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EyeNixon

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EyeNixon

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#1  Edited By EyeNixon

Call of Duty: Modern Warfare
God of War
Dragon Age: Origins
Doom
Quake
Warcraft
Starcraft
Medal of Honor
 
 Nearly all video games have generic titles, I think there are few rare exceptions such as Skullmonkeys or Red Dead Revolver that actually have interesting titles (Red Dead for the alliteration most notably).
 The only reason they're not considered such is because they're popular, the gaming industry is an immense flocking ground for brand whores.

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EyeNixon

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#2  Edited By EyeNixon

Couldn't get Max from Sanitarium, fortunately he did get  the Avatar (after 30 questions, what a cheater) from Ultima.
He managed to get Stroszek, he couldn't get relatively famous Afrikaans singer and actor Robbie Wessels along with Stephen Dedalus from Ulysses/Portrait of an Artist as a young Man.

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EyeNixon

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#3  Edited By EyeNixon

RPGs used to be nothing but hotkeys (see the interface for the early Ultima titles or Wasteland), so it's pretty much hardwired into my brain.

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EyeNixon

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#4  Edited By EyeNixon

There are quite a few stand-outs I'm aware of.
The first of which is the Total Annihilation soundtrack, it was orchestral, and it was Jeremy Soule, however unlike his later work, especially on games such as the Elder Scrolls series, it wasn't mundane, drab, annoying music that forced me into switching off the audio five minutes into the game.
 
It fit perfectly well, the orchestral swells and explosive quality of its soundtrack matched wonderfully with the rampant chaos and destruction prevalent in Total Annihilation, it's one of the few RTS soundtracks that isn't ambient yet manages to do something other than be annoyingly grating.
 
 
  
Beyond that there are the obvious titles such as Diablo, the C&C series. However, I always admired the Kane & Lynch soundtrack, Jesper Kyd is consistently able and talented when it comes to composing video game soundtracks, and his work with IO on the Hitman series was phenomenal, but he really hit his stride with Kane & Lynch, wonderfully subtle behind the scenes music that worked to build a great atmosphere.
 
 
  
My absolute favorite soundtrack for any game can be found in Skullmonkeys, it was a pretty low-profile PSX platformer that was too difficult to really find its stride and simply wasn't advertised enough to sell all that well, but despite all that it both had an extraordinary art style (completely animated with clay) and excellent music composed by Terry S. Taylor, a soundtrack weird, catchy and just damn good all around.
 
 
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EyeNixon

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#5  Edited By EyeNixon

The only reason Fallout 3 is liked is because it has a consistent reward system that provides absolutely worthless benefits.
Which in turn leads players to search out for the game's small reservoir of actual meaningful rewards, of which there are few.
 
In other words, it's spending the whole gaming aimlessly playing through a shoddy FPS title with a weak watery SPECIAL system in order to accrue enough experience to gain one more perk while you bemoan the fact that Power Armor is about as useful as dirt since needles could penetrate its tinny hide.
The more pain you go through to actually achieve that one piece of enjoyment the better the reward will seem, of course that's simply an illusion, and in the case of Fallout 3 it's an illusion not supported by smoke and mirrors but rather a ratty quilt since it seems that someone had forgotten to iron out the heinous bugs, atrocious recycling of the first two games' plotlines, compounded with abysmal dialogue, painful voice acting, subpar animations that look like they were ripped off an animation studio residing in Sao Paulo Brazil, textures that could be compared to solidified excrement and etc. etc. 
It's not a surprise though, to be honest I expect the same kind of backlash that was seen after Oblivion, it doesn't take too long for people to dissolve the bandwagon effect and cannabalize their previous electronic lovers in order to hype out even further the next pseudo-RPG slug.