@wickedfather: It's actually a big deal from a API side of things. It appears that OpenGL has had it for about 1.5 years now(early 2012. It was added after AMD announced adding hardware PRT support to their next line of GPUs/APUs back in Dec 2011), and DX10 and 11 did not. The fact they're adding it in is a great thing.
Not everything has to be spin just because it's a positive.