I think it's fine that she called out the site as a whole. With the exception of Patrick and Alex, there hasn't been a lot of rhetoric by the guys on the site and with how big of a voice that they actually have within the community, should have been a little more proactive about it. Yes, this whole thing has transcended video games, but the more public condemnation from someone like Jeff, who is the figurehead of the site, the better. I want my favourite video game site to just be about video games like everyone else, but things have changed.
Jeff not writing about this doesn't mean that he thinks death threats are alright. Do people really need to condemn death threats? What would that accomplish?
The problem is that staying quiet makes for assumptions, and it's been pretty quiet on here bar Patrick's posts. It's shitty, yes, but people will assume the worst until corrected.
So, if you browse your local files, and go to data/res, you'll find 2 files (standard and SFMT) that reveal all on the spawning (the .json files can be opened in Notepad). Basically, each kill ups the difficulty by a set number of points, and each time it rises the spawn behaviour is changed. Blimp appears at difficulty 600, which is the maximum, and submarines can spawn at 480. Note, can; spawning is random, with a percentage chance value of rare spawns in that file (1 in 8 Ace spawns are Laser Ace, and there's a 1 in 3 chance that when Aces spawn a submarine will as well). It also states that at least 1 submarine has to die for Ace Marines (yeah, no idea what that is) to spawn.
Oh, and by the way - in that folder is also a series of files that cover each part's behaviour - speed and damage, etc - and modifying it is reflected in game. Just, y'know, make sure you save the original under a new name first to revert in case of crashes.
Man I must have looked crazy yesterday, sat in a park while my son goes and plays on the climbing frames, looking aghast at my phone clearly trying poorly to keep my shit together, watching in real time as Twitter just EXPLODES in grief. Thankfully the wife understands how the loss of a guy who's talked in your ear for 5 years straight can be devastating, so there was some solace there, but every time I read another article or account of a member of the gaming community he's affected so deeply I have to work hard to not lose my shit again.
Someone I know on Tumblr summed it up perfectly: in the UK, a lot of younger people watched perplexed as adults broke down for days on end when Diana passed. We didn't get it; she was a person we knew of, yeah, but it's not like we'd met, like we'd talked. She was a concept to us, a distant thing, but they'd watched this relationship grow to marriage and then the birth of the princes, the marital breakdown and the tragic end to it all. Ryan Davis is the gaming community's Diana; he was in every part of it, at the heart, the centre of the industry. The gaming press all wanted to be him, to be friends with him, to feel that what they did was approved of by him; games creators and PR wanted his seal, his camraderie, his warmth to them; we, as fans, followed his life, as he hid nothing from us, and listened to him devotedly. We lost our centre.
so yes, hugs all around. We all feel shitty inside right now.