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FierceDeity

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FierceDeity

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#1  Edited By FierceDeity

@tread311 said:

I was really excited when they said a follow up to LTTP, then immediately disappointed at the art style and gameplay gimmick. Nintendo man.

I think the art style is fantastic.

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FierceDeity

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#2  Edited By FierceDeity

@dalai said:

I am curious to know how many outraged people here backed the Super Drake Tracker 2000 EX recently.

There's an actual deliverable there. That's not the case here.

Also, useful idiots abound!

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I really like Dark Souls. It is probably the best game of the gen. I doubt they can capture that magic again. Merely making a similar game will not leave such an impact. Curious what they do with it.

But aren't 2's supposed to always be the best? :D

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Neogaf isn't anything special. There are still plenty of assholes there, despite it's reputation for banning people. And besides, as Jeff would say, sometimes you just need it raw. That's why I go to 4chan. :D

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@dagbiker said:

@ducksworth said:

Anybody want to summarize the thread for me?

Do you know where John Drake is? No? Because you will.

Do you know where John Drake has been? No? Because you will.

Do you know if John Drakes balls still work? They don't.

Who's John Drake?

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@fourwude said:

This is why the types of people that get drawn to military games are the cesspit of humanity. Self entitled, superior, smug ass, try hard, anal retentive assholes.

Eh, sounds no worse than the typical MOBA. Or any other competitive game for that matter.

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@h0lgr said:

@prestonhedges said:

@casper_ said:

@marchismo said:
@artemesia said:

@prestonhedges said:

"Endurance Run: Final Fantasy VII."

Yay!

"With Brad and Patrick."

Boo!

Brad: I dunno, I really don't like the way this game feels. Which way am I supposed to go again? They didn't tell me what we were supposed to be doing. These older games were really terrible at giving you a proper sense of direction.

Patrick: The gameplay-narrative segregation in these older titles is ostensibly the worst part about the entire experience.

Brad: It's really hard to see your character on these pre-rendered backgrounds. This game could really benefit from a feature that shows you where you're standing and where all the exits are, you know?

Patrick: Don't worry, I hear this game is supposed to pick up after the opera sequence.

Brad: These textures are just terrible, i can never go back to a pre-1080p world.

Patrick: Intrinsically.

Brad: What's with this frame rate? This game looks like garbage. Holy shit. Wait a minute. Did I just die? I just died, didn't I? I hope this game picks up after the train-pulling-up-to-the-station scene.

Patrick: These combat mechanics are all about risk/reward, and the menu options obstensibly reflect that design decision. Wait, what is Clud doing? That's how you say his name, right? Clud? And did Arliss just say "This guy are sick?" The Japanese are so weird!!!

Brad: I don't know which part of this I'm supposed to enjoy. Like, you remember when games weren't all about actually enjoying yourself while playing them? You know what I'm talking about? Ughh (deep groan), now I remember why people like this game so much. The cutscenes. But the gameplay feels kind of dated, you know?

Patrick: It's similar to something like a Souls game or Zombi U where the gameplay is heavily focused on animation priority, which does create a certain ludo-narrative dissonance, something that doesn't reward players who play it as they would something like a Modern Warfare. You have to take your time and sort of - be careful before you enter any combat situation. Brad, what are you doing? You had like 5 potions left!

This is soo fuckin depressingly accurate

The idea of Patrick saying FFVII has animation priority fucking killed me. I'm dying over here! :D

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@mattyftm said:

Console games are never going to run at 60 FPS as standard. Even when developers start to be able to squeeze more out of the hardware, there is always going to be a trade-off. They can either put more pixels, shaders, lighting effects and other graphical elements on screen at once, or they can include less shiny graphics stuff and have it run at 60 FPS.

And shiny graphics stuff sells to a far larger audience than high framerates. "Look at this sweet explosion" and "Look at the detail of the facial animation" speaks to people. "Look at the framerate" doesn't. As long as it isn't choppy, people don't care whether it's running at 30 or 60. While there will always be exceptions, on the whole developers are always going to push for more graphical detail than a higher framerate.

How do you explain the massive success of Call of Duty though? They may not realize that it's running at 60 fps, but plenty of people have commented on how much smoother the game feels compared to other FPS's. I don't think you can entirely discount that kind of thing in an industry that relies on word of mouth as much as the games industry.

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@jasonr86 said:

That seems dumb. It can clearly run games at 60 fps. If current PCs can run games at 60 fps so can the PS4. Maybe they have a good reason why they don't want to do 60 fps. Maybe the first few games will straddle that generation line until the older consoles are dead and gone and the majority of PC consumers have moved up to better hardware.

I don't get why you and the OP are trying to say here. Framerate's a result of tradeoffs, not a hardware feature. Faster processing gives them more graphical bandwidth, but they can choose to fill that series of tubes with more polygons, effects, post-processing, etc. rather than using it to hit 60 FPS.

I imagine that most people are more receptive (whether they're cognizant of it or not) to a solid 30 FPS and better graphics than a solid 60 FPS and worse graphics, but I'm sure that's a trade-off the developers don't make lightly, and make depending on the style of game. Thief and Killzone aren't particularly twitchy or fast games, and probably wouldn't benefit from a high framerate the same way a Call of Duty or Gran Turismo would.

This proves nothing about the PS4, it just proves that a couple of developers have decided against allocating resources (human and/or processing) into hitting 60 FPS.

Precisely. It's simply a decision of what the developer favors more: frame rate (which has both visual and game play benefits) or polygons, textures, etc (mainly visual benefit). 99% of NES and SNES games ran at 60/50 fps, so it's not really related to hardware...

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@nettacki said:

@happymeowmeow said:

@patrickklepek If you haven't read it yet, RPS posted this today, basically a response to the responses to their articles about women in the games industry, very much worth reading!!

That one isn't worth reading because the guy would rather get too confrontational than go for a much better, level-headed solution. This is a far better link, much calmer, far more reasonable, and actually acknowledges points that no one, not even Patrick, is willing to bring up.

Agreed. I think Walker handled it the wrong way. By responding with confrontation, people with reasonable, level-headed objections get pigeon-holed. For example, one of his articles used highly questionable statistics to argue about the gender-wage gap and people who called him out for using bad statistics got labelled as misogynists.