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erobb

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The Four Most Overrated Franchises

4. Assassin's Creed - I think this has more to do with oversaturation than anything. Had they stopped at Assassin's Creed II, and then followed up with Assassin's Creed III, it'd be a tight, compact, well told trilogy. But instead, they released two pseudo sequels to Assassin's Creed II in rapid fire, which overall taken as the Assassin's Creed II trilogy may have told a compelling story, but each game failed to progress the gameplay and instead felt like episodic content at a full $60 price tag.

Assassin's Creed and Assassin's Creed II were fine games with okay mechanics, a fun open world to traverse, and they looked great. They were also tedious, overlong, full of filler, had convoluted and poorly told stories, and hit or miss modern day sequences.

The episodic sequels continued the story of Assassin's Creed II. Perhaps unnecessarily so. Concepts brought into the episodes was hit or miss. The games had an exciting cat and mouse multiplayer mode, but shockingly dull vehicle sequences, quick time events, and even tower defense for some reason. After the content dump that occurred, they began teasing that Assassin's Creed III was finally a real, full sequel made by the A Team at Ubisoft Entertainment. Which is a retroactive way of admitting Assassin's Creed: Revelations and Assassin's Creed: Brotherhood were less than spectacular, but hey buy this one because it's going to be what you thought those games would be.

3. Halo - Don't get me wrong, Halo: Combat Evolved was a revolution when it first came out on the Xbox. It essentially launched Microsoft's first console into the mainstream, and forever changed first person shooter mechanics. And the sequel, Halo 2, was also pretty great and further cemented the foundation for Xbox Live, and led to modern console online gaming. That deserves some major credit. But a formula became apparent. Silent generic soldier protagonist #725 would wake up, do some tests to configure the controls and would instantly be dumped into a fight against generic aliens known as The Covenant. And at the exact halfway point of the game, the player would begin on a long quiet corridor section, where predictably some sort of virus appears, only instead of the tired cliche of zombies, Halo uses The Flood, a zombie like parasite that has some sort of hive mind sentience, but for all intents and purposes, it's zombies. Then you fight them, the Covenant reenter the plot, the Flood and Covenant clash and Master Chief passes through this battle, then finally he detonates a Halo ring. Which is a confusing and generic plot device which seems to be whatever the writers want it to be. In one game it's a weapon, the next it's a tool, the next it's a religion. Whatever Bungie needed at that time, they stuffed the Halo rings into it. It's like Nanomachines in Metal Gear Solid or The Force in Star Wars. Need an answer? Just throw in a Halo ring and shrug.

By Halo 3 the formula was firmly in place. But the rise of Call of Duty also occurred with Call of Duty 4: Modern Warfare. First Person Shooter mechanics had again evolved, and Halo 3 was the first game to show it's age. Left trigger had become the "look down the sights" button, but Halo kept it as the "throw a grenade" button. Most guns in Halo 3 had no sights to look down. These may seem like a small control difference, but at the time it was a massive fossil in the genre. Halo 3: ODST was an interesting experiment, but ultimately just that. A short, slight, downloadable experiment. And seemingly as an apology for their experiment, Halo: Reach came out and became the most formulaic title in the entire series.

Halo 4 could be a breath of fresh air, with a new studio in 343 Industries taking over for Bungie. The game looks impressive graphically, and has a new alien race, although surely the Covenant play a large role. But clearly this game won't be the zeitgeist phenomenon it was. It won't push the genre ahead. It won't lead the charge. It will simply be an iteration on a popular franchise.

2. Call of Duty - No, I'm not going to be that guy. Call of Duty is a great franchise, that first set an amazing standard with Call of Duty, then became a benchmark game in the current gen's hardware development. The franchise has played a larger role in the lives of both the Xbox 360 and PlayStation 3 than I think anyone is willing to admit. Call of Duty 4: Modern Warfare changed gaming forever. And up until a major rift within Activision, Infinity Ward was consistently innovating and pushing the medium forward with their Modern Warfare series. But during the production of Modern Warfare 2, trouble began between creative and business, and the minds at Infinity Ward were attacked and ousted from the company. Treyarch, the B Team which filled off years with standard but passable entries in the overall franchise, took over and accepted the larger role in the company. They're the one's using the old tech. Infinity Ward, the one that finished Call of Duty: Modern Warfare 3, isn't even close to the same developer. They're Infinity Ward in name only. Treyarch was always the company using the Infinity Ward engine and model, but simply plunked down a new setting (usually World War II), and characters. Now that Infinity Ward is no more, realistically, Treyarch has no one to hide behind. They can't ride the coattails of more creative developers. And now that they must lead the way into the future, you can see how they're doing it. By not doing. Old graphics, tired gameplay, hallway shooting, frivolous story. Sure, Call of Duty: Black Ops II looks to be somewhat unique. But considering the model has existed since 2007, a few tweaks don't make an old dog new. The tiredness of the franchise, and the community backlash comes from Activision's hatchet job of what was a great development team.

But no matter how you slice it, there is a new Call of Duty every October, and it's not nearly as good as sales would suggest.

1. God of War - I know I'm going to offend some here. God of War to me, is as tired as Call of Duty, if not more. Three games with no true innovation other than graphics and a raging hard on for gore. Two handheld spin offs with the same lack of innovation and same raging boner. And now God of War: Ascension, a game nobody asked for, that takes the incredibly dated isometric camera, button mashing combat, health orbs, and quick time events into the future. Were you dying for another prequel that tells the uninteresting story of the uninteresting Kratos, yet again? We know how he got his markings, scars, whiteness, chains, anger, death, rebirth, vengeance, more anger, but this time... you get to do it again. Ascension (taking the new approach of not calling an unnecessary sequel "4" but instead slapping on a colon followed by a random word; see Gears of War: Judgment) looks to tell the already told story of an angry Kratos before he finally killed everyone. The game will no doubt star an angry Kratos killing everyone. But before he killed those guys, and after he killed those guys. The story really needed to be told. The world was waiting to find out how he killed these guys, before those guys, and after those guys.

But it's not all old. Sure, the camera is still isometric, because it's 2002 apparently, and sure the combat is still stilted and mashy, and sure there is still a goofy quick time event to finish off every enemy, but hey did we mention Kratos has a bracelet that can rebuild broken buildings? See? NEW! SHINY! Buy us! We have multiplayer!

God of War: Ascension's redeeming quality may be as a tech demo for the final years of the PS3, but little else. It's a game no one asked for, and it's just a way to cash out before the next gen, and a full God of War game graces the launch, or shortly thereafter. Surely Gears of War 4 will look to do the same.

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273 Comments

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MordeaniisChaos

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Edited By MordeaniisChaos

@big_jon said:

@MordeaniisChaos: Everything about it, it feels floaty, lack of animation, there is barley any reaction by those being hit, and the health levels are super high.

It is the reason I didn't like Fallout, and the reason I didn't love Skyrim.

Power attacks stagger, no idea what you mean by lack of animation or floaty when everything's pretty weighty and you aren't aiming or jumpin around... Health levels aren't that high either, unless you are under leveled for the enemies you are fighting.

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mitsuko_souma

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Edited By mitsuko_souma

@MordeaniisChaos said:

If Skyrim is so shitty, I wouldn't have spent 200 hours playing it, and I wouldn't be planning to go back to it when I build my next rig that'll be able to run it a lot better.

Thinking something is overrated doesn't necessarily mean I think it's bad. I think Skyrim is just a good game, and nowhere near Game of the Year level that many places awarded it.

Coming from someone I'm pretty sure is a defender of Final Fantasy and other JRPGs, I'd say your arguments are pretty piss poor considering. But maybe I'm confusing you with someone else.

You must have me confused with someone else. I only made it about 2/3rds through FFXIII before I quit and traded it in.

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Cyrisaurus

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Edited By Cyrisaurus

So basically any game that's awesome enough to deserve multiple sequels is over rated.

Just what we need, Hipster Gamers.

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erobb

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Edited By erobb

I don't think most people actually know what a hipster is. Just because someone doesn't like something popular doesn't make them a hipster. In the same way that driving a pick up truck doesn't make you a racist. If you call a truck driver a racist, you may be right, but it's a complete stab in the dark. Just like looking at a twenty something guy with a beard and an opinion and calling him a hipster.

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Dagbiker

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Edited By Dagbiker

@Cyrisaurus said:

So basically any game that's awesome enough to deserve multiple sequels is over rated.

Just what we need, Hipster Gamers.

Just what we need a, dismissive comment.

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Totori

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Edited By Totori
@Dagbiker said:

@Cyrisaurus said:

So basically any game that's awesome enough to deserve multiple sequels is over rated.

Just what we need, Hipster Gamers.

Just what we need a, dismissive comment.

just what we need handjobs 
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Cyrisaurus

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Edited By Cyrisaurus

@Dagbiker said:

@Cyrisaurus said:

So basically any game that's awesome enough to deserve multiple sequels is over rated.

Just what we need, Hipster Gamers.

Just what we need a, dismissive comment.

Hey look were both acute observers.

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234r2we232

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Edited By 234r2we232

No article on overrated video games is credible IMO without a heavy mention of Rockstar and GTA. Talk about over-hyped, critic-darlings that recycle the same exact tired formula and call it a series. And what about all those EA sports titles, eh? No wait, EZ option 4 EZ popularity: CALL OF DOODY SUXXXXXXX.

At least those other games you mentioned try to do stuff differently. I fail to see how they're worse than Madden or another third-person shooter in another fake crime city.

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erobb

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Edited By erobb

@sofacitysweetheart said:

No article on overrated video games is credible IMO without a heavy mention of Rockstar and GTA. Talk about over-hyped, critic-darlings that recycle the same exact tired formula and call it a series. And what about all those EA sports titles, eh? No wait, EZ option 4 EZ popularity: CALL OF DOODY SUXXXXXXX.

At least those other games you mentioned try to do stuff differently. I fail to see how they're worse than Madden or another third-person shooter in another fake crime city.

But I think to be overrated, something has to be rated higher than it deserves. Who the hell is rating Madden so high? If people were going crazy about Madden 13, I'd agree with you, because that franchise is as stale and risk averse as it gets, but I think it gets appropriately panned as a result. It still sells because it's the ONLY NFL game. And a lot of people will take what they can get.

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MEATBALL

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Edited By MEATBALL

I feel like you're confusing overrated with over-saturated, these are all franchises with a wealth of detractors, the closest to overrated would be Assassin's Creed.

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erobb

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Edited By erobb

@MEATBALL said:

I feel like you're confusing overrated with over-saturated, these are all franchises with a wealth of detractors, the closest to overrated would be Assassin's Creed.

No I know the difference, but in these particular franchises, I believe oversaturation combined with unwavering praise has made them overrated. It's not necessarily why, but in these cases it's my biggest complaint. Like a square is a circle, but a circle's not a square. If you put God of War 3 in a vacuum, where none of the other games existed, I'd still complain about the horrible camera and simplistic repetitive gameplay, combined with the worst protagonist this side of Leisure Suit Larry. I think if you put a different label on a God of War game post PS2 era, it'd have a completely different response. The franchise is stuck in PS2 mechanics, but people forgive it because it's God of War.

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234r2we232

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Edited By 234r2we232

@ERoBB: I'm not sure I understand. The player base who consumes those games rate them pretty highly, but then, wouldn't that just cause the critics to appear wrong? It would prove that scores don't matter if those games really are as panned as you're saying but still, there's not a whole lot to be amazed by in those games. So if that's the case, who is really the authority on good games? The reviewer or those who play them and enjoy them?

Is a game overrated if it receives high scores but has low sales and is regarded poorly by video game players? Does it have more to do with it's contradicting popularity outside of gaming circles and in the mainstream media? Are we talking strictly about the amount of mechanics and depth?

Still, I'm not buying that a game can be unexceptional, sell well and not be overrated to some extent of whatever meaning you're going for.

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erobb

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Edited By erobb

@sofacitysweetheart: I refuse to define the word overrate or subjective again in this thread, lol, these are commonly used words with understood definitions. But as for Madden, that's a unique case because it is quite literally a monopoly. People love the NFL and want to play football games. Yet they have literally no other options. So that's a perfectly logical explanation of Madden's high sales yet mediocre reviews. I suppose an argument is justified that it's not as good as it's sales, therefore it's overrated. But the clause EA has with the NFL is the sole reason. I personally don't feel there's much to talk about there. It'd be like reviewing WalMart's food court after it puts local businesses out.

On the other hand, Call of Duty is not the only game in town, yet receives the same yearly iteration with little improvements, and rabid sales.

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234r2we232

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Edited By 234r2we232

@ERoBB: Call of Duty has the Call of Duty brand name. That's just as valuable to it as the NFL name is to the Madden series. Difference being, Call of Duty has good ratings and sells well. One might argue it's appropriately rated ;)

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FateOfNever

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Edited By FateOfNever

All games are overrated. The end.

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deactivated-589cf9e3c287e

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@ERoBB: Your points are valid criticisms of the franchises you listed, but I fail to see how it makes them overrated. It's really fun to stab dudes in Assassin's Creed, Halo has a great multiplayer component in forge mode, Call of Duty made the carrot-on-the-stick component of multiplayer, and God of War revolutionized character action games. At the end of the day pitting one's opinion against another's opinion is kind of pointless.

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erobb

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Edited By erobb

@sofacitysweetheart said:

@ERoBB: Call of Duty has the Call of Duty brand name. That's just as valuable to it as the NFL name is to the Madden series. Difference being, Call of Duty has good ratings and sells well. One might argue it's appropriately rated ;)

You definitely could make that case. I don't dislike CoD nearly as much as some people. But I do think it's shocking how much that game sells.

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erobb

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Edited By erobb

@c0l0nelp0c0rn1 said:

@ERoBB: Your points are valid criticisms of the franchises you listed, but I fail to see how it makes them overrated. It's really fun to stab dudes in Assassin's Creed, Halo has a great multiplayer component in forge mode, Call of Duty made the carrot-on-the-stick component of multiplayer, and God of War revolutionized character action games. At the end of the day pitting one's opinion against another's opinion is kind of pointless.

No way! The discussion is the point. Debate is healthy. There's no "win" in a conversation like this, but there's nothing wrong with having it, you know? I think it's fine that a lot of people seem sick of topics like this, but I always enjoy the back and forth.

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BionicRadd

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@ERoBB said:

@sofacitysweetheart said:

@ERoBB: Call of Duty has the Call of Duty brand name. That's just as valuable to it as the NFL name is to the Madden series. Difference being, Call of Duty has good ratings and sells well. One might argue it's appropriately rated ;)

You definitely could make that case. I don't dislike CoD nearly as much as some people. But I do think it's shocking how much that game sells.

But it's not shocking. They are competitive multiplayer games. CoD came to be what it is for the same reason World of Warcraft did. Bob bought it because his buddy Jim bought it who bought it because his brother plays it. You've said yourself that it doesn't distinguish itself greatly from other shooters, but the reverse is also true; other shooters do little to make people want to walk away. Each year, the same people go and buy the new CoD game because they assume everyone else is going to and they don't want to be left behind. Plus I am sure they don't mind getting new maps to play on, considering how well map packs sell. CoD didn't just come out and blam, best selling game ever. They built a reputation, year over year, for delivering a high quality multiplayer experience and people responded to it. That is how franchises grow. This is why every new CoD game sells more copies than the one before. That franchise has established itself as the game you buy if you want to play on online shooter. The fact that other people keep trying to compete with CoD is what's shocking to me.

That's coming from someone who played 45 minutes of CoD 4 and got bored. It's not my cup of tea, but understanding why those games sell the way they do is not difficult, at all.

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MordeaniisChaos

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Edited By MordeaniisChaos

@mitsuko_souma: But lots of people DO think it's worth that. They didn't make it that because they are retarded, or because they were paid to. They did so because they spent hundreds of hours playing the game and fucking loving it, much like I did, much like a very large number of people did. Just because you dislike it doesn't mean it's over-rated it just means you aren't a fan. Which is fine as long as you are honest and accepting of that.

Also, my bad. Dunno who it was but their name/picture musta been real similar.

@ERoBB said:

I don't think most people actually know what a hipster is. Just because someone doesn't like something popular doesn't make them a hipster. In the same way that driving a pick up truck doesn't make you a racist. If you call a truck driver a racist, you may be right, but it's a complete stab in the dark. Just like looking at a twenty something guy with a beard and an opinion and calling him a hipster.

Hipsters are trend setters, and therefore if they don't enjoy unpopular things, they aren't setting trends and stop being hipsters. Most hipsters are posers, but all are giant douche bags about at least one thing. Often many things. Also nice addition with yourself at the end there. Nice snark.

@Totori said:

@Dagbiker said:

@Cyrisaurus said:

So basically any game that's awesome enough to deserve multiple sequels is over rated.

Just what we need, Hipster Gamers.

Just what we need a, dismissive comment.

just what we need handjobs

Need fulfilled!

@sofacitysweetheart: GTA IV and Red Dead did things in terms of tone, character, story, and amount of worthwhile content in an open world game that hadn't been achieved before and both were pretty different from past games. If you think GTA IV was just a rehash of old GTA games, you haven't finished that game.

The biggest thing people seem to be gravitating towards are really popular, clearly well crafted games that are received well by consumers and critics alike, but because they don't find it impressive and a lot of people disagree, it's over-rated. However, if something is over-rated, it's thought too highly of, not thought highly of too often. So the disparity between an honest look at a game like Halo 3 and a fan's view is very different than the disparity between a game you dislike or are unimpressed by, but a large number of people have positive feelings on. So I think the use of "over-rated" needs to be clarified to avoid a bunch of whiners who don't like popular games.

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advocatefish

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Edited By advocatefish

OMG of War. I don't understand the appeal of those games. Devil May Cry and Ninja Gaiden were far better and deeper experiences. How did it take 3 games for people to start saying "It's kinda the same thing over and over" Dude I've been saying that from the start.

Halo 3 is an amazing game so suck it.

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Pikawai

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Edited By Pikawai
  • Fable III
  • Uncharted
  • Dead space

I was expecting something better from those games given the hype around them but it appear that they don't have anything we haven't seen before, however people enjoy them so maybe it just a matter of taste.

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TerryTrowbridge

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Edited By TerryTrowbridge

Spartan Ops might be the first time we really see "episodic gaming" done right. 343 might just do Halo justice, which is pretty impressive considering all the content Bungie put into it.