I didn't say it was hard but I was trying to avoid saying it is was STUPID but you kind of forced me too. :) That original game was laughably stupid from the plot to the dialog and the puzzles. I don't think it stands up very well at all compared to what modern gamers expect out of this genre especially when looking even at the simplistic Slenderman or Outlast let alone Dark Souls.
Coming soon to next gen consoles: The games you already played on previous consoles!
You can be snide about it all you want, but I'm willing to bet you there's a lot of people out there that have never played the Resident Evil remake and now have the chance to. It's a fantastic game that I'd like to see more people have a stab at.
I'm not sure that is a good thing. I mean the original Biohazard/Resident Evil was stupidly hard to play with crazy adventure game style puzzles where the questionable quality of the localization broke the story in a couple of places. I'm all for revisiting this game but it really needs to be rebuilt from the ground up. I can't imagine what a kid who came from Dark Souls would think of the PSX version.
I stopped playing competitive FPS games especially after UT 2K3 cranked up to "high twitch" which changed games from being accurate to just being fast. Being quick is a skill but it always feels to me being accurate in time and space is more impressive than just being fast or "first to draw". I can also see allowing too many "twitch skill shots" on heroes creating situations like "defensive camping" which would slow matches a lot. The only phase this seems to happen Dota 2 is "extreme late game" and that has been recognized as an issue by some. In general though, this limitation forcing heroes to "roam to gank" (exciting!) instead of "linger to gank" (not so exciting due to more waiting....).
I'm all for this if they want to refocus with a reset going forward with a new game. Get back to the "rescue team responding to a mayday is attacked by biological horrors!" idea instead of the silly cloak and dagger stuff it degenerated into.
I guess? I mean Invoker has 6 skill shots by himself. Hell my favorite hero Windrunnerranger has two skill shots. Popular flashy heroes like Earthshaker and Pudge are all about their skill shot. And Rubick that can steal them almost all of them.
I think the future of MOBA are going to be based more upon exotic skill shots where players will be doing things like "draw the path for effect" but the controversy is that these make games more twitchy which has its own drawbacks. In fact I still have reservations about Blink Dagger having no mana cost giving all heroes access to another skill shot.
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