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Flare

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Flare

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The irony...

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Flare

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Drew Scanlon totally looks like these days' Duff McKagan

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Flare

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#4  Edited By Flare

Question. I don't want to review games. I just want to give them a score to track the games I play. Is there a way to do that?

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#5  Edited By Flare

The Wii U review embargo was lifted today. Everyone else has their reviews up. Where are Giantbomb's?

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Flare

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#6  Edited By Flare
@Chadster: Situation's under control.
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#7  Edited By Flare
@Nikral: Sorry man, it's not that one. I didn't play tat game either :(
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#8  Edited By Flare

@  Lemegeton 
 
Sorry man, this one's not it either. I guess I mistakenly called the setting a desert; because it wasn't like this. The setting was more like a warehouse yard. 

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#9  Edited By Flare

Hey PhatSeeJay, Psi-Ops is not the game unfortunately. I have never played that game.  The setting in that mission is darker. This one I played was more like a sunny setting.

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Flare

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#10  Edited By Flare

I need your help remembering a videogame I played some years ago. It was a PC game from the early 2000's. 
 
I can't remember if it was a FPS or Third-person; but I like to believe it was a stealth game. Maybe it was in one of the early Splinter Cell games but I'm not sure.  
 
Anyway, there was a mission in this game that took place in some sort of desert, or sandy area; during the day. There were some warehouses heavily guarded, that you had to go around, sometimes you would go through them; I remember there were some watchtowers in the distance with snipers that would shoot you if they spotted you. You would you use scope yourself to get rid of them. There were some small cottages or cabins in the back of these warehouses with more guards that you had to kill in order to advance.
 
I vaguely remember the objective of this mission was to navigate around or through these warehouses and reach some sort of trainyard, there were a few boxcars in this area and you had to somehow engage one of them and crash it into a big warehouse door, which would then open so you could continue to the next mission. There were bad guys all around the level trying to kill you and you had to either avoid them or kill them to proceed. 
 
Again, maybe it was a Splinter Cell title but none of the walkthroughs I've read describe this type of level. It could've been a similar game, like Hitman, NOLF, or even Metal Gear Solid.  
 
Does this ring a bell? Anyone remembers playing a game that had this sort of level? 

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