I don't know how to feel about this without knowing the facts, but it is gross to act like it's someone else kickstarter when we all know 2 million could never get it done. But with them standing in line to make profits off of the kickstarter money when they don't really need it, like most people who need kickstarter, it kind of violates the spirit of how I view kickstarter. I don't know what Sony's war chest is like, but every large corporation that doesn't have cash goes to banks/other financers and gets loans.
Does anyone know what Sony's actual involvement in the game is? It's obviously more than just "we're pimping someone else's kickstarter", but I don't know exactly what it is.
I can't remember where I saw it, but Pete Hines specified Android devices would be supported for both the Pip Boy and the mobile game. There are foam inserts to make pretty much any mobile phone fit. And just to be clear, if you don't get a hold of the Pip Boy, you can still use the standalone phone app and even get a wrist/arm phone case and pretend it's a newer model of the Pip Boy.
I played and beat Shenmue during the few months after release. I never played 2 for some reason. I really loved my time with Shenmue as there was just nothing I had ever played that had the scope and did what that game did. I do remember going back 5 years later and playing it for a bit. My nostalgia carried me for a while, but it had gotten a little rough.
At any rate, I think for this game to capture any of that old magic, it's going to need more time than 2 years and a bigger budget than anyone(investors) would be willing to fork out. I'd reeeeeeeally like to see this game be awesome, but the fact that it has escaped traditional methods of getting done thus far, for so long, my expectations are something mediocre being released in 2018. If this game was a license to print money, someone in this huge amount of time would have funded it properly and executed on the plan. My guess is that tons of people have broken it down and looked at the numbers and it just hasn't been feasible. I'd love be proven wrong on this. Go kick some ass devs.
Maybe he doesn't have a 360. I never cared about backwards compatibility all that much, but the ability to have my 360 on my bedroom TV and now I could potentially play 360 games on my bedroom TV or on my main TV is a nice option to have for me personally. Also, it's been a $350 buy in for all intents an purposes for quite a while and 50 bucks is a big deal to some people.
@chaser324: I have a SCUF and like quite a bit about it. I've had some beefs with dealing with their customer service, but I've become so accustomed to the back buttons, that I can't play shooters without them now. So the price for a first party version isn't too off-putting to me and I view myself as one of the core audience for this controller. Despite it's price, it appears to be selling on Amazon:
Log in to comment