@ll_exile_ll: Fair enough man. Seems our views on the topic are far more similar than I originally thought. Also, my apologies if anything in my first paragraph came off as being rude.
Feels's forum posts
Absolutely not. A game can be good without being fun. In fact, I think fun could actually be a failing in some cases. If you're having fun playing a horror game it has absolutely failed as a horror game. A horror game should tense and unsettling, two emotions not typically associated with fun. There is merit in a wider range of experiences than simple fun, and those think that's all games have to offer are imposing artificial limits on the medium that undermine the potential of what games can be.
Fun being the personal and subjective thing it is, I absolutely have to disagree with you. Having fun playing a horror game makes the game a failure? What in the fuck? It's the exhilaration that fear causes that essentially leads to an enjoyable time with a horror game to begin with. It leads to the game being fun, or enjoyable if that's how you'd want to put it, which goes hand-in-hand with the concept of fun anyway. It's a controlled and safe experience and that's why it's exciting. Feeling tense and unsettled knowing full well that you aren't in any real danger (but FEELING like you are) is a huge benefit to the horror genre, whether it be movies or games. It's a simulation that creates all of these feelings you'd otherwise be unsafe experiencing. Listen, I can understand where you're coming from, but what exactly would you consider enjoyable horror? Nothing? If the fear wasn't 'fun', people wouldn't get addicted to the genre and seek out more ways to experience it. Which leads to me my next thought...
Yes, I think games need to be 'fun'. Again, being that this a subjective concept I think the broadest way I could describe it would be through contentment. If you're not content playing a game, then it's a true waste of time. Whether that contentment comes in the form of acquiring better loot in something like Diablo, shooting dudes in the face in Call of Duty, exploring an abandoned house in Gone Home, fighting with your morals in Papers, Please or squirming through the P.T. demo, if you're not content with the experience you just had, then why bother? I'm all for diversifying and playing different types of games that could be deemed 'not fun', but just because I'm not laughing or smiling at a game doesn't mean I'm not having fun with it.
I hope that the new Silent Hill game will be even half as scary as the interactive teaser. If it is, I will have many sleepless nights and many more disturbing images to lock away and remember on a stormy, darkened night.
Great blog -- I have to respond to your ending thought in agreement. The problem with the teaser is that it creates hype for the game which may or may not be met. I'm hoping for the best, but the high quality of P.T. makes me think they won't strike genius twice. There's too many questions. How indicative will the teaser and its ideas for horror end up being of the final product? Will the actual game be first-person? If so, can it sustain itself for the length of an entire game? As much as I hate to say it, I feel the chances for disappointment are huge. This is true of any new or rebooted property, but factor in the unforgettable experience of the teaser, and the damn thing could actually work to the detriment of the final game.
From what little I've played this year, easily Shovel Knight. For $15 it feels like a steal to me. At 13 hours of total playtime, I exhausted my first play through. I'll most likely go back for New Game +.
Nothing of any real depth to add here, but I like his stuff. At least the sequelitis stuff I've watched. It's presented in a way I can enjoy, is fairly well produced, and even when I happened to disagree he didn't seem to intentionally be polarizing with his opinion or demeaning towards a certain audience.
Teaser was revealed for the upcoming Doom, with more info promised at Quakecon 2014. The teaser shows what looks like the iconic Cyberdemon, although obviously redesigned. Definitely pumped, although from the glimpse we get I can't say I quite dig the redesign. Think it needs to look more...demonic. In any case, think we're heading to Earth this time around?
What are your thoughts?
Looks like I'm in the minority regarding how I feel towards not only this episode, but the season in general.
To start, I was a big fan of last night's hour. I thought the intro was a nice kick-off, with a genuinely touching exchange between Sam and Maester Aemon. All the little conversations between the characters prior to the battle helped set the mood for what was to come. The battle itself was top-shelf as far as TV-based action translates and I loved the whole atmosphere of it. Being set against the night with the blacks and dark blues lit by the yellow and orange of the torches/arrows created a great ambiance. The whole thing gave me a Helm's Deep vibe and so the added LoTR nostalgia was appreciated. It also helps that I find Jon Snow and the Night's Watch to be one of the more interesting arcs in the show, so giving up the narrative of everything else for the battle was fine by me. I definitely understand where some people would be upset though. An hour-long character segment where you're not particularly interested in the character must be disappointing. For me that'd be like an entire episode directly focused on Stannis. Having not the read the books and going only off of the show, that dude's a bore.
As for the season itself, my general takeaway from opinions online is that people find it lacking, or at least in comparison to older seasons which I find crazy. Having recently watched the first season again, I was surprised at how good it was and so maybe re-watching the second and third will give me some more appreciation, but man -- the pace of both season two and three was such a slow burn from what I remember. So much so that only the last two or three episodes felt meaningful, with so much crazy shit happening that everything before it, despite being the set-up, felt meaningless. I guess it's the pace I didn't like, but again, maybe I just have to re-watch both seasons. By contrast, the pace throughout season four has been terrific, with said crazy shit happening as early as the second episode with Joffrey's death.
That being said, I'm pumped for the finale next week. There's just so much stuff to wrap up it's hard not to be. Having ruined Lady Stoneheart for myself prior to season four even airing, I feel that if the show ends on this reveal that there'll be a lot of good anticipation built up for the next season, which will make waiting another year that much harder. =(
I think we have a thread for the Kickstarter already, plus Patrick did a 7DFPS video a while back that heavily featured the prototype.
So we're super hot on this game already. Super. Hot.
My bad, although I couldn't find any thread for it besides a mention of some gloves haha. Also, I will say that this prototype is certainly updated from the one featured in the 7DFPS video. Improved graphics, different stages, etc.
Thought I'd bring this to everyone's attention. A new Kickstarter was made for SUPERHOT, a FPS in which time moves forward as you move. You can check out the Kickstarter page, but know that I'm NOT doing a plug for this game. Hell, it's already funded with 20 days to go.
That being said, I highly recommend trying out the free, browser-based prototype the developers created for anyone interested. It's a quick five or so levels which I had a blast with. After playing through it, I see why the game was funded so quick. Link to that here.
Also, props to fattony12000 for bringing up the game a week or so back. I'm glad that at least someone else stumbled upon the game and shared the discovery.