It's hard to know where things went wrong exactly. Did the development of the new Xbox One X and PC versions take up too many resources? Have a lot of the people who were involved with the previous games left and been replaced by new folks? Or did Turn 10 have some sort of grand plan in place which they were forced to abandon at the last moment and hobble together a very different thing?
Turn 10 essentially bragged about how easy it was to get Forza running on the One X, so that can't be it. And with the release of Apex and Horizon 3 on PC, there's zero excuse for them to have so many bugs on PC. (I've seen multiple people say Forza 7 doesn't use multiple cores properly, which is insane that's still a problem because that was already fixed in Horizon 3.) I'd also imagine the people working on the engine aren't the same people working on game mechanics/economy.
This isn't the first time Turn 10 has tried to fuck over players by messing with the in game economy. Forza 5 was so egregious that Turn 10 eventually gutted the economy in that game by slashing prices across the board.
I haven't gotten the chance to play FM7 yet for myself. I typically buy the Limited Edition, or Ultimate Edition in the Xbone era, of all Forza games. I intended to get the Deluxe edition this time around, not caring for car packs anymore. But with VIP being a limited consumable I'm now getting the Standard edition. If it wasn't for the fact that Forza is still a really good driving game at its core, I'd be completely out.
Micro-transactions in games, specifically Xbox exclusives, is something mandated/highly encouraged by Microsoft's games division. Cost of AAA development is so high, etc etc. Halo 5's REQ system was probably Microsoft's first not universally hated/"success" of doing it. I have my issues with it, but also feel like it didn't get in the way of me enjoying the game. Gears of War 4 tried to emulate H5's REQ system in some ways for their micro-transaction stuff, and that completely blew up in the Coalition's face. Someone here on GB did a good blog post on that.
If Tokens in Forza 7 end up being anywhere near as bad as Forza 5's use of them, you bet your ass I'll be doing some math again. The important thing is to keep the heat on Turn 10. They buckled with Forza Motorsport 5. If Forza 7 is bad too, then they will hopefully buckle again.
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