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flare4488

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flare4488

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There are three things I would love to see that I am pretty sure most of you will hate. Whether you hate them or not I think they could be done very well and have great plot lines.

First-new fighting game: I wasn't a big fan of the arcade fighting style of persona 4 arena; it worked well and everything but it just didn't seem right for a game like persona to have an arcade fighter. I want a dissidia style fighter, that could work very well if you ask me. The pace of the action would be perfect for a RPG spinoff fighter. It worked well with Final Fantasy, and it could work well with Persona. Also FUCK THE STORY! Don't get me wrong , it was good but way way WAY, to long for a fighting game; hell I think all three lord of the rings books were shorter than this damn thing. Make it a good fighting game with a good fighting game story, that would work pretty well. It should be a big game too, like a tournament for the world card or something super strong like that, and make ALL of the persona main characters in it from 1 to 4, the heroes and villains. That would be awesome.

Second-A Hamuko story: Now the fighting game would be interesting but not important to the persona universe, just a fun game that would be interesting to see. But I really think Hamuko or the female main character should have her own story. This would give more recognition to her and it could turn out really good. Instead of the answer with its tedious and repetition, have a story after Minato's death staring Hamuko as one of Minato's relatives. When Minato passed away instead of Aigis getting the wild card, have Hamuko get it and thus starting a new adventure with sees and another awesome character. This would be a great thing in my eyes because I really liked Hamuko and I feel like there could be so much potential with her character.

Third-Minato's return: This is the one that I have been thinking about quite a bit. In persona 4 arena Elizabeth goes after Minato so he can return. This should be the only story taken from arena and it should be used as a story arc for persona 5. Now Minato shouldn't be the main antagonist but rather a boss either for DLC (oh please god no DLC) or as a kinda new game+ feature. So saying that he is a boss he should be some sort of villain; now again these are ideas so the reasoning, and all of that isn't made but it would be cool to see a corrupt Minato. All I have so far is Elizabeth succeeds in bringing Minato back, but when he is being resurrected, his body loses the ability to summon his persona and he some how gets demonic like powers and becomes a villain. Again this is concept so there are plot holes every where in that little bit, but if someone like atlus were to take this into thinking it could turn into something awesome.

Well there are my ideas, I have other pretty interesting ideas but these are the ones that would most likely happen. Like I said I bet if anyone read this you will hate it, but if you don't let me know and I might share my other ideas.

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flare4488

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@keres: Same here, I like good stories in fighting games like the new mortal kombat, but I don't want to read a fucking novel sized story about 12 times...IN AA FIGHTING GAME. In all honesty they should of just made this its own game, it would of made a lot more since.

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#3  Edited By flare4488

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Personally, I am on persona 3's side. It seems like a game that takes itself much more seriously and I like the darker atmosphere than 4. Now they are both almost flawless games but 3 is just much better in my opinion, allow me to go through each section so you understand.

Gameplay- This I will have to give to persona 4; the gameplay is much better than in 3. But that doesn't save the entire game because while it is better it is not perfect. While it is a lot more fluid and it is easier to go with; sometimes I feel like the battles are too fast. I go up, hit the shadow, attack once or twice, and POOF the battles over. While this is a good thing for the most part, after a while it could get annoying with just how fast the battles would end making them more of a pointless and annoyance task than a battle. But this did make the little grinding needed much fast, thus making it not as annoying. So over all the battle simulations are much better as well as social simulation.

Story- This is the reason I like 3 more; the story is much better than 4's story. The whole dark theme really was flawless in 3; it made the game much more serious and it made the game much more enjoyable to me. 4 felt like it was trying to go for a T rating, because of just how light hearted it is. I could not get into the story for 4 nearly as much as in 3 because of how goofy it could be at some points. Also I felt like in the end of the day everything turned out ok for them, compared to in 3 they have had there time in hell and it helped them become stronger not only individually but also together as a group, and it teaches you that in the end of the day there may be some loses but it also may be worth it for the future. Also what they "lose" in 4 is not nearly as bad as what they lose in 3. In 4 the only thing that they can lose is there secrets, in 3 the loses that happen were way worse (I don't want to spoil anything). Over all 4 was to really goofy and playing this right after playing 3 really hurt its story in the end.

Concept- This is a really hard one for me. When I say concept I mean the midnight channel vs the dark hour. They are both very unique concepts and both (clearly) play the biggest part in the game aside from the characters. The dark hour is more of (as mitsuru says) a labyrinth while the midnight channel is more of an other world. I will say that 4 has the more unique concept since the whole world is in the T.V. but I feel like the dark hour has more of a mystery and more of a purpose. Well lets start with the dark hour; this could be classified as the thirteenth hour for it is a period of time between the end and beginning of each day. In 4 the midnight channel is a hidden world inside the T.V.... that's about all I can say with out spoiling anything; but it is very interesting and equally as unique of an idea. All and all this part is a draw because they are both super creative ideas.

Dungeons- I will have to go with 3's tartarus over the castles in 4; this was very close though and I will explain why. While the grinding was certainly more annoying in 3 the way the castles were made in 4 were way more annoying than in 3. I liked how straight forward tartarus was; you go in and walk around until you find stairs, while 4 has the same idea, the doors and keys made it way more tedious and easy to get lost in. In 4 if you didn't fight the sub boss and get the key (which could happen a couple times) you had to go back down until you find the boss and get the key; this. was. ANNOYING! I hated this as well as the whole goho-m thing; instead of having a return pad like in 3 there were three to ways to get out. On paper this sounds better but trust me its not; you have to use an item called goho-m that will send you to the entrance, if you don't have one you must walk...all....the....way....back. This can be so annoying, fortunately by level 30-40 you should have a skill that lets you do this but still that is about 1/3 into the game. The shadow encounters are almost identical so there isn't much to cover there.

Social links- This is a tough one as well; this one also goes to 4 because of how many improvements there were added onto this system. First off the characters are not nearly as annoying in 4 as they were 3 (yes maiko I know you parents are getting a divorce, get. the. fuck. over. it) but that is mainly because about half of the social links are main or side characters so there really is no room for them to be annoying. Also how they interact with each other is very cool and a welcome feature in my mind; if you are hanging out with a friend another social link character might come along and hangout with you, this is very cool and feels more realistic. But Yu(4's main character) feels much more forced to be there and the conversations are much more bland and I got real bored of a social link fast in that game. Over all 4 wins.

Now for the tie breaker, this is how it went down in my mind and this is what made me choose 3 over four.

CHARACTERS- talk about the ultimate tie breaker, this was the hardest out of all the categories but when it comes down to it, I prefer 3's characters over 4's. Lets start with main characters, SEES vs the investigation group. In 3 the characters felt more like a real group of people than in 4; in 4 you get there talk for about a week and you are instantly best friends. In 3 only towards the end could I really say that they were best friends and that is how life works. If you played both games you should notice that 4 has less characters this can be good and bad; if you leave one character out then anyone will see it and it will be very noticeable, but in 3 there were so many characters that I myself forgot than some of them were there. In 3 the group as a whole as more of a reason to be a group and to do what they do; for example a couple members of SEES knew about the dark hour and how dangerous it is, so the group was created so they could end it thus ending any shadows from being formed. In 4 they just get really curious and that is the whole reason the group exists; granted it does get more in depth as the story goes along by the end you realize that is the groups main aspect and its orgin. There aren't many side characters in either game but I guess I have to give it to 4 because of his family, Dojima and Nanako. Over all though 3's characters have more of a charm to me, in 4 there are distinctions between the characters but in 3 you can categorize them and that makes them more identifiable. Let me explain, in 4 the only diverse characters and Kanji and Teddie, because they have distinct personalities, Naoto,Yukiko, Chie, and Rise can literally have the same exact emotion and feel exactly the same, as Mitsuru, Yukari and Fuuka may all see the situation differently; one might be sad, one mad and one confused, but they are never equally as mad as another character. Don't get me wrong this happens in 4 but most the time they all feel like they have the same emotion compared to in 3.

Well there it is, I could go on forever but I must stop somewhere. I love both games they are both nearly flawless and are some of the best games I have played, but in the end I like 3 the most. It may be that it was my first one, or that I experienced that one in the dark on my T.V. screen and 4 on my vita. But either way 3 is just a tiny bit ahead of 4.