@valrog said:
@Mihos said:
@valrog said:
Why does everyone keep bringing up L.A. Noire? It wasn't even developed by Rockstar.
Rockstar was the ones who announced the PC port
Ah, but still. Shouldn't we make conclusions from Max Payne 3 instead? I heard it was an okay port for a Rockstar game. Now, I know it wasn't done by North (At least they weren't the main developers), but I see no reason why other studios like Vancouver couldn't help with the port for V. Besides, Max Payne 3 was released for all three platforms at the same time, no?
Max Payne 3 on PC had like a two week delay. But you're right, it was a fine port. Actually, it was a pretty great port. Looked fantastic and ran beautifully. The key there is that all three versions of the game were done by R* Vancouver themselves, probably something that led to it being good. L.A. Noire's PC port was done by R* Leeds long after Team Bondi had finished the original game (and according to former Bondi employees, the game is a technical mess under the hood). With GTA IV, the PC port was done by R* Toronto. And like L.A. Noire, it came out long after the main game was finished by R* North.
Hopefully with GTA V they'll follow in Max Payne 3's footsteps and have all versions done in-house by R* North. Now to be honest, just given the history of the series, I don't expect the PC version to launch day and date with the console versions. But, even with the delay, I think R* has it in them to put out a good PC version now that I've played MP 3.
@Evercaptor: Ah, I see what you mean. Fair enough. I enjoyed L.A. Noire, but I also thought it had some problems. The twist you mentioned with Cole did sort of make no sense in regards to his character and some of the crime scene investigation stuff got repetitive towards the end.
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