@kazona Did you find a way to edit the feed within Pocket Casts? Since we subscribe to the RSS using "http://username:email@example.com/podcast-xml/premium/", I'm not sure how to get around that.
I'm getting some overall jank myself here, I can't download the latest episode (3/25) through PocketCasts on Android, subscribed to the premium RSS feed (http://www.giantbomb.com/podcast-xml/premium/), but I can download it through the same application on the same device through the regular RSS feed (http://www.giantbomb.com/podcast-xml/giant-bombcast/). I can also stream the episode through the premium RSS feed in PocketCasts, but can't download it. I can download every other episode through this same feed in the same app.
as for the story, I don't think this is such a bad idea. if they're confident their game is good enough to hook people, limiting the amount of customers to ensure a smooth roll-out sounds like a good plan. this is also one of the rare instances of EA refusing to take your money at any opportunity.
I don't think this is so bad either. Maybe if publishers did this more often it would help people not purchase things with a certain expectation. $50 is a lot to pay to play a game for 30 days and have it sit on your shelf forever (I'm looking at you DC Universe).