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Foggen

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1181 2010 39 17
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Games that desperately need sequels, and will almost certainly not get them.

Some of these games are obscure, made by developers that don't exist, while others exist in dead genres.  Many already have sequels, but the series have faltered.  This is my nostalgia pining for a future that will never come.

List items

  • I don't even know if Sega still owns the rights to Segasoft's business.

  • There was a PS2 version in development that never came out. Perhaps Sony's Move controller will bring it back?

  • Gravity-flipping mechs. Hell yes.

  • Of course X-Wing, XvT, and X-Wing Alliance were in this series, but Tie Fighter was the best. The dark, dark campaign combined with highly technical space combat was amazing.

  • Light gun game where you're on a machine gun mounted on an attack helicopter. Word. The Wii version of this and L.A. Machineguns is proof that this game is not forgotten.

  • Ostrich cavalry!

  • Forget Fade to Black. I need another high precision adventure puzzle platforming shooting game.

  • A long dead series about a sproingy knight. The sequels were insanely hard, and thus less fun.

  • Double Dragon got run into the ground pretty badly. The original had a special, gritty feel that could be revived.

  • Punishing! Spectacular death! Puzzles! ISOMETRIC!

  • The best game on Game Boy, and the best thing to come out of the Ghosts 'n' Goblins franchise. There was a lackluster remake/sequel on NES and a cool but overlooked sequel on SNES. I crave more.

  • This game was better than its sales implied. It was janky and punishing, and the story was dumb, but the exhilaration of grapple locomotion is unmatched. There was a lot of potential for the rest of the series, but hope for that died with Grin.

  • GET MARK HAMILL ON THE PHONE

  • SimCity meets Legendary Axe. The first game was groundbreaking, but the second threw out the city building and was just too damned hard.

  • Third person platforming, fighting and shooting that outdid Enter the Matrix several years in advance and contained within it some of the seeds of Halo. The controls on the PS2 version were super janky, but it was a good PC game. Bungie has loftier goals nowadays.