@patrickklepek Fantastic read and bringing this to my attention. Playing through it has made me realise what I have been doing lately is the start on the road to depression and that while that isn't bad thing, that I shouldn't use excuses as a means of avoiding things. That I should just try to be with friends more often before I dig myself into a rut.
I am sure its not just me but the game started off for me sort of ok before getting dark but I felt hopeful at the end, maybe its the realization that you shouldn't try to carry all of your worries on your own and that letting people into your life is important.
I am really curious why is it that with THQ nearly gone their "Games on Demand" still cost €60 (Irish price) such as UFC 3, who does the money go to now? What is it that keeps the price so high if the publisher isn't around to dictate the price anymore? What benefits do Microsoft get from keeping games on their services from publishers who don't exist anymore?
i already know answers such as they get all the profits and that some of the money goes to UFC because of royalties. But does Microsoft keep the rest. Where does the rest of the money go. I am also curious about the playstation network. I think it is an interesting side to publishers and studios closing
Something has been bugging me lately. For many of the end of year wrap ups, outlets are describing Mark of the Ninja as been the first fun stealth game and I disagree. While I believe it is a great game and deserving of all its accolades I just can't agree with it being the first fun one I have played. While many stealth games are a mess of trial and error scenarios I feel they are good ones which are completely ignored, as they can be counteractive to the point which is been made.
Many of the best stealth games allow them to be played as action games also. The Uncharted series allow you and expect you to be stealthy which in turn becomes an action sequence through conspired events or though the players own mistakes. The Metal Gear solid series also tries to straddle these lines but struggles to be a good action game, not until 4 did they start to achieve this. The latest Splinter Cell also does many of the same things that these two do, and that is they allow the player to keep playing after being discovered and that the player isn't penalised (gameplay-wise) for it, playing on afterwards is a viable option for succeeding even Mark of The Ninja does this,. This I believe is something which is important in making stealth games fun. It is hard to argue with games with stealth sections that fail you instantly for being spotted but I feel that is more got to do with the mechanics of the game not being too fun in the first place.
Anyway just my thoughts on something I haven't heard many people talk about