If you want a rough measure, if you want a 10 minute clip of internet video that doesn't look like it was assembled in some amateur's spare time, it takes about a day of honest production work. The thing Giantbomb often does to avoid that is they provide raw footage instead of doing things like scripts, overlays, etc which needs minimum post processing and cutting.
Basically making internet content is more time consuming than people think. Asking "What are they doing for that other 15 hours?" shows this misunderstand where the answer is honestly "doing work for the next feature/video/content thing that has to go up on the site".
I'm never sure how to feel about this style of game with the "intricately detailed but ultimately static character image that looks left/right" thing.
You mean visual novels?
Yeah but that style in supposedly "action games" like this seems to be out of place. If it is a budget thing, I would rather have them stick to "in engine" scenes instead of the "static image moves in from the right, static image move in from the left, dialog happens, flip the images and have them move off screen, start combat scenario".
I think it has to do with the fact they often animate the blinks and the breathing. The breathing, especially on the "bigger" women", looks anatomically crazy.
I'm never sure how to feel about this style of game with the "intricately detailed but ultimately static character image that looks left/right" thing. Do they do the small distortion thing to simulate "breathing" too?
I want them to do something new where I almost wonder if Rockstar could take a shot at "genre piece" settings and such. Could they make a "near future/omg nanomachines" game? Beyond that, why not go do something "GTA Hong Kong"?