Forget whether or not Wilson or Brown are good/bad/whatever people. The issue is that society has decided is okay for the police act aggressively even in the slightest issues and altercations while black kids have been having "the talk" about how to be suspicious and fearful for decades.
Side note: It is practically impossible to indict most police officers because the way most states write their laws gives a lot of coverage to police officers performing their duties. That makes a lot of sense but also doesn't promote constraint. Unless Wilson was standing over him saying "This is all part of my sinister plan!!" and twirling their facial hair, there is little that can be done.
This is true if you ignore a bunch of other games and reality in general. Destiny came out for both platforms and worked as promised but never mind that.
Why have people been saying this recently? Destiny was busted following launch. Remember all those weird error codes (centipede, bluebird, a hundred others)? I couldn't get into the game for three days because the servers were janky, and even after that I kept getting dropped mid-game for like a week.
It blows my mind that Nintendo hasn't had any issues yet. They're supposed to be the ones who don't know how the internet works, right?
I don't know...why do people say this Destiny had a bad launch? I guess...? Okay...?
I don't deny that there were problems but to say it was bad or unplayable shows how intolerable the consumer has gotten to anything less than "pristine launch". Actually this is a good thing because it keeps vendors honest where I only object to the suggestion that nothing has launched correctly where I look at Destiny and saw it worked.
ps. Snail is probably correct that the point is we narrow our vision to "just first party games" but then I remember games like The Last of Us and TitanFall launching fine as well. So...shrug?
An author using "dues ex machina" in their story isn't automatically bad but using it because they have no alternative to get to the ending makes it feel like a cheat or extraordinarily contrived.
Side comment: It is interesting to compare this movie to Wolf of Wall Street. If Wolf of Wall Street was like Interstellar, there would be constant comments like "Belfort is funding this party with money stolen from the company's account and put into that company's account..." The important thing isn't the stealing or the party but Belfort so telling us about the stealing and the party in excruciating detail isn't "helpful".
Did we see the same films? Wolf of Wall Street has Di Caprio breaking the fourth wall at various moments (either on screen or off) to constantly tell the audience what's going on with his little scams, often in attempts to be "funny" (because destroying livelihoods and group sex with prostitutes is just great!).
Interstellar at least has the decency not to be so puerile, it's just lacking in its execution/delivery. At no point does McConaughey turn to the camera and go "Hey y'all! We're gunna go into space and I'mma fly around a black hole and there'll be cool time shit and everything!"
Yes Wolf had those 4th wall moments and that isn't what I meant either. There are multiple moments in Interstellar where something extraordinary or momentous is happening but instead of letting it happen and letting it wash over the viewer, there is a handy dandy voice over telling you exactly what is going on which serves to kick them right out of it. That is the problem with Interstellar where it isn't that the movie is talking to the audience but that it seems to be focused on telling "you the viewer" why "something" is going on instead of focusing on the meaning of what that "something" is.
It feels like a basically a failing of "show don't tell". The idea that man can transcending time and space to reach out to someone he cares for is an awesome idea for film (or books for that matter). Telling us in excruciating detail how while it is happening is not a good idea because it can pull the viewer out of the moment and the illusion.
Have Bioware just completely forgotten how to make games? I've tried playing through the prologue with both mouse and keyboard and with a controller, and both control schemes are utter dogshit. What the fuck were they actually thinking with the tac cam? It's like it was designed by somebody who has never played or even seen a game before, and merely had the vaguest concept of a tactical game described to them. I'd have felt embarrassed about turning this standard of work in for a homework assignment, let alone for a professionally made retail product.
If you want to play it like a third-rate action game and watch your party very inefficiently kill everybody then this game has you covered. If you want to actually play the thing like the tactical party-based RPG it's purported to be then it's a complete mess. The tac cam is unfit for purpose in its current state and pretty much wrecks the game from a 'play it tactically' perspective. It makes me long for the halcyon days of DA2's tactical combat, that's how fucked it is.
I'm hesitant to address this, as it kind of reads like one of those 0/10 metacritic reviews, but the last sentence got me. You honestly think DA2's combat was better?? Your main complaint is the tac cam, but DA2 didn't even have that. You want to play it like DA2, then do that, and ignore the tac cam!
I have to point out there is another possibility: He may think both DA2 and DAI have "less than desirable combat engines".
I'm inclined to agree with the core complaint though: If it is an action game, then it should offer action game controls. If it is a tactics game, then it should offer tactics controls. DAI doesn't appear to do either well so it is fights don't feel great and are more frustrating than they feel they need to be.
"Clips" episodes happen in long running shows to make people remember what happened 40+ episodes ago....and to save a bunch of money or rejigger to the production schedule or both. Doing this for such a short series shows how terribad Nick is and how much the creators and producers love the show and are trying to salvage what is left.
But how much have you really saved by pre-ordering a game early, getting it day 0, but unable to play it because it is pretty busted? Why not wait a couple of weeks or a month where $20 is becomes a trivial amount?
Funny part is that people complained that Origins was using MMO-like combat back when it came out.
I'm not sure why anyone would ever say that because of the big fat space-bar/pause feature. You needed to pause and issue commands. If nothing else people complained it wasn't enough like Baulder's Gate without the "overhead view". In fact some lamented they won't make them like that any more.