to play about with objects appearing in the foreground, giving the player the feel that they part of this environment.

The soundtrack is sparse, with the in-game sound often just being the sound of the college jungle surrounding the player. This gives the game a slight relaxing element to it, a minor juxtaposition to the sometimes mildly-frustrating levels.

The game regularly adds new elements between each level, be them puzzles such as giving a banana to a monkey, a springy branch or moving platforms. This means that, although the gameplay of rotating the world doesn't evolve, the game manages to keep fresh throughout.

The game itself appears to be about 4 hours long, with replay value to be found within extra modes such as one that limits the number of rotations you are allowed as well as the in-game achievements, which also link up with Steam.

My 3 hours of playtime with it were a pleasure, with the sense of achievement often great when a mildly-difficult puzzle had been defeated. In the end, I have to say that And Yet It Moves was an enjoyable puzzle-platformer that I can easily recommend to other fans of the genre.

Who is this game for? Fans of platforms, puzzles. rotating worlds, surfing branches, paper men, killer bees and horrible deaths.

Is it worth the price? If you're a fan of puzzle-platformers, then yes, by a long way.

#10 Posted by ErgoMeSmart (32 posts) - 1 year, 1 month ago

Leon. A walking, attack clone going round while I backstab people is great. If not him, then the healer, Voltar. Healing is actually great fun in this game, and in addition to this he is heavily over-powered.

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