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feigr

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feigr

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#1  Edited By feigr

I thought I'd check back in with how my adventures in Terraria are going so far. After 6 hours of playing I've had the chance to explore quite a bit of the world and I've found several deep caves with lots of ore and pots and monsters. 
Unfortunately I did not know that you needed a hammer to break the heart containers so I've ran by quite a few of them before making myself a hammer. 
What I've been focusing on mostly is collecting stone and making grey bricks so that I have lots of material to build a big house/castle. I also today learned that you need to build houses for merchants so that they will move in and you can buy stuff from them (this was mentioned in the Quick Look but I forgot). 
 

 My house
 My house
The way I have my house set up right now doesn't really give me much space and I will probably take this character into a fresh new world and find a more suitable place to build a big settlement. 
I have managed to find some dungeons, one of them had pink bricks all over the place and when I ventured down a bit into it a huge flying skull came by and hit me for 9900+ damage, so that place will have to wait until later! I also found a jungle area, but it had big teethy clawy things that killed me. 
 
 My stuff!
 My stuff!
All in all it's been fun. The game is very relaxing to play most of the time, with the occasional monster encounter to keep you on your toes. I can see myself spending a lot of time fiddling around in the worlds of Terraria. Next goal for me right now is to get more iron and other metals, so I can craft better gear and weapons because the monsters in the dungeons are too much for me to handle right now. I should probably also go back and try to find some of the heart containers that I ran past early on in the game before I had a hammer.
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feigr

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#2  Edited By feigr
@m0rdr3d said:
I bought it after watching the Quick Look too.  I've only played a little, but I couldn't figure out how to place the doors.  Then, I mistakenly tossed my pick outside the walls I made and was trapped inside with no way to make another.  Had to scrap that world.  HA! Yeah, frustrating beginning, but I'll probably give it another try.  The zombies aren't actually that tough, btw.  You can probably venture out at night if you want.
Haha that's a harsh beginning. :D 
 
Yeah the zombies aren't hard or anything, but the knockback they get when you hit them with the sword doesn't always work when there are a few of them on top of each other, so while I knock back one or two of them the other ones walk right into me and that eventually killed me.
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feigr

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#3  Edited By feigr

After hearing a bit about this game and watching the Quick Look earlier today I decided to give this game a try. I had heard that it was similar to Minecraft and I have not played that game since it seemed so crazy and expansive, but a 2D version of a similar concept was much more appealing to me. 
 
So after creating my guy I was dropped into an open empty world with a guide there to greet me. What he had to say wasn't very helpful at all and was stuff that I more or less already knew from watching the Quick Look. 
So I start chopping down some trees and I make a workbench. Since I need to build a house I go through the crafting menu and find wooden wall or whatever it was called. I though great, walls are what I need to make a house with. So I create a ton of those and make two walls with a bit of space in between. I then make a door since I would need a way to get into my house. I quickly realize that the monsters go right through my walls and I can't place the door on the edge of the wall no matter how hard I try. 
 
After dying numerous times I realize that what they call wall in the game isn't a wall at all, it's the indoors background tile, and that I need to place the actual raw blocks of whatever material I have to make walls. Gee how about mentioning that Mr. guide person? So after having placed background tiles all over the place in feeble attempts to make walls I decide to scrap this world and start a new one. I quickly mine some stone and make a proper house with a door on each side and a roof and bench and furnace. It is now night time and flying eyeballs and zombies start gathering outside my house. 
Since I can't chop my way through all these zombies I realize that I pretty much have to just sit there doing nothing until morning comes, which isn't exactly fun or exciting in any way. 
 
I don't have time to play any more of it right now and I'll come back to it when I get home after the weekend, but the first impression of it wasn't exactly stellar. I know that these types of games likely require a significant investment of time in order for you to get anything out of it and I certainly haven't written it off yet.

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feigr

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#4  Edited By feigr

You should definitely get a PC, macs are for hipster douche bags and fashion conscious people who have no problem paying ludicrous amounts of money for a well designed shell containing crap.
 
I am extremely biased when it comes to this though since I have hated Apple ever since the 90s and I refuse to even physically touch any of their products.

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feigr

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#5  Edited By feigr
@NegativeCero said:
I spent 100+ hours on this game just playing single player and there is still tons of post game stuff and grotto maps to collect. I don't think I'll go back, but I do want to try either DQ 5 or 8 next because I did miss having a story with actual characters.
 
I highly recommend DQ 8 if you want a story with actual characters. The voice acting is superb and it has a lot of humor to it, and a cool story. I spent about 95 hours with that game and it felt like nothing.
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feigr

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#7  Edited By feigr

I don't really understand how a Pokemon MMO would do that well. Considering the average age of people that play WoW and MMOs in general I would think that most of them would be a generation or two too old to have any sort of relation to, or nostalgia for Pokemon. 
 
You would most likely have to draw in a lot of people who have not played MMOs before to a Pokemon MMO and there is no way to be certain that that player base is a lasting one.

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#8  Edited By feigr

After a long hiatus I am going back into Dragon Quest IX and the game is still as fun as it was last time I played it. 
 

Various Japanese DQ games and guides and some stuff in English 
Various Japanese DQ games and guides and some stuff in English 
I usually get to a point in Dragon Quest games (and this is true for old Final Fantasy games as well) when the world just seems a little bit too open and expansive and you are left not really knowing where you are supposed to go. This moment usually coincides with the acquisition of a ship, either regular or of the flying variety.  It was at this point that I last stopped playing because I wasn't in the mood to deal with that back then. 
 
 Two Legend of Roto sets, DQ IV characters and metal slime PS2 controller
 Two Legend of Roto sets, DQ IV characters and metal slime PS2 controller
Now after having gone back in I realize that they game does a fairly good job of funneling you where you need to go. Right now I am at some sort of school that sits on top of a dungeon and I am in the process of grinding XP to defeat the boss that thoroughly wiped me out the first time I ventured down there. 
 
Something that the game doesn't do very well however is explain to you how, when and where you are able to use alchemy or change the classes of your party members. I will have to look that up in a guide it seems. But that's usually the case with old school Japanese RPGs. 
  
 My monster collection
 My monster collection
 The grinding process is not nearly as tedious as it could be in the older games, it seems like they have realized that since these games always involve grinding to a certain extent they could just as well try to make it as low impact as possible. I believe this is also the case when it comes to Dragon Quest IV on the DS and like the other DS remakes. 
 
I have a real problem with finishing RPGs, but when it comes to Dragon Quest I most often get through them and that, together with my love of the art style and old school mechanics, is why the Dragon Quest games are the only Japanese RPGs I play anymore.
 
On a related note, I am very much looking forward to Dragon Quest X and I am very curious to see what type of game it is going be, if they are going to continue with the more open class system they have in Dragon Quest IX or if they are going back to set characters like in the older Dragon Quest games. Releasing it on the Wii is also an interesting choice, and it is going to be the biggest RPG on the Wii for sure and maybe the swan song of the system itself. With Nintendos next console coming out next year the question also arises whether Dragon Quest X will be remade for the new console or if it will atleast have some features that can only be accessed if it is played on that console. 
 
Also this post gave me an excuse to show off some of my Dragon Quest collection, so please enjoy the poorly shot images! 
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feigr

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#9  Edited By feigr

I'm always interested in new MMOs, even though I might not be very interested in playing them.

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feigr

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#10  Edited By feigr
@SMTDante89: Thank you, I thought that was something related to Twitter since it said sync your Twitter account right above it, and since I hate Twitter with a passion and will never visit that site or associate myself with it I stayed away from it.