Eurobum's forum posts

#1 Posted by Eurobum (247 posts) -

@eurobum: Perhaps you have limited roles to begin with as a new player, but that in no way means you are useless. You can be an asset to your fleet from day one. Anyone who argues otherwise is wrong. A newbro can be in a fully T1 fit tackle frig or ecm frig on day one. [...]

Classic stawman argument. I never said you couldn't be useful. Anybody could be useful, given the right circumstances.

As far as him liking new player experience, this post is clearly an attempt to drum up some motivation or rationalizations for himself, good on Mike the OP to put it out there. I would encourage him to explore those creeping suspicions that arise a couple months into Eve, rather than inviting others to drink the Kool aid.

Almost forgot, there is such a thing as overall Level in eVE, it's the first thing people check, it age and employment history. It's even more separating than a level number, because there are all those alts that are lumped in with new players than need separating.

#2 Posted by Eurobum (247 posts) -

Always sad to see the lie perpetuated that being a new player doesn't suck. You need to spend years in eve, before you stop being disadvantaged at every encounter and every trade. Lesson 2: Everything that is "common wisdom" in Eve is a lie.

You know what killed MMO's and EVE in particular? - Multiboxing, the requirement to run several PCs, accounts and clients at once. Players figured out that rather than having other guys around it's more efficient to have a 2nd, 3rd and 4th account. It's no fun at all, but because EVE is competitive people will do anything to get an edge. But I'm skipping ahead, that's lesson 3, I believe.

#3 Edited by Eurobum (247 posts) -

@koolaid: Maybe you should, just as a mental exercise, try to separate between insight and opinion. Why does the former equate to "knowledge is power" while the latter stinks.

It seems you use the O-word as a protective shield and an excuse to rehash rationalizations and arguments, hoping that you can't be called out on your BS because it's your Opinion and you're entitled to it.

Would I be interested to hear the opinion of a Philip Morris employee in regards to the dangers of smoking. - Nope. That's not a criticism though it's encouragement. What valuable things could an insider provide to the reader? Best practices, some of the trickery that is used, methods and their ramifications? Interestingly enough the same things that would be valuable to the reader are valuable to you the writer! That's why habitual liars, spouting valueless half-truths do inevitably also deprive themselves (of understanding). That's why one sided rhetorics club style arguments and rationalizations are not helping anyone, if you happen to miss the logical non sequitur in your own spin, you may even convince yourself of some nonsense.

In contrast scientific debaters always strive to be factual, truthful and thorough, because they egoistically use debate as a tool to articulate, form and check their own theories, rather than trying to manipulate, convince or sell others on them.

#4 Posted by Eurobum (247 posts) -

@cretaceous_bob: Is there even a secret sauce to be found? Big games can offer all of the sauces, wonderfully varied and numerous and they aren't secret either. The rest is just a matter of where the compromises end up.

Consequences for instance are a wonderfully ambivalent thing, as a player I want choice, but I also want the right choice, meaning I don't want to be stuck with a "wrong" choice or with a wrong decision for a hunded hours. This means that the choices have to be somewhat obvious, arbitrary and viable, thus they aren't really choices at all: does it matter if I pick mace, sword or axe or does it matter if I select "Yes." or "Maybe" from the dialogue wheel? Isn't that exactly what we get in RPGs like this.

Even the choice and the ability to kill at random is a somewhat moot, not because of a sense of morality or fear of retaliation. Tragic NPC deaths and murders are actually sad, but mostly because one is left deprived of the stories that NPC could have told or quest he or she could have offered.

When it comes to choices we can't have it both ways, we are stuck! Stuck with either fake choice epics or real choice short/repeatable Spelunky-likes. Scaling difficulty was implemented to give the player choice... to go anywhere and do anything, rather than to make the game easy. You could spend 50 hours in Skyrim not having killed more than a handful of draugr, just by avoiding that tomb symbol on the mini map.

My hope is that multi core processors will allow for a simulation of a dynamic world along with the main game in the future, for moving people and animals rather than scripted and respawning ones. It has been done before in games like Stalker, Pirates! or Mount&Blade and it is wonderfully entertaining. Even Skyrim already has a more or less elaborate routine for every NPC, nomadic caravans and occasional funny clashes of scripted encounters and wildlife.

#5 Posted by Eurobum (247 posts) -

Quick and dirty summation. Averages for number of Book pages (200 page) times reading speed (10page/h), movie length (1.5 h), well, turns out books and games take about the same time to finish - about 20 hours. So one would have to spend at least 2000 of about 5840 annual waking hours, with this challenge.

It could be a good incentive to read more and not to get into idiotic competitive, collectable, addictive games, which basically erase time and personality. And you could cut corners with short indie darlings and audio-books.

#6 Posted by Eurobum (247 posts) -

Guess what on a website about video games, video games in general will be (hopelessly) overrated. Any kind of group-think, consensus or discussion may put a game into an appropriate critical context or paint a completely false picture, overestimate the importance or overemphasize the praise for a title.

There is such a thing as overrated games, in other words a runaway success with critics. In the same way the Oscars overrate some obscure and/or possibly undeserving films. Though honestly GiantBomb's policy of full disclosure, during the deliberations is a pretty good method to keep things in check.

#7 Edited by Eurobum (247 posts) -

@joshwent: The challenge is to figure out what you want, which often includes things like curiosity about the internet hype and the desire not to be swindled. Naturally there is a great deal of ambiguity.

Discounting Early Access games seems strange indeed, though it appears to be a kind of price adjustment. The initial price of Prison Architect was a bit high for early access.

#8 Posted by Eurobum (247 posts) -

Not knowing what happened to him kind of bothers me. Part of me hopes it is just like those alleged pr0n-star deaths, just a cover up for a new appearance and identity. Then again both drinking and blood pressure are massive risk factors for the most common sudden deaths, stroke and coronary. I certainly would want to know if Ryan maybe had a terminal condition, he knew about, which enabled him to say fuck it, I don't care if you judge me, I'm not going to feel self-conscious. Like that guy who always worried making rent and his financial future, who once he got a cancer diagnosis, felt a sudden relief knowing his savings would be enough for the rest of his life. He finally stopped worrying. It all makes sense, maybe too much sense for the statistical and simple senselessness of life in general.

#9 Edited by Eurobum (247 posts) -

@robo said:

That was a Glitch (Medieval-style robot race) town. It was generated and used to be inhabited before someone decided to wipe them all out a while ago.

A glitch char could repopulate it with spawners pretty easily (and at no cost if u dupe them), but it's a sisyphean task to replace all the stolen furniture.

#10 Edited by Eurobum (247 posts) -