EXTomar's forum posts

#1 Edited by EXTomar (5029 posts) -

@brodehouse:

You are doing a lot of "hand waving" suggesting it is not that hard to support this behavior. The way Steam, Amazon, and even PSN work is that a service or feature is available to all vendors or none of the vendors. Updates are send on the basis of installed apps and account settings which is why if you have Borderlands 2, some DLC shows up and others do not where EA Access doesn't work this way. Adding this specific feature to support just for EA is a bad idea. The question of whether or not they should support this subscription behavior for any company is another discussion entirely and maybe an interesting idea.

So I've asked this multiple times already: How does this work on XBox One? No one has chosen to answer yet. The reason why I ask this is because the interface to manage it is what is going to make or break these systems. No one would put up with Steam or Battle.Net or Amazon if you had to use multiple logins and synchronize them and manage some of it over here and some of it over there. So again I ask, how does this work on XBox One? If it is slick and seamless and integrates totally into XBox Live then that will help a lot. If you need to go to the "EA Access App" and set things in there....not so much.

Months from now assuming more games make the list and you want to get Madden 25 but are at the limit, how do you work through the process? Do you uninstall Peggle 2 and that automatically "returns" a license for you to install Madden 25? When you are at the purchase page for Madden 25, what does that look like in the store? Does it say "Paid with EA Access" or do you need to activate something? When you are looking at the purchase page for Madden 25, do you get a warning or error you are about to pay real money instead of use EA Access? Can you choose to not use EA Access since you may want Madden 25 anyway without counting towards your quota?

None of these are impossible or improbable to implement but these details are important. Managing these system is always a challenge where we've seen the result on other systems that the best they can offer is timed locks that kick in on expiration and they are difficult to manage. It seems to me that to make this works the store front needs to be completely rebuilt to support this Netflix behavior by default then secondarily off a way to purchase the game at any time. Doing it the other way around makes it clumsy.

#2 Edited by EXTomar (5029 posts) -

I didn't mean to imply that Retreational games would be high level matches. :) Outside of LoL and Pyrion and Shane, I have no real idea how well or poorly these guys play.

#3 Posted by EXTomar (5029 posts) -

It is a little late for the post but "The Rektreational" billed as a "Game Industry Dota 2 Tournament" starts today. This is a 16 team tournament made up of gaming personalities across a lot of companies and groups. Of GiantBomb interest, League of Legends a team made up of Brad, Crispy, Kessler, Pascual, Refleksy, and The Golden Doomling will be playing in this tomorrow 10am Pacific. Watch and cheer The Golden Doomling and Brad on!

Twitch: http://www.twitch.tv/rektreational

Schedule, Info, etc: http://rektreational.tumblr.com/

#4 Edited by EXTomar (5029 posts) -

@edsone said:
@extomar said:

@marcsman said:

It's not a big deal. The next gen console are setting records for sales despite doing poorly in Japan. Besides consoles may lose Japan, but they are getting China. A much better market IMO.

Why would they do better in China? It was also reported that part of Sony's losses this reporting quarter was losing out on mobile market in China. I have the sneaky suspicion China doesn't care about any console from any vendor as well.

China ended its ban on consoles this year so sales in China will slowly increase.

I know and recognize that and still say it doesn't matter anyway. China (along with India) is the fastest growing mobile market that dwarfs other regions like ALL OF EUROPE. If consoles are sluggish in Europe, why is China going to change this equation? If anything it is too late since "that ship has sailed" awhile ago.

#5 Edited by EXTomar (5029 posts) -

Wasn't there a story where Dan was eating potato salad his mom made until he found it had mustard in it. And then threw it all out?

ps. This is how we make Dan's finicky tastes legendary by making up stories from half remembered stories told and retold!

#6 Edited by EXTomar (5029 posts) -

And I missed it before, but what sales records are any of them setting? As already mentioned there are billions of phones and tablets out there and not 100 million console in households combined worldwide.

We are already have TVs that are Android platforms and interface directly into Google Play. We have already seen how well Stream streaming play works as a thin client. The days of buying another box you buy and stick under your TV maybe done let alone something so expensive and highly specialized in features and function like a console.

#7 Edited by EXTomar (5029 posts) -

@marcsman said:

It's not a big deal. The next gen console are setting records for sales despite doing poorly in Japan. Besides consoles may lose Japan, but they are getting China. A much better market IMO.

Why would they do better in China? It was also reported that part of Sony's losses this reporting quarter was losing out on mobile market in China. I have the sneaky suspicion China doesn't care about any console from any vendor as well.

#8 Edited by EXTomar (5029 posts) -

The problem with the counter argument against "the all digital future" is that a lot of games are no longer built or designed to be anything but all digital. Take for instance CoD4: If you still have a disk of this it is pretty worthless by itself because to get it to run on any of the platforms it ran on requires patching of the platform and CoD4 itself. There are definitely platform and software version combinations that will work but one will never know if it is compatible or not until they try it.

But this is a problem that isn't new either. I have the disks for Ultima V for the Apple IIe. It is actually easier to get that working in emulation on a modern MacBook Pro than to drag together all of the parts necessary to even try let alone if the media or hardware is good any more. It turns out it is way easier to embrace "the all digital future" than it is to keep this junk around.

#9 Edited by EXTomar (5029 posts) -

@video_game_king said:

@extomar said:

I've got news for you: Consoles aren't doing well in other regions either due to the growth of mobile. The amount of households in the US who own 1 console is tiny compared to the number of people who own phones/tables.

Indeed. The only reason we don't notice it as much in the US is because both Microsoft and Sony have been focusing on games that appeal to American audiences primarily. No surprise, then, that Japan's passing on both consoles.

(By the way, how's the WiiU doing in Japan?)

I am looking at a headline from Business Insider that popped up in the feed this morning: "Nintendo Post Yet Another Loss, Despite Mario Kart 8". According to their(BI) stats they globally shipped 510k units for spring/q3. A big jump from the 150k units in the previous year same quarter and improvement over the 310k q2 but lagging way behind the PS4 or Xbox One. They too cite issues with competing with Apple and Google.

#10 Edited by EXTomar (5029 posts) -

I've got news for you: Consoles aren't doing well in other regions either due to the growth of mobile. The amount of households in the US who own 1 console is tiny compared to the number of people who own phones/tables.