Fearbeard's forum posts

#1 Posted by Fearbeard (826 posts) -

I really enjoyed it when it came out. It was never a top tier platformer control wise so I'm sure that aspect has gotten even worse with age, and even Shadow of the Colossus which is superior in just about every way has some control issues. I'm sure it's a game that hasn't aged well. Comparing them to games like Ratchet, Jak, and Sly is a bit unfair as those are very much in the style of something like Mario whereas Ico has more in common with games like Prince of Persia (the original) and Flashback.

#2 Posted by Fearbeard (826 posts) -

So this game finally came out of Early Access and has been officially launched. I've had it in my Steam Library for awhile but I rarely play early access games as I'd rather just wait for the official release.

I've played about 3 hours of it so far and I'm actually having a lot of fun. The game seems to have a fair amount of depth to it. Every crew member can be upgraded how the player chooses with stat increases or learning skills from skill books. For example I have 5 crew members right now (including the captain) and I have the captain plus 3 others set up as my boarding party who are good at combat while I have my 5th crewmate focusing on skills that help my boat sail faster, etc... There seems to be room for at least 20 - 30 crew members on your roster though you do have to supply food and and either rum or pay for morale so you don't want to expand too much too quickly.

Combat is pretty much automatic but that's kind of essential when dealing with a large crew like this. You can set up groups and choose who you want to move where and there are melee and ranged weapons though I have not used any ranged weapons yet so I'm not sure how they work.

There are a few rough edges in how the game explains things to you. For example I just got a cannon on my ship as well as some ammo for it, but I don't know how to use it right now. I suspect I need to buy a skill book that will teach someone the cannon skill but I haven't seen it. There is still tons for me to learn though. I'm hoping Vinny will give the game a try for an hour or two and then do a nice long quick look.

One early tip. Buy the swimming skill for all your crew members as soon as you can. It will save you some annoying reloads if your favorite crew member gets knocked overboard in combat.

#3 Posted by Fearbeard (826 posts) -

I don't really see the relevance... Most games of Dota 2 don't play out like any that you would see at a major tournament. Some heroes just work better in ability combos.

In pub games I've seen just about every hero on that list played well and dominate.

#4 Posted by Fearbeard (826 posts) -

I'd just grab the base game...It has some solid DLC but the game itself is large enough to keep you busy for awhile...

If you decide when you finish it that you want the DLC then you can find a way to get that later.

$5 will easily buy you 40-100 hours depending how much you want to explore

#5 Edited by Fearbeard (826 posts) -

I have a Beta code Gift as well if anyone wants it....

I had this installed for awhile and just decided to boot it up today. It's pretty decent but don't expect League of Legends or Dota 2.

For the record this plays a bit like a MOBA in terms of gameplay 4 abilities, leveling every match. But the game modes are significantly different.

The Scout and Horde modes are 4 players vs AI zombies as you work through a level to a boss, with the Horde mode being more difficult. The Scavenger mode is three teams of 4 trying to capture points and gather supplies to bring back to base while dealing with AI zombies and other players.

Every match you gain XP to level up your account, character, and weapons while also gaining supplies. You can gain new weapons, blueprints, crafting components, and single use items at the end of each match as well as currency to let you buy crafting material and unlock characters.

Hopefully that will help people decide if they want beta keys or not.

PM me and I'll add you in Steam and gift it.

#6 Posted by Fearbeard (826 posts) -

It's a hot topic that is sure to gather some page views. I have no doubt that's why some websites are covering it.

It started though because Ubisoft just made one really stupid statement that fueled the fires and genuinely offended some people (and it was a really stupid statement).

#7 Edited by Fearbeard (826 posts) -

Yeah, personally I think the lineup is much better this time around. I bought my Xbox 360 about 6 months after launch and it wasn't until Dead Rising and Gears of War in the fall that I seriously started playing the system. Oblivion was a good early boost but at the time I was playing it on my PC.

The biggest problem is that first party exclusives are seriously lacking in the upcoming lineup. Xbox One is alright with Sunset Overdrive and Forza Horizon 2 at least giving some variety but the PS4 only has Drive Club that I'm aware of as a 2014 release. Though if you look at the memorable exclusive series for Xbox 360 and PS3, very few were around at or around launch.

#8 Posted by Fearbeard (826 posts) -

You know, I wasn't as down on this fall as most people but if there are many more delays it's really going to be bad.

The PS4 exclusive front looks particularly abysmal right now after the delay of The Order 1886. The Xbox One exclusives don't look that much better (though I'll take Sunset Overdrive and Forza Horizon 2 over Drive Club).

As long as Dragon Age doesn't slip I'll be happy (and as long as they are making it more like Dragon Age then Dragon Age 2 - which I have to imagine they are since anyone with common sense would.)

#9 Posted by Fearbeard (826 posts) -


Given your current lists I'd definitely check out 3D Dot Game Heroes.

Also check out Infamous before Infamous 2. I actually preferred the first game overall.

#10 Posted by Fearbeard (826 posts) -

Graphics wise, sure.

Gameplay wise it seems pretty much exactly like what we saw.

I haven't delved into the online multiplayer missions much so I'm not sure how that part holds up with what they originally showed.