fisk0's forum posts

#1 Posted by fisk0 (3874 posts) -

During the shareware era in the early 90's there were plenty of games I only played the demo/shareware versions of but couldn't find the full versions until they started appearing on GOG in the past 5 years or so.

Blake Stone, Skyroads, Wolfenstein 3-D and Monster Bash are some of the games I've only really finished the shareware episodes of.

One game I really liked the demo for, more so than the full game, was Carmageddon II, since it had one of the large city racing maps for you to roam around in, with no hints of the terrible objective levels from the full game.

#2 Posted by fisk0 (3874 posts) -

@video_game_king said:

How do you explain the rising sales of vinyl music?

Hell if I know. I still don't know how people even play the music they buy on vinyl. And I know somebody who owns a vinyl record.

Wait a second, what's Valkyria Chronicles doing at the butt end of that shelf? Are you just throwing DVDs and what have you all helter-skelter across your shelf? Show some pride. Alphabetize, son!

Well, for one, buying vinyl and cassettes have become very trendy these days. That's not to knock anyone who digs tha crates, but lets call a spade a spade. Mini record players are now being sold at various clothing outlets such as Urban Outfitters. Again, nothing wrong with that. If you make beats, and love to sample, vinyl is a must.

I think the biggest difference between physical games, and music is the level of quality, or type of quality one provides. People love vinyl for the sound quality. For the cracks, pops, and warm analog moisture that you can't get from the digital stuff. As far as I know, the quality of a video game doesn't change with the format. There's no real benefit in buying physical games other than ownership, and maybe the novelty of having the case to put on a shelf. Hell, most of the fun buying physical video games back in the day was the instruction manual that came with it. Opening it up and smelling/reading the manual in the car on the way home was one of the best feelings ever. That's no longer the case these days.

Aside from the sound of a vinyl record, don't forget about the vinyl booklets, with large size artwork and that kind of stuff, and the same was true for PC games back in the big box days - when you'd get thick manuals and lots of goodies that are reserved for $200 collector's editions these days. The fact that most physical games today only feature a 3 page booklet about epilepsy and an online pass key is why you don't get a benefit from buying physical nowadays.

#3 Posted by fisk0 (3874 posts) -
@jensonb said:

Is the CryEngine particularly widely licensed? It seems like the only times I see it mentioned as being used are in CryTek's showpieces for it, but I can't tell if that's just because the games that use it under license are a lot less vocal about it

It seems fairly popular among indie games. Not quite as large as UDK, but certainly up there. Probably comparable to Source? If I recall correctly Star Citizen is using CryEngine.

#4 Edited by fisk0 (3874 posts) -
@somejerk said:

Vigil (Crytek Austin) and Free Radical (Crytek UK) reportedly closed. Developing?

I wonder how Crytek Sofia (ex. Black Sea Studios) is faring. I haven't heard any announced projects from them since they got acquired by Crytek, and their older game Worldshift passed through Greenlight but was quietly removed from there without getting a Steam release earlier this year.

#5 Posted by fisk0 (3874 posts) -

I think the gameplay in the new ones is about as busted as they were in the old ones at their time of release. GTA games have never played particularly well, but the older ones were less dissonant between what you did and what you were supposed to feel about the characters.

I kinda have a soft spot for the original GTA due to the way they went all the way and not only made up a few cities and radio stations, but made up music within a pretty vast selection of genres to go along with that fictional setting. It played like shit even back in 1997, but in some ways it feels like the most ambitious of all the GTA games.

#6 Posted by fisk0 (3874 posts) -

The Wing Commander: Prophecy soundtrack was alright. I kinda want to say Descent II too, but the only song that had previously been released was the worst of the songs on that soundtrack (Type-O Negative's Haunted), the tracks by the Skinny Puppy side project OhGr were written specifically for the game and to my knowledge still haven't been released on any compilation albums.

All the Wipeout games have had amazing soundtracks, though I guess my favorites were either the original or Wipeout XL/2097.

Conquest Earth was a terrible game, but I enjoyed the Eat Static soundtrack in there, and Jeff Wayne's The War of the Worlds had alright techno remixes of the amazing 70's rock musical of the same name.

#7 Posted by fisk0 (3874 posts) -

Huh. I bought an largely equivalent Compaq laptop for $200 five years ago.

#8 Edited by fisk0 (3874 posts) -

They're still talking revenues in the millions. How did computer gaming survive throughout it's first 20-25 years when games selling 20k units were considered successes?

#9 Posted by fisk0 (3874 posts) -
@hatking said:
@believer258 said:

I actually bought and watched all three Mad Max movies earlier this year. I think their lower budgets really show, but they're still pretty good. Well, the first two are. The third one... not so much. Pigshit? Gross.

I like the first Mad Max best. It had a better story, seeing Max break down into a "shell of a man" was better-done than seeing him built up again, supposedly, in The Road Warrior. Toecutter is a better bad guy, the "not-quite" apocalypse was pretty interesting-looking, and it had a really weird and unique atmosphere. The action is impressive for the budget but it's still not all that thrilling and Max cuts through most of Toecutter's gang a little too quickly (and they're all placed a little too conveniently). The Road Warrior has much better action (I wish he got to use that car more) but Lord Humungus just wasn't a terribly threatening villain. The story in general is all right but, I dunno, the only interesting character is Max.

Beyond Thunderdome's fight between Max and Master Blaster was pretty cool, but the rest of that movie is pretty stupid.

This trailer looks pretty cool, but I wish there were more story hints. I mean, I'm A-OK with one long, bloody car chase and some thin context, but it would be cool to know some more context.

I actually said most of this exactly when describing my feelings about the series earlier today. Road Warrior kind of disappointed me (I did still like it), but people made it out to be the best of the series, and I just don't think it's as good as the first.

This pretty much mirrors my feelings towards this series too. The original Mad Max was a revenge/vigilante movie set in the (at that point) very near future, probably closest to stuff like Death Wish and the aforementioned Rambo: First Blood.
I really like the later movies, but the first one if my absolute favorite. I guess it's a similar case to the Alien and Terminator movies, which also saw massive tonal shifts from the first to second movies.

#10 Posted by fisk0 (3874 posts) -

While that miracles song was insufferably ignorant, even downright anti-intellectualist, I don't find the rest of their output any worse than than the average in their genre. With the exception of that one song I'm pretty much indifferent towards them.