@rockyraccoon37: I prefer the re-recording.
Falconer's forum posts
The Silver Age game rumor is incredibly old at this point. Maybe it's still on the table after the Arkham series is over. However, it doesn't align AT ALL with what the rest of DC is doing both in comics and live action offerings. Not to mention Kevin Conroy voicing Silver Age Batman doesn't make any sense, so that should've been the first hint that it wasn't happening.
@grnd_lb_knt: Oh, yeah, I totally forgot about that! Lol. I loaded up the game yesterday to make changes to my own doc and saw that almost nothing has changed, especially on the car token side of things. I'm still going to get the info myself though so I can make graphs and the such.
So the credit update went live. I think. But did the economy update go out yet? I'm not seeing any changes on anything other than the super high end stuff.
So I know that the credit payout for leveling up has been doubled. But, am I crazy or has the credit payout for races been significantly reduced?
UPDATE - Here is Turn 10's weekly community post and includes all of the information straight from them. It sounds like more math was put into this update and the cut prices just average out to 45%.
Everyone's favorite video game front man Dan Greenawalt (that was sarcasm, fyi) spoke to IGN about an update coming to Forza 5 this month.
- 45% cut from on disc car prices (average)
- 50%+ credit payout
- Drag Race and Tag modes return to Forza
That's a pretty dramatic change to the in game economy. I'm curious if this price change will apply to DLC cars. Will they automatically come in at this cut price?
Like all other launch games, Forza 5 was clearly rushed out the door. But that doesn't excuse the fifth game in the franchise for missing key game types and features. That being said, it's nice to see them adding Virus Tag within a month of release.
@reisz: While the menus for it have changed (or weren't created altogether) getting money from paint jobs and tunes still exists.
@pweidman: Nurburgring is coming in DLC. It's over 10 miles long, part of it is public roads, and is constantly used for testing and track days. It's gonna take a while to laser scan it.
@ben_h: For as long as I've been playing Forza, I actually still use traction control. But I think with these fancy new triggers in the XONE's controller I'm going to try driving at least the lower half of the PI spectrum without it on. The triggers really do add a whole new level of feedback.
@dionysis: Yeah, I've also recently noticed that credit winnings don't change. That's kinda weird, but I have enough difficulty modifiers up to give me what feels like a reasonable amount of money vs time spent in single player.
Cockpit view is the only way to drive the open wheel cars as far as I'm concerned, and it's SO RAD.
As for car packs, I almost never buy them. Well, I got maybe half of them for Forza 4, but got only one or two for Forza 3. I don't really have an issue with then also having to pay for them in game, but I also totally see where you're coming from. I'm certainly not going to argue against changing it. Maybe you get one of each car added to your garage, and any additional ones you want you need to then buy in game. That seems like a totally reasonable way of changing it without also breaking things.
And yeah, the menus are totally ass backwards compared to the last two games, which had near perfect menus.