Just finished reading a write-up by Kirk Hamilton on Gamer Melodico about his numerous issues with Heavy Rain. It's a good read that summarized my issues with the game. You can find the read here, and I suggest anyone who's played the game look it over:
I never seemed to have as much of a problem with the QTE, so I was fairly enjoying the game for the most part. I realized the story was average and cliche-ridden at best, but was still intrigued about how it would end up and what I would have to do.
That was, until I reached the point that they implied that the killer was going to be a surprise. I took a moment to think about what this implied; namely, that it was someone the player already knew. There was no character in the game that I was going to happy with being revealed as the killer. And yep, it was Scott Shelby, and I felt fairly enraged.
It's possible that going back through his story, everything he does (and everything he thinks) somehow lines up with his true motives, though I still think the scene where he kills the typewriter expert is cheap...he is apparently shocked to find him dead even when he's not trying to put on a show for that terribly-voiced hooker mom.
It's the idea of motive that is the real problem with Scott Shelby being the killer. In a game such as this, making the claims that it does, being told to experience and play out a character under a suggested motive that is false is cheap. It helped make an average story terrible.
Agree with most everything you said. The more advanced flying moves (where you have to press R3) were ridiculous. Once the terrible ground combat started I quit. I know it's a bad sign if I don't even finish a free demo.
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