@ll_exile_ll: *shrugs* That's the way it's always worked. Doesn't bother me.
Falconer's forum posts
UPDATE - Here is Turn 10's weekly community post and includes all of the information straight from them. It sounds like more math was put into this update and the cut prices just average out to 45%.
Everyone's favorite video game front man Dan Greenawalt (that was sarcasm, fyi) spoke to IGN about an update coming to Forza 5 this month.
- 45% cut from on disc car prices (average)
- 50%+ credit payout
- Drag Race and Tag modes return to Forza
That's a pretty dramatic change to the in game economy. I'm curious if this price change will apply to DLC cars. Will they automatically come in at this cut price?
Like all other launch games, Forza 5 was clearly rushed out the door. But that doesn't excuse the fifth game in the franchise for missing key game types and features. That being said, it's nice to see them adding Virus Tag within a month of release.
@reisz: While the menus for it have changed (or weren't created altogether) getting money from paint jobs and tunes still exists.
@pweidman: Nurburgring is coming in DLC. It's over 10 miles long, part of it is public roads, and is constantly used for testing and track days. It's gonna take a while to laser scan it.
@ben_h: For as long as I've been playing Forza, I actually still use traction control. But I think with these fancy new triggers in the XONE's controller I'm going to try driving at least the lower half of the PI spectrum without it on. The triggers really do add a whole new level of feedback.
@dionysis: Yeah, I've also recently noticed that credit winnings don't change. That's kinda weird, but I have enough difficulty modifiers up to give me what feels like a reasonable amount of money vs time spent in single player.
Cockpit view is the only way to drive the open wheel cars as far as I'm concerned, and it's SO RAD.
As for car packs, I almost never buy them. Well, I got maybe half of them for Forza 4, but got only one or two for Forza 3. I don't really have an issue with then also having to pay for them in game, but I also totally see where you're coming from. I'm certainly not going to argue against changing it. Maybe you get one of each car added to your garage, and any additional ones you want you need to then buy in game. That seems like a totally reasonable way of changing it without also breaking things.
And yeah, the menus are totally ass backwards compared to the last two games, which had near perfect menus.
@project343: Wait, you haven't even played it? Then why are you bitching so much? This doesn't even effect you, regardless of the outcome.
@falconer: I can read. I'm seeing 'some' changes, and I'm seeing a : they aren't even giving us at what direction they plan to move things. If they had planned to make wholly positive and drastic changes to the game, they would have to say so. I imagine we'll see some minor reductions in cost across the board, but that doesn't fix the problem: , and paying to avoid said grinds. Unless they , this problem will not be fixed. If they reduce the grind to a minimal degree, there's no value in spending money in the first place.
HA! You have no idea what you're talking about.
The new rumble triggers REALLY help with learning this. From what I understand so far, the right trigger will rumble when you're either spinning your tires or drifting. Some vibration is okay, but too much without TCS on means you're spinning out. Like jaycrockett said, you want to ease onto the gas, not floor it. Use the vibration in the trigger as a guide to how much. Same goes for the left trigger I think. It'll vibrate a lot when you're locking up your brakes.
This is the worst possible response. It acknowledges the conflict, it acknowledges the game design and economic design as being fiendish, but it does very little to permanently 'fix' the issue. It makes things very clear: Turn 10 has no interest in addressing these concerns.
In an ideal world, they would retool the game's progression system to make it more non-microtransaction-friendly, then give everybody a complete refund on the currencies they have spent. This isn't going to happen even though it should.
Someone can't read...
Based on the numbers we’ve seen from our first week of FM5, as well as feedback we heard directly from you, we’re in the process of making some changes to the Forza Motorsport 5 economy. But, while we’re putting the final touches on that, we want to make sure everyone continues having a great time with Forza 5.