If you really love your handheld console, this is probably some thing to look forward to. The game looks great, considering the system it's on, and it seems to be packing a lot of content.
However, judging from the above responses, very few people outside of Japan loves their handheld consoles more than their home consoles.
and those demos eventually disappeared for no reason.
Well, wasn't the reason an old one in that one head of Nintendo thought giving people access to demos might have some of them only play demos instead of buying full games?
Anyway, the time limit on the WiiWare demos always bothered me. I hope Nintendo doesn't do that in the future.
Ok, but let me ask you this: do you think Modern Warfare 3 is going to have exactly the same problem? Won't it ALSO be the same? Nothing about the marketing for that game has made me think that its going to be some kind of revolution.
It will have a lot of the same problems and it will be rightfully criticized for it. However, if Modern Warfare and Modern Warfare 2 is any indication, Modern Warfare 3's single player will be ridiculous in it's scenarios and relentless in its pacing. The set pieces of Call of Duty games have been getting crazier and stupider that there's a curiosity to what they will do next. By comparison, (most of) the shenanigans in the campaigns of Bad Company 2 and Battlefield 3 are some what tame.
@President_Barackbar: Hmm. It's obvious that a lot of FPS campaigns are influenced by the campaign of Call of Duty 4: Modern Warfare. The influences can be traced back further to Half-Life and older. There have been a lot of scripted corridors in the history of single player content for first-person shooters. The problem with Battlefield 3's campaign from a game play perspective is that it doesn't do anything new or different, it isn't more clever or as clever as the most clever shooter campaigns, and it isn't more exciting or as exciting as the most exciting of shooter campaigns. Battlefield 3's campaign is just sorta... there stuck in the middle of a large pack.
If Danger Close can put in a better effort and make a great game, I'm all for another Medal of Honor. I might not buy it though.
To make it different, I would like to see Danger Close go more toward the old Rainbow Six and Ghost Recon games with planning and other strategic and tactical goodies. There hasn't been much representation of that style of shooter these past few years.
The levels look and sound awesome. Some of the encounters are fun. Those are the good parts.
Everything else is mediocre or bad. A lot of following NPCs and waiting for the scripting to open doors. Most levels are narrow paths with few giving you room to flank. Infinite enemy respawns if you don't go where the scripting wants you to go. Quick time events to stick a knife in to things. It's a nuclear weapon threat again. Bad guys you don't get to know and thus don't care about. Good guys you don't get to know and thus don't care about. Finally, the ending is kinda stupid with you last action being a quick time event.
It does look and sound amazing though. I'll revisit "Going Hunting" in the future.
I was surprised by the direction DICE were going as I was listening to the samples. I really like it. Though, I wonder if we'll be hearing a lot more wobble bass and the like in future video games.
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