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FoolInjection

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Syndicate - Did anyone else think the aiming felt off ?

Syndicated
Syndicated

Syndicate came out not too long ago and through all the hype and general chat about it, I was really into playing it. I managed to get a hold of a copy on PS3 through my work (the perks of working in a video game store!) and bounded home to play it that night.

Now. I'd been playing a lot of Modern Warfare 3 before picking Syndicate up, so I don't know if it was because of this that the aiming felt off or what but I just could not seem to get to grips with the games aiming at all. It just felt so sluggish and imprecise, like you were turning through treacle. I'd kind of muddled through the game with it and persevered, as I really liked the story and the games premise, but the big fire-fight in the nightclub almost had me lobbing the controller through the window in sheer frustration. I couldn't hit a barn door if I was holding it by the handle. I just could not get past it and died a bunch of times in the process.

For clarity, I was playing on the default difficulty and I hadn't messed around with the sensitivity sliders for the aiming, if there was any. Although I think by that time I'd gotten so pissed off with it I wasn't in the mood to go looking for aiming options and start messing about with sliders.

It's a real shame though as I really liked the look of the game, the art style was pretty good for the most part of what I'd seen and the guns felt really chunky as if they had some power behind them. The story was pretty interesting too and I was just getting into it when I seemed to hit this brick wall.

Did anyone else who played Syndicate find the aiming to be off like this? Was it because I'd become so accustomed to the MW3 aiming? Or, and this is the most likely, am I just really shit at shooting games and should stick to racing, sports and strategy games?

As a side note however, one customer I served traded the game in and he had the same complaint, so maybe it's not just me. *shrugs*

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