fisk0's forum posts

#1 Edited by fisk0 (4129 posts) -

Huh, there have been many "if Doom was made today" videos, but I feel like that one in particular misses quite a few obvious points. Modern shooters for example make a point of never having you, yourself, open any doors (the doorways you're supposed to go through are either already opened, or will be breached by your AI companions - the first Call of Duty even made a point of that in the tutorial), they don't have any pickups, especially not of the automatic kind, and generally don't let you stray from the main path the way the "Modern Doom" video starts off with. The player's health wasn't even regenerating!

It was kinda funny that most of the stuff was taken from Brutal Doom though. That mod is kinda missing the point of Doom too.

I think this one mostly gets it right:

#2 Posted by fisk0 (4129 posts) -

It's on the wiki, so other people must have played it but I've never met anyone who has played "n2o: Nitrous Oxide" on the ps1.

@onekillwonder_ said:

@gvalo said:

I feel like I'm the only one who ever played Brave Fencer Musashi. It's never mentioned

You definitely aren't the only one. It's surely one of my all-time favorites! And it deserves more love than it gets.

I'm gonna go ahead and throw Cold Winter into this thread. I bought it used at Blockbuster for like $7 years and years ago, not knowing what to expect. All I knew was that I wanted a new FPS to play, and this game very fit that very broad requirement. As it turned out, it was FUCKING AMAZING. I couldn't believe how much I loved this game. Console FPS's from this generation were largely hit or miss, mostly miss. There were plenty of exceptions, however, and Cold Winter handily lands itself in the upper tier among, let's say, the top 5 console shooters of this era.

It didn't exactly do anything new, but what it did, it did VERY well. The gunplay felt so damn solid and impactful, thanks to a combination of awesome sound effects, ragdoll physics, and disgusting Solider of Fortune-levels of gore. The story wasn't anything outstanding in and of itself, but the way it was told was well above average for games of that day, made even better by some pretty good voice acting and big moments. The protagonist, Andrew Sterling, is undoubtedly a badass. The structure of the game was linear and level-based, taking some cues from No One Lives Forever in its delivery of objectives and encouragement of exploration to find documents that fleshed out the story. It also had a simple crafting system, where you would use random objects like alarm clocks, bottles, hairpins, and other shit to make makeshift explosives, lock-picks, etc. The Last of Us' crafting system is nearly identical. It had online MP that was pretty neat, but I didn't play it until the tail-end of its existence.

It's too bad no one played this awesome game. I think there was originally a sequel in development, but it sadly got canned. I would still highly recommend this game anyone looking for good old shooters, though.

Aye, I enjoyed it quite a bit too at the time. Not as good as Urban Chaos: Riot Response though!

I will submit Fury3 and Hellbender, never met anyone as a kid who played these. I liked flying around the entirety of a level pulling all the enemy ships, flying straight up, then straight down in to the horde. Felt like something out of Star Wars.

I have played and enjoyed all of these! Fury3 wasn't quite as good as the original Terminal Velocity though, mostly due to Direct X being pretty shitty back in the Windows 95 era, and couldn't actually compete with the DOS version's MCGA graphics.

#3 Posted by fisk0 (4129 posts) -

I never tried it, but apparently it was known as Urge here, and is supposedly being released under that name here. I may have to at least try it out.

#4 Posted by fisk0 (4129 posts) -

During the Bombin' in the AM a point was made about how "Spacebase DF-9's peak player count was only 900 people! That's nothing!", with comparisons to the ridiculous numbers that stuff like Day Z gets.

I don't think that's a valid comparison, and proceeded to look up the peak player counts of some indie darlings, and in that context, I don't think 900 people is all that few anymore, especially when you consider that the game isn't even actually out. Also, bear in mind that peak players isn't actually representative at all of the total amount of players:

Abyss Odyssey: All time peak: 905

Spelunky: 2854

VVVVVV: 2174

Broforce: 1607

Expendabros (it's free!): 2927

Velvet Sundown (which was apparently overloaded due to it's popularity at times): 363

Zeno Clash (it got a sequel!): 169

Zeno Clash II: 448

TL;DR: People must stop drawing comparisons to and striving for Day Z's, Minecraft's, World of Warcraft's and Call of Duty's numbers, and try to make reasonable comparisons instead.

#5 Posted by fisk0 (4129 posts) -

Android, Galaxy Note (1), unlike others here I have never had battery issues, though I tend to charge it when I'm not using it out of habit. But still seems to last at least 2-3 days on a charge. It does have terrible issues with the system storage though, seems like even though it has 12 GB of storage for user files, the system is only allowed 2 GB, which results in it screaming about lack of space pretty much every day, and half of all system updates failing even after I've uninstalled almost every app on that thing.
I'll probably upgrade to an Note 4 later this year, and consider getting that VR headset.

#6 Edited by fisk0 (4129 posts) -

The Shadows of Mordor > alias: Shadows of Mordor: Game Two of Lord of the Rings

Lord of the Rings: Game II - Shadows of Mordor

Lord of the Rings: Game 2 - Shadows of Mordor

Fellowship of the Ring> alias: Lord of the Rings: Game One

#7 Posted by fisk0 (4129 posts) -

@lnin0 said:

So what level mobs co.e out of this loot cave and what level gear so they drop? In a typical farming scenario you are killing similarly leveled mobs over and over. It is a grind but still considered legit.

It is sounding like part of people's issue with the loot cave is in how Bungie crafted the zones allowing high level characters to repeat low level areas and still have a chance to get a drop at the players level. Typically, farming low level zones would only produce low level drops.

A couple things.

Loot drops have nothing to do with the enemies you kill. Every kill, be it a level 1 dreg or level 28 strike boss, has the same chance of dropping something. However, blues and purples won't drop until your character is a high enough level.

Also, this game doesn't ever let you get to point of being so overleveled you're invincible. In terms of how much damage you deal and how much damage gets dealt to you, there isn't really any difference between a mob 5 levels under you or a mob 25 levels under you. A headshot will likely kill these enemies in one hit, but they can still take a few body shots and they can kill you if you're careless.

Finally, there are no high level mobs just hanging around in the open world. The most difficult enemies in public spaces are on Mars, but they're still only like 16-18, meaning they're really no different to a character in the mid to high 20s than level 5 mobs. So, going by your definition the only way to farm "legit" would be to undergo level 20+ story missions or strikes over and over again.

There is a place on Venus where I consistently see two level 23 Vex guys. Also, the stuff I get from the cave varies wildly, some of the stuff is at my level, some of it is level 5 stuff.

#8 Posted by fisk0 (4129 posts) -

That's ... pretty amazing.

#9 Edited by fisk0 (4129 posts) -

The Sentinel > alias: The Sentry (depending on how strict you are with the US names, The Sentry should possibly be the name of the page - it had a very limited release in the US under that name, but the UK name, The Sentinel, was used for the sequel in 1998).

#10 Posted by fisk0 (4129 posts) -

JD McNeil > alias: J. D. McNeil and J.D. McNeil

Keep the current name as the main one though, he's nearly always credited as JD.