By FluxWaveZ 27 Comments
I am so disappointed right now. Only after having spent about 12 hours into SMT: Persona did I find out there were multiple endings. Only now, after obtaining the bad ending after having spent 22 hours and 36 minutes playing the game did I find out that the one scene that decides the ending took place several hours ago in my playthrough and that, to experience the proper ending, I'd have to play through the whole thing again.
Now this could be my fault. This is a Persona game and an older RPG, so maybe I should have guessed that this would occur and taken the necessary precautions. Maybe I should have guessed that the one determining scene was much more significant than I had thought when going through it (funny thing is, I had reloaded my game after that scene to see if different dialogue options would have changed the outcome but it didn't so I just moved on). None of that changes the fact that this frustrates me so much.
I believe the true ending path adds about 6-8 hours of additional playtime, so this isn't something insignificant, either.
I do like alternate endings when I feel that they're executed properly. Taking significant decisions you made throughout the game and adjusting what happens in the end accordingly. What I don't like is endings that result from dialogue and decisions that are so arbitrary that one doesn't even realize they're doing something that could affect the ending in a major way unless they knew something like it was going to happen beforehand. This also happens in Persona 4 and I guarantee that most people who obtained the true ending did so via a guide and when the correct path is extremely important to the game's overall narrative, I believe that that's bad game design.
Guess I'm going to have to be careful when I start Persona 2: Innocent Sin.