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Level design and abilities in this game inform you about the characters as much as listening to them talk does. Genius.
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It uses gameplay mechanics to tell its story.
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Played in a specific way, it tells the most amazing story. Which means it also lets the player break its perfect flow. Such is the price of interactivity.
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Bioshock starts with what seems like a jarring example of "video game logic" and brilliantly twists it into a part of the story.
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Its "episodic" format makes it one of the best paced stories in games. Brilliant use of foreshadowing and (both licensed and original) songs.
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Great, wordy comedy used in a completely unintrusive way.
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Throughout the game, it subtly introduces the actual plot of the series while keeping the period drama fairly interesting.
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While the game focuses on gibberish period drama, it also expands on the series' meta-story in exciting new ways. Unmatched sense of mystery.
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These DLC episodes expand on the base game in a way that's quite special. Makes Liberty City feel like a real place.
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The path system alters the story in small ways, but they're significant enough to introduce replayability into the genre. That's why it's my favorite example of the genre.
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It took a game with almost no story or characters and built a huge universe around it.
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This is a joke.
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