I'd recommend only using a hint system when you really get stuck. Well designed adventure games generally have one or more clues somewhere in the environment, so it pays to just wander round talking to people and clicking on things if you get stuck. The fun of these games is the satisfaction you get from solving a puzzle on your own, and it's more satisfying when you solve the harder puzzles and move forward again.
Day of the Tentacle and Monkey Island 2 - LucasArts was the best developer of point and clicks back in the day, and these two are probably the best examples of their craft. The puzzles (mostly) make sense, and especially in the case of DotT, there are several story/puzzle threads you can alternate between if you're getting stuck on one.
Thimbleweed Park - a throwback to the good old days of LucasArts, while building in a lot of modern sensibilities that we've grown accustomed to in the intervening period. Even though it's a recent entry this is maybe the best example of the classic point and click genre, and is developed by the creators of Maniac Mansion. Great story and puzzles, without ever getting to obscure.
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